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![[Post New]](/s/i/i.gif) 2006/11/25 03:57:19
Subject: IG, Medics, and Plasmaguns
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Fresh-Faced New User
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Correct me if im wrong, but can you use a medic to ignore a failed "get's hot!" saving throw? my reasons: the weapon is not strength 7 anymore, it just causes an armor save that needs to be passed, and it explicitely states armor saves, in which the medipack can be used for fixing. plus it just makes sense my friend thinks it's still strength 7, but there is no wounding involved, and i believe im right, because he made a house rule against it help?
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![[Post New]](/s/i/i.gif) 2006/11/25 04:54:29
Subject: RE: IG, Medics, and Plasmaguns
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Angelic Adepta Sororitas
Inland Empire, CA
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Medics indeed bandage up those burned hands. Next time, wear oven-mits.
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![[Post New]](/s/i/i.gif) 2006/11/27 08:55:21
Subject: RE: IG, Medics, and Plasmaguns
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Longtime Dakkanaut
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By RAW, no. It does seem that most people ignore this though, and use the medics to do so anyways. I love this thread, and anytime I can re-hash it I will jump on it. http://www.dakkadakka.com/Forums/tabid/56/forumid/15/postid/36239/view/topic/Default.aspx
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![[Post New]](/s/i/i.gif) 2006/11/27 09:34:37
Subject: RE: IG, Medics, and Plasmaguns
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Foul Dwimmerlaik
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I love that thread too. Exalt! I almost crap myself everytime I read it. [edit]] In fact, I love that thread so much, I may have to put a link of that into my sig. Slow start, but around the time Yak declares Glaive the winner near the middle, its all easy wheeling downhill freeforall from there. I am ashamed I missed out on the opportunity to be in that one. It makes me Miss Honky bro or miss Honky bro, however you choose it. I am ok with that. its not like I have anything to hide. Stop staring at my crotch!
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![[Post New]](/s/i/i.gif) 2006/11/27 10:06:17
Subject: RE: IG, Medics, and Plasmaguns
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Longtime Dakkanaut
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Make me!
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![[Post New]](/s/i/i.gif) 2006/11/28 09:52:13
Subject: RE: IG, Medics, and Plasmaguns
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Longtime Dakkanaut
Long Beach, CA
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I read the thread. SO what was the general consensus about things. I think that the question was basically what the "Somthing" was that causes the wound which is just chaos aparently. Same can be said as to a krak missle blowing up a rhino is what causes wounds and therefore all the marines inside can be instakilled. Now the question is whether or not this opens up a new can of worms.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2006/11/28 10:24:37
Subject: RE: IG, Medics, and Plasmaguns
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[ADMIN]
Decrepit Dakkanaut
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I think the idea from the thread is that even though by the RAW a plasma gun overheating can instakill a T3 model, nobody is likely to actually play that way. Even Glaive, the person who made the argument agreed as much in the thread. Its just another in the long line of poorly thought out wording by GW.
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![[Post New]](/s/i/i.gif) 2006/11/28 10:32:46
Subject: RE: IG, Medics, and Plasmaguns
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Longtime Dakkanaut
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yakface has it absolutely right. The (origional) point of the linked thread is that I had questioned wether or not GW had intended medics to be able to cure an overheated weapon. Then, after reading the rules I discovered that the RAW backed me up. The two main problems with that conclusion though were this:
1. It doesn't solve the issue of the Space Marine apothecary vs overheat which (as yak points out) is an even worse exploit. 2. Nobody will play that way anyways.
To re-iterate what yak said it's just another case of poor wording on GW's part whatever the intent was.
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![[Post New]](/s/i/i.gif) 2006/11/28 13:33:19
Subject: RE: IG, Medics, and Plasmaguns
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Longtime Dakkanaut
Long Beach, CA
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Well one thing I saw quite often in there was that: What causes the wound?, overheat, what causes overheat... The weapon. So then can one say (Not that I plan to try this ever)...What kills marines, exploding rhino, what causes exploding rhino....Krak missile. It made me think why not say this: What causes wound; over heat; what causes over heat; weapon; what caused weapon to become overheated; bad roll; what caused bad roll; the player; what caused player to roll dice; interest in playing; what caused interest in playing; GW; what caused GW to happen; the founder; what caused him to start GW; he wanted to make money; why did he want to make money; to buy food; why does he want food; so he doesn't die; what causes him to not want t die; fear of going to hell; what causes him to fear going to hell; his childhood pastor in church; his childhood pastor is dead, clearly not double T so the model is not instakilled.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2006/11/28 13:34:59
Subject: RE: IG, Medics, and Plasmaguns
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Longtime Dakkanaut
Long Beach, CA
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PS I really enjoyed the thread. I dont know what anyone would play that way. I would just be like WTF?!?!?!?! are you talking about.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2006/11/30 07:45:51
Subject: RE: IG, Medics, and Plasmaguns
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Fresh-Faced New User
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Overheat isint instant death, multi wound characters just get a wound if they fail their save from overheat and what the medipak does in the RAW is save against failed armor saves and if you use your regular armor save for overheat and you fail. That is a failed armorsave.
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![[Post New]](/s/i/i.gif) 2006/11/30 09:23:03
Subject: RE: IG, Medics, and Plasmaguns
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Been Around the Block
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Oh my god. I laughed so hard reading that. What I got from that thread, more then medi-paks can't save from over-heat with plasma, is that people are stupid, and will repeat the same argument over and over, no matter how many times you prove, or how much the book says, otherwise. I actually have a similar thing that is 100% RAW, but people scramble to find ways around it becuase it's something that nobody plays.
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