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Made in us
Longtime Dakkanaut




Its for our campagin we're going to play: 1000pt fixed lists for games up to 1500pts.

HQ

Commander

jumppack, lightning claws, Iron halo, meltabomb

160pts

 

ELITE

Dreadnaught

assualt cannon, stormbolter, extra armor

120pts

TROOPS

6 marines, lascannon, plasmagun

razorback, Hbolter

185pts

 

6 marines, lascannon, plasmagun

razorback, Hbolter

185pts

 

FAST ATTACK

Landspeeder tornado

80pts

 

HEAVY SUPPORT

Pred Annilator

lascannon sponsons, extra armor

150pts

 

Pred Destructor

Hbolter sponsons, extra armor

115 pts

 

995pts.

 

Thoughts: The only thing I'm unsure of is the dread. Its a nice counter assault unit of sorts, but if I drop it I could add another landspeeder but have lost of points left over. Or add in a 5 man assualt squad. Or add in 4 bikes, or I could squeeze IF I drop the meltabombs on commander, and extra armor on the 1st annilator, I could add a second pred annilator with Hbolter sponsons.

 

thoughts?


Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Clousseau





Wilmington DE

I like the list. I'd actually consider losing the Dread and the extra armor and adding another landspeeder

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Longtime Dakkanaut




I likw the list too. Its effective, but not abusive. The dread is the only item I'm unsure of.

But if I drop the dred, and add a speeder tornado, it leaves me 40pts down.....and not much to add for 40pts.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in au
Been Around the Block




By downgrading your Razorbacks to Rhinos you could make it three Tornados.
   
Made in us
Clousseau





Wilmington DE

I hear ya. It's just that the dread is the slowest element in your army. You're probably better off squeezing in that assault squad (can you get a fist and flamers in there? Betcha can if you turn that annihilator into a destructor instead).

Or you could downgrade your Annihilator to a destructor and squeeze a third LS out of it, albeit not a tornado.

Or you could give your 'backs 2xlas instead. Or both.

Or just, you know, turn that last tank into a vindicator. You know you want to!

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Longtime Dakkanaut




For the fixed lists, I'm trying to avoid 3 of any of the slots: in a 1K list, 3 heavies are a bit abusive.

I'm trying to use most of the slots, 1-2 ata time for the fixed lists, so later on if I want to play a 1500pt game, I have 500pts that I can add more units in later on.

I can have 2 1K lists, and 2 1.5 lists.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

@carmachu: you made an incorrect calculation to your detriment. Space Marine Dreadnoughts are 105 points, and come with an AC, DCCW and a Storm Bolter. With the extra armor, it is 110 points. Not much of a difference, but one worth noting.

I'd say for your commander that you consider a cheapo Captain with a Power Sword, Melta Bombs and Bolt Pistol. It will drop you down to 81 points and will give you a ton of stuff to work with. The reason I suggest this is because he's alone, and a single T4, 160VP model is a juicy target indeed. that gives you 79 additional points from the commander cut alone, along with 5 spare and 10 from the Dread miscalculation. At that point, you could quite easily make a small command squad (less than 94 pts) tooled for light counterassault in the form of a 5-man with a flamer. Slap on a H Bolter so that they have something to do when you're fighting shooty armies, and you have you're squad.

If you drop the Dread, I'd recommend the following list (deviates a decent amount from your original):

Captain w/ Power Sword, Bolt Pistol, Frag Grenades - 77 pts
(Attached to Squad Delta)

Squad Alpha (6) - 185 pts
Lascannon, Plasma Gun, Razorback w/ HB Turret

Squad Beta (6) - 185 pts
Lascannon, Plasma Gun, Razorback w/ HB Turret

Squad Delta (6) - 101 pts
Sergeant w/ Terminator Honors, Power Sword
Heavy Bolter, Flamethrower (double up on Flamers if you take Cleanse and Purify, and attach your commander to this squad)

Land Speeder Tornado - 80 pts
Assault Cannon, Heavy Bolter

Land Speeder Tornado - 80 pts
Assault Cannon, Heavy Bolter

Predator Annihilator - 135 pts
Heavy Bolter Sponsons, Extra Armor

Predator Annihilator - 135 pts
Heavy Bolter Sponsons, Extra Armor

Total: 998 Points.

Nice base fire support from the Annihilators, which have both anti-tank and antipersonnel capabilities. Mobile support fire from the two independent Tornados mean that heavy infantry will have a hard time dealing. Infantry will provide additional antitank, and will deal with hordes with their bolters. Captain and attached Tactical Squad will provide counter assaulting power, which will be increased if you take 2 Flamers with Cleanse and Purify. Double special weapons are quite lovely.

I hope that helps, and if not, then..well, nothing really.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Longtime Dakkanaut




I like that list Cap, but the only problem is: I'm struck with it if I playa higher point game. That would be the "base" list, then add to it. That commander wouldnt cut it.....

Revsied list:

HQ

Librarian, the bigger one
fury, fear, jumppack, IH, familar, bp, force weapon, hood
189pts

TROOPS

6 marines, lascannon, plasmagun

razorback, Hbolter

185pts



6 marines, lascannon, plasmagun

razorback, Hbolter

185pts



FAST ATTACK

Landspeeder tornado

80pts

Landspeeder tornado

80pts



HEAVY SUPPORT

Pred Annilator

lascannon sponsons, extra armor

150pts



Pred Destructor

Hbolter sponsons, extra armor

115 pts



994pts.




Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Clousseau





Wilmington DE

That works.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in au
Been Around the Block




The six points left over will afford you smoke launchers for your tanks.

I'm still not keen on the jump pack Librarian, I think he'll be a fire magnet. With the level of maneuverability in your army though, there's no use making him Terminator. By dropping one of your Tac squads to 5-man, attaching your Librarian sans-pack to that squad and down sizing your Razors to Rhinos, you save 75 points if my maths is right. Enough for a 5-man scout squad with a missile launcher or two sniper rifles.

A good trick for your Razors/Rhinos is to buy Razorback kits but don't glue in the turret platform.  Paint the Rhino roof doors and the Razorback Turret and platform separately, and depending on the game size you can reconfigure the model easily for Rhino or Razorback duty by simply slotting the correct roof in place.  If you're playing 1500 points, you can easilly add the Heavy Bolters back onto your transports.

   
Made in us
Longtime Dakkanaut




smoke launchers or meltabombs on librarian. I havent decided. Or maybe dozer blade on the annilator.


Librarian SHOULDNT be a fire magnet. WIth fear and fury, I can easily hide behind terrain and use his powers, only exposing him when he hits combat.

I'd rather not go min-max squads, rather fill out the razorback #'s with what we can so it doesnt smack of it. Its a friendly campaign, and while it doesnt mean we're lax, it also doesnt mean we're tooling up either.

I'd rather have the rzorback than 2 min-max squads or marines and scouts.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in es
Stalwart Ultramarine Tactical Marine




Madrid, Spain

That list has almost no close combat capability, and if you are basing your fireline on those two tactical squads, you will want them static to be allowed to fire their lass cannons, so they don't need those Razorbacks...

Use that points to get an assult squad....droping one of the tanks or tornados will free points for a cheap jump-pack chappy to join the assault squad

Another option it's to tool up a close combat command squad for your libby, and use them as a countercharge unit....


Into the fire of battle we go... 
   
Made in us
Longtime Dakkanaut




That list has almost no close combat capability, and if you are basing your fireline on those two tactical squads, you will want them static to be allowed to fire their lass cannons, so they don't need those Razorbacks...


Have to keep the razorbacks to keep from min/maxing. I notice that folks really dont pay them much attention, so they shoot alot.

Yes, no much HTH. But if I want HTH, I'd just build a drop pod army. Which I'm planning to do. I use to have a dread to handle part of HTH.

I'd rather not dilute the firepower by adding a small fragile assualt squad.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Just an addendum onto santanero's post:

If you tool a Command Squad, be sure to give them an apothecary, and keep them relatively safe until your opponent is right on top of you. Sure, T4 Sv3+ models are tough, but if you let them hang out while your opponent is running and gunning, they're gonna lose models, since your opponent is going to try and soften your countercharge. Keeping them out of sight/in cover will help, and the apothecary will let you ignore a "non-Instant Death" death each shooting phase.

I'd personally second a vote on an Assault Squad. I run a 5-man with a PF and 2 Plasma Pistols at the moment, with 5 more BP+CCW models on the way. I've had great success with them, although I used them in an aggressive manner, seeing as how I'm Templars. The PF will pop characters, Tanks, and MCs, while the PPs kill heavy assault troops, like Termies or Deep Striking Obliterators.

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in es
Stalwart Ultramarine Tactical Marine




Madrid, Spain

Posted By carmachu on 12/05/2006 3:43 PM
That list has almost no close combat capability, and if you are basing your fireline on those two tactical squads, you will want them static to be allowed to fire their lass cannons, so they don't need those Razorbacks...


Have to keep the razorbacks to keep from min/maxing. I notice that folks really dont pay them much attention, so they shoot alot.

Yes, no much HTH. But if I want HTH, I'd just build a drop pod army. Which I'm planning to do. I use to have a dread to handle part of HTH.

I'd rather not dilute the firepower by adding a small fragile assualt squad.


If you just want to avoid min/maxing you may drop the razorbacks and exchange them for more marines in your tactical squads...(four bolter marines = 60 points and 4 wounds, vs, each razorback = 70 points and may be killed with just one lucky shoot)  

And if you don't want to use the assault squad try hounoured p-fisted sergeants for all your squads. That way you will not be suach an easy prey in HtH.... but that just my idea...


Into the fire of battle we go... 
   
Made in us
Longtime Dakkanaut




As an aside, we had a mini torunment last night, to get extra items for the campaign. I went 3-0 with 3 wipe outs. Vs necrons, novice BA and eldar.

Yes santanero, those squads are easy meat for assualts, but it funnels folks into kill zones. The BA death company had no choice but to go for the squads and then get stuck surrounded by 2 tannks, 2 razorbacks, 2 speeders all waiting to kill them, after being whttled down on the way in. Tey started at 10 strong, then ended at the tanks at chaplin +4 guys....

My eldar game went well, omega, had escalation, which was a huge help. I had nothing on the table for recon....he moved up a DA squad with farseer and a squad of haliquins....and then the DA's started dying to the speeders.....and broke and ran away with the farseer... More came on, droped the wraithlord in a turn. harliquins died to a suicide run with a rzorback squad dumping out and doubletapping. warwalkers died and it was over.....

Necron was take and hold and the hardest. The librarian made a suicide run on the lord when he saw an opening and sucked his soul out with a force sword. The turn before saw a fear or darkness making a squad break...the entire game was a slow grind of dropping, getting up, dropping.....until phase out.

Thoughts:

Librarian is generally NOT worth his points, but when you need to remove one character, the force sword is IT. Once the orb went away(he failed his WWB roll to get up form the soul sucking) the game gotr MUCH easier. But in the second and third games he didnt do much of anything at all.

Razorbacks: worth it. No I wont drop them for more troops. The entire army is highly mobile. Moving 12" a turn when necessary is nice, or a HB gun platorm is great. Folks IGNORED the razorbacks for all the games, they were never a threat, and were great for more guns.

Beyond that, the army is nice....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
 
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