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![[Post New]](/s/i/i.gif) 2006/12/05 16:23:13
Subject: Lustwing 1850
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Foul Dwimmerlaik
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Here is a list I have been screwing around with. I have been tweaking this for the last few days. I am a newb to chaos so if any of this simply doesnt make sense to have, by all means please speak up. Let me know what you think. This list revolves around (like everything else I seem to do in 40K) Cityfighting areas of terrain. Six or sex, its all the same to Slaanesh. 1 Demon prince Mark of Slaanesh; Terminator Armour, CC Weapon (x1), Dark Blade Daemonic Strength, Daemonic Mutation, Daemonic Resilience, Daemonic Essence, Furious Charge 4 Chosen Terminators Mark of Slaanesh; Power Weapon (x4); Sonic Blaster (x3); Blastmaster (x1), Rapturous Standard, Furious Charge 1 Free Termi. Aspiring Champion Mark of Slaanesh; Power Weapon (x1); Combi-Flamer, Furious Charge 487pts. 1 Chaos Lieutenant Mark of Slaanesh; Terminator armor, Lightning Claws (pair), Daemonic Resilience, Daemonic Essence, Daemonic Strength, Furious Charge 4 Chosen Terminators Mark of Slaanesh; Power Weapon (x4); Sonic Blaster (x3); Blastmaster (x1), Rapturous Standard, Furious Charge 1 Free Termi. Aspiring Champion Mark of Slaanesh; Power Weapon (x1);Combi-Flamer, Furious Charge 449pts. 5 Chosen Terminators Mark of Slaanesh; Power Weapon (x5); Sonic Blaster (x3); Blastmaster (x2), Rapturous Standard, Furious Charge 1 Free Termi. Aspiring Champion Mark of Slaanesh; Power Weapon (x1); Combi-Flamer, Furious Charge 365 pts. 12 Daemonette 12 Daemonette 12 Daemonette 540 pts. Models in Army: 54 1841 pts.
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![[Post New]](/s/i/i.gif) 2006/12/05 17:00:12
Subject: RE: Lustwing 1850
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Longtime Dakkanaut
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I was going to write in that you can't have a CCW with terminator armor, but I checked my codex and there is an asterix on it. Weird. That's going to make me rethink (and maybe remodel) some things. It may be better to have tank hunter than furious charge, because you don't have many guns, so making the ones you have more potent might be good. And because the Mark of Slaanesh already makes you faster than pretty much everybody except Eldar and Genestealers, so the +1 init isn't that important. Though strength 5 is nice. I'd sprinkle in a few chainfists or powerfists just to deal with vehicles and MC's.
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![[Post New]](/s/i/i.gif) 2006/12/05 17:11:00
Subject: RE: Lustwing 1850
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Ancient Chaos Terminator
South Pasadena
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You might want to consider, using mounted deamonettes of slaanesh. 6 mounted deamonettes cost 168 so they are even cheaper than 12 demonettes.
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![[Post New]](/s/i/i.gif) 2006/12/05 17:11:17
Subject: RE: Lustwing 1850
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Foul Dwimmerlaik
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Well since warpscream reduces opponents initiative and FC increases mine, I can actually match genestealer initiative and beat Harlequin initiative... Increased strength is merely the cherry on the top. But yeah, tankhunters may be a good choice as there is a strong CC element going already. Probably on the elite chosen squad since they have more blastmasters. Sprinkle in a couple chain fists in the elite chosen and golden? I also figured between the lord and lieutenant, there was enough high str/attacks to accomplish some MC killing and light tank hurtin'.
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![[Post New]](/s/i/i.gif) 2006/12/05 17:19:20
Subject: RE: Lustwing 1850
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Regular Dakkanaut
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I like the concept.
You seem to have little ranged anti tank. Also that many Deamonettes will be a pain to model. Last but not least your army asks to be shot by Lascannons with that few and expensive models starting on the table.
Maybe a Predator Annihilator in exchange for some Deamonettes could improve all this?
- Less Deamonettes to model, a cool vehicle instead. - Cover for your termis. - Something else that thouse enemy Lascannonons want to shoot at. - Long range anti tank.
A Defiler might be nice too, to make people spread out. Normally they are easier to get into assault with that way.
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![[Post New]](/s/i/i.gif) 2006/12/05 17:30:40
Subject: RE: Lustwing 1850
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Foul Dwimmerlaik
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One other thing (I always seem to forget this) is that this is for COD. I will edit the original post to reflect this. Modelling the daemonettes isnt a problem, I have all of them now. But I do see your point about AT. I am thinking maybe a defiler would be good for COD too. Never used one yet.
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![[Post New]](/s/i/i.gif) 2006/12/05 17:33:33
Subject: RE: Lustwing 1850
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Longtime Dakkanaut
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Actually, there probably won't be any models starting on the table. The idea is to deep strike the termies and then summon the daemons from them. Putting tanks in would make them very vulnerable, because they'd be the only models in the beginning. Also, it's a tightly themed list, so that'd mess up the theme.
I didn't fully add up the strength on the DP. Yeah, he won't need much help against vehicles, but a chainfist in the chosen squad would be cool.
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![[Post New]](/s/i/i.gif) 2006/12/05 18:01:04
Subject: RE: Lustwing 1850
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Tunneling Trygon
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Damn post got eaten so this is a short version.
No combat drugs? Strength 6 lightning claws or strength 8 dark blade all the time? Yes please. ALso gets around the need for FC (allows ICs to beat stealers and such all the time).
I don't think the defensive d. gifts on the lord is necessary (nor is the points for the lord). Consider that the IC will face little shooting and he and the retinue will typically clear killzones (es with drugs). I think those points are better spent on more daemonettes.
Why take combi-flamer and not the doom siren? More then 1 flamer shot, can be combined with ccw for another attack and acts as plasma gernades for your AC. Really nice in CoD and well worth 6 more points.
Still think a single chainfist is worth taking. S8 + 1D6 versus S8 + 2D6. Huge difference.
Atleast give the non-retinue terminators tank hunter, as they have two blastmasters that benefit. I personally wouldn't give the retinue squad vet skills to save points.
I'd consider splitting up a few daemonette squads. You really want to try and tie up as many squads as possible and more scoring uits is a good thing to have (esp CoD).
Hope that helps!
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2006/12/07 09:25:15
Subject: RE: Lustwing 1850
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[DCM]
Tilter at Windmills
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I agree with Winterman pretty much across the board. The Lord doesn't need the defensive gifts, but Combat Drugs will make him rock the free world. S8 standing against ICs, +1 I against Stealers and Harlies. Furious Charge is almost useless. You will rarely get the charge with termies except against static shooty units which you'll tear through anyway. You will never get the charge on Stealers or Harlies unless they overextend and flub a Fleet roll, so you're better off drugging up your Lord so he can swing first when they charge you.
Buy Tankhunter for the second squad. Take Doom Sirens instead of the combi flamers.
I would swap out one squad of Daemonettes for a squad of Daemonette cav.
I would strongly consider splitting one or both of the 12 girl squads into two 6 girl squads, but that would give you seven or eight units instead of six, so probably not. The big 12 girl squads may be the way to go in CoD, anyway. Assaulting into cover is actually about the worst time to be a Daemonette. This list probably won't work as well in CoD as it would in other games, due to that weakness of the Daemonettes.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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![[Post New]](/s/i/i.gif) 2006/12/08 01:11:00
Subject: RE: Lustwing 1850
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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How are you handling the demonettes tactically? Do they lose their Warp scream initiative advantage against stock troopers if they are charging into terrain (which is where I would be).
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![[Post New]](/s/i/i.gif) 2006/12/08 01:24:01
Subject: RE: Lustwing 1850
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[DCM]
Tilter at Windmills
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Warp Scream doesn?t do much for you when you have I4, no grenades, and are assaulting into cover.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2006/12/08 06:25:11
Subject: RE: Lustwing 1850
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Foul Dwimmerlaik
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Tactically for Daemonettes I am relying on sheer numbers to keep them scoring in COD (3 models) .
Hopefully after the target units is fired upon by the termies, the lack of initiative in cover will allow for less loses to the daemonettes. (I would rather assault with the daemonettes as opposed to the termies...cost being what they are)
This is all theory though as I have played only two games with proxies of the termies.
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![[Post New]](/s/i/i.gif) 2006/12/08 06:58:11
Subject: RE: Lustwing 1850
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Foul Dwimmerlaik
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Ok new updated list time, hopefully the grognards will approve. I do want to split the daemonettes, and may do that. Either way I will still have 36 daemonettes in the list. The larger units are stronger though and are quite fluffy to make this 6 units in the list. I would use cav 'nettes, but not only do I lack models for it, I lack a good reason to use them (call me dense). 1 Demon prince Mark of Slaanesh; Terminator Armour, CC Weapon (x1), Dark Blade, Doom Siren Combat Drugs, Daemonic Strength, Daemonic Mutation, Daemonic Resilience, 4 Chosen Terminators Mark of Slaanesh; Power Weapon (x4); Sonic Blaster (x3); Blastmaster (x1), Rapturous Standard 1 Free Termi. Aspiring Champion Mark of Slaanesh; Power Weapon (x1); CC Weapon, Doom Siren 483pts. 1 Chaos Lieutenant Mark of Slaanesh; Terminator armor, Lightning Claws (pair), Doom Siren Combat Drugs, Daemonic Strength 4 Chosen Terminators Mark of Slaanesh; Power Weapon (x4); Sonic Blaster (x3); Blastmaster (x1), Rapturous Standard 1 Free Termi. Aspiring Champion Mark of Slaanesh; Power Weapon (x1); CC Weapon, Doom Siren 447pts. 5 Chosen Terminators Mark of Slaanesh; Power Weapon (x4); Chain Fist(x1), Sonic Blaster (x3); Blastmaster (x2), Rapturous Standard, TankHunters 1 Free Termi. Aspiring Champion Mark of Slaanesh; Power Weapon (x1); CC Weapon, Doom Siren, TankHunters 379 pts. 12 Daemonette 12 Daemonette 12 Daemonette 540 pts. Models in Army: 54 1849 pts.
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![[Post New]](/s/i/i.gif) 2006/12/08 07:45:53
Subject: RE: Lustwing 1850
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Fresh-Faced New User
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/cough Chainfist! At least for the Lt.s squad? (Drop D. Res)
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![[Post New]](/s/i/i.gif) 2006/12/08 07:53:28
Subject: RE: Lustwing 1850
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Foul Dwimmerlaik
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good idea. D. res was the last thing to put in the list as I had no idea where to spend the extra 10 pts.
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