| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2006/12/06 02:14:54
Subject: Space Marine Horde List. Viable?
|
 |
Fate-Controlling Farseer
|
So I thought I'd try something interesting out, and slap an entire company onto a table in a game. This is solely for fun use, and I don't expect it to win every time. I just don't want something that'll be a complete dud. The list is roughly as follows. Captain with trimmings Captain with trimmings Tactical Squad x10 w/ Plasma Gun Tactical Squad x10 w/ Plasma Gun Tactical Squad x10 w/ Plasma Gun Tactical Squad x10 w/ Plasma Gun Tactical Squad x10 w/ Plasma Gun Tactical Squad x10 w/ Plasma Gun Devastator Squad x8 w/ 3 Missile Launchers and 1 Lascannon Devastator Squad x8 w/ 3 Missile Launchers and 1 Lascannon Devastator Squad x8 w/ 3 Missile Launchers and 1 Lascannon Nearly 90 Models with 1850pts. A lot of fire power. The only problem I see myself facing is lack of means to kill tougher things in assault. IE, no Powerfists. The sheer numbers should handle most things if I face an assualty army, but if I get a Wraithlord or Carnifex into my line, it's game over. Any suggestions?
|
Full Frontal Nerdity |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 02:31:14
Subject: RE: Space Marine Horde List. Viable?
|
 |
Longtime Dakkanaut
|
The problem is that you have a ton of points that can't do anything until they get someone to come within 12". And even then their ability to ear their points back is limited. It'll work sometimes, but the lack of mobility coupled with a relatively small amount of pressure you'll be able to put on the opponent from a distance in some missions/boards will be a problem. Go for it though. Consider dropping a singe marine from each squad though for a lascannon. That one marine isn't going to make a difference, but suddenly every unit is a threat all game.
|
"I've still got a job, so the rules must be good enough" - Design team motto. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 02:48:35
Subject: RE: Space Marine Horde List. Viable?
|
 |
Regular Dakkanaut
|
How about half a company? If you think about it, if a chapter is gonna devote an entire company to an engagement, they'd obviously support it with whatever rhinos/tanks/speeders they'd need. If you do half a company with supporting tanks/assault squads and stuff, it might seem more fluffy/fun for you to use.
Just my two cents.
|
There you go using your ?common sense? again. -Mannahnin |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 03:24:49
Subject: RE: Space Marine Horde List. Viable?
|
 |
Longtime Dakkanaut
|
Then it would look like every other marines list. He's going for a theme here.
|
"I've still got a job, so the rules must be good enough" - Design team motto. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 03:38:49
Subject: RE: Space Marine Horde List. Viable?
|
 |
Infiltrating Broodlord
|
How about the infiltrate Trait? That would let the tac squads set up in cover, within bolter/plas range of the enemy. If they're set up in a way to support one another, you can sit tight and plug away at 24" or move up several units to rapidfire if they approach.
|
-S
2000 2000 1200
600 190 in progress
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 04:46:08
Subject: RE: Space Marine Horde List. Viable?
|
 |
Regular Dakkanaut
Colorado
|
A couple more suggestions: Drop one of the captains, you don't need redundant powers. Upgrade the remaining Captain to a Master. His biggest benefit will be giving LD 10 to your numerous marines. Pay the points to give him LD 10. Consider adding a Librarian, but that could become points dependent. Replace the Lascannon in each dev squad with another missile launcher. Lascannons are prohibitively expensive in Dev squads. For the cost of that one LC you get another missile launcher and a LC in one of your troops squads. One idea I've tossed around when considering this theme is the trait "Honor your Wargear". Six dev squads still plays to your theme of hoard marines quite well. It also plays to the marines strength of heavy weapons in squads. It depends on how you feel about stretching away from 10 man squads though. Something I've considered using: 91- Maser w/power weapon and bolt pistol 115 = 6 man las/plas x6 135 = 6 man dev w/ 3 heavy bolters x3 168 = 6 man elite dev squad with tank hunter or infiltrate and 3 missile launchers x3 I'm only at 1690 and 73 marines, and I've got TWICE as many heavy weapons. There's quite a bit you could do with those leftover 160 points, and different options will allow for variability in your list from game to game. Contenders: Librarian with fear, fury and jump pack. 2 landspeeder tornados for highly mobile end game objective grabbing. Assault squad for some counter attack and mobility. or you could always just bulk your squads up even more. Each of those options offer different possibilities and something to play with so you don't get bored with the army.
|
While the wicked stand confounded
call me, with thy saints surrounded |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 05:12:10
Subject: RE: Space Marine Horde List. Viable?
|
 |
Fate-Controlling Farseer
|
Not a bad suggestion, but I can't do it. A long time ago I took a vow to never ever ever ever ever in my life field a 6 man Las/Plas squad. Not something I'm gonna do for just some fun rink a dink game.
I think I will toy around with switching some man power around for some other options though. I like the mixed in Lascannon with the Devs just incase I need a bit of that extra punch in a pinch, but I may swap them out for a few tac squads to become more static, and to get those extra points freed. Upgrade my captain to a master, then maybe swap the other with a Codicier for FotA or something.
|
Full Frontal Nerdity |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 05:19:53
Subject: RE: Space Marine Horde List. Viable?
|
 |
Dakka Veteran
The Hammer
|
Second Strangelooper on infiltrate. I vote for a fist and either a lascannon or heavy bolter in each Tactical squad. If you go FotA Codicier, I'd put him in a Command Squad with the Master so they can infiltrate as well. It MIGHT also be worthwhile to consider Take the Fight to Them - run ten man squads with heavy bolter, flamer, and fist with pistols while the large lasplas squads stay with boltguns - and of course the fist on the sergeant.
|
When soldiers think, it's called routing. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 05:30:04
Subject: RE: Space Marine Horde List. Viable?
|
 |
Regular Dakkanaut
Colorado
|
Posted By djones520 on 12/06/2006 10:12 AM Not a bad suggestion, but I can't do it. A long time ago I took a vow to never ever ever ever ever in my life field a 6 man Las/Plas squad. Not something I'm gonna do for just some fun rink a dink game.
Well, the 180 points left over will give you 12 marines. Put two in each tac squad for a total of 8 each. 85 marines is close to the amount you had in the original list, and it still has x2 heavy weapons. Your other ideas are good too though.
|
While the wicked stand confounded
call me, with thy saints surrounded |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 11:25:22
Subject: RE: Space Marine Horde List. Viable?
|
 |
Rampaging Carnifex
|
Drop all the lascannons in the devsquads and use the points to put lascannons in all the tac squads.
Take Tigurius and a Chaplain on a bike with artificer armor, terminator honors and a thunder hammer.
Make up the points however you have to, but I think a bike mounted fisty 2+/4+ chaplain and Tigurius will give you a lot of edge that you're missing. At least the ability to take out crisis suits in assault and similar.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/06 21:38:57
Subject: RE: Space Marine Horde List. Viable?
|
 |
Tunneling Trygon
|
I've played against a similair list but it was exactly 100 men and it had no wargear (2000 points IIRC). Even the commander had basic weaponry. But every unit had a long ranged weapon (except the command squad IIRC): An utterly static and boring list but he had some limited success with it.
If you're set on a full on marine horde with 10 man squads, I'd suggest something like this:
Master: Naked 75 Reclusiarch: BP 86 9 man command squad, bp/ccw, vet w/ bp/PF, 2x flamer 177
10 man tactical: Las/plas 175 10 man tactical: Las/plas 175 10 man tactical: Las/plas 175 10 man tactical: Las/plas 175 10 man tactical: Las/plas 175
10 man devestator: 4x HBs 210 10 man devestator: 4x HBs 210 10 man devestator: 4x HBs 210
Actually you could tweak the HQs a bit to suit (chappy w/ jump pack and captain leading command squad; librarian instead of chaplain; plasma guns instead of twin flamers etc.) Or you coudl strip it some more and go with 100 marines (more viable at 2000 though).
Also note this type of list will work better using the rumored Dark Angel rules (18 seperate units...).
Hope that helps.
|
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/07 02:41:28
Subject: RE: Space Marine Horde List. Viable?
|
 |
Fate-Controlling Farseer
|
Ok, a bit tweaked. Master is only there for Morale, and the chance to get a couple extra shots in on something that may assault the tac squads. Codicier will also sit back attempting to Pin units, and act as brace in close combat as well if needed. Assualt squad will be for counter attack, and if needed an objective taker. Everything else should be self explanatory. Master: Storm Bolter 80pts Codicier: Fury of the Ancients, Close Combat Weapon 104pts Tactical Squad x10: Lascannon, Plasma Gun 175pts Tactical Squad x10: Lascannon, Plasma Gun 175pts Tactical Squad x10: Lascannon, Plasma Gun 175pts Tactical Squad x10: Lascannon, Plasma Gun 175pts Tactical Squad x10: Lascannon, Plasma Gun 175pts Assault Squad x8: Plasma Pistol, Vet Sgt w/ PF 206pts Devastator Squad x8: Missile Launcherx4 200pts Devastator Squad x8: Missile Launcherx4 200pts Devastator Squad x8: Heavy Bolterx4 180pts 84 Models 1850pts exactly.
|
Full Frontal Nerdity |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/07 05:15:52
Subject: RE: Space Marine Horde List. Viable?
|
 |
[DCM]
Tilter at Windmills
|
I think you're off by 5pts on the cost of the assault marines. Looks good though. If I was doing this list I think I'd drop the Codicier for more marines.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/07 05:23:31
Subject: RE: Space Marine Horde List. Viable?
|
 |
Fate-Controlling Farseer
|
I am 5 points off on the squad, but it still totals up to 1850. I need the codicier, simply because I need some means of shutting a farseer down. He gives me that option.
Come to think of it, I'm upgrading to an Epistolary. I've only got 4 Lascannon models anyways.
|
Full Frontal Nerdity |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/08 03:54:15
Subject: RE: Space Marine Horde List. Viable?
|
 |
Regular Dakkanaut
|
How do you plan in dealing with escalation and objective grabbing? 1 assault squad isn't that hard to kill off.
cheers
P.S. This last list looks much better than previous ones.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/08 04:13:36
Subject: RE: Space Marine Horde List. Viable?
|
 |
Fate-Controlling Farseer
|
Can't plan for every contingency. Like I said, just a fun list, not something I'd be worried about with tournament play.
Played the list against an Iron Warrior army tonight. Seek and Destroy mission. The game was over by turn 3, my favor. Granted, it was his first time playing with a chaos army, but he had a solid list. I just had the advantage of having a Missile devestator squad on each end of the table with good line of sight with everything. Popped his Vindicator turn one, and it was down hill for him from there.
|
Full Frontal Nerdity |
|
|
 |
 |
|
|