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Made in ca
Fresh-Faced New User




Ok guys here is a revised list which includes drops pods for all of the Dreads. Please let me know what you think to this list.

1 Techmarine Commander (HQ)
Power Weapon; Bolter; Power Fist (x1); Bolter
#Signum
#Servo Arm
#Auspex
#Flamer
#Artificer Armour
#2nd Servo Arm
#Plasma Cutter
4 Tech Servitor

1 Venerable Dreadnought (Elites)
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Storm Bolter; Assault Cannon
Extra Armour

1 Drop Pod

1 Venerable Dreadnought (Elites)
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Storm Bolter; Assault Cannon
Extra Armour

1 Drop Pod

1 Venerable Dreadnought (Elites)
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Storm Bolter; Assault Cannon
Extra Armour

1 Drop Pod

1 Dreadnought (Heavy Support)
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Storm Bolter; Assault Cannon
Extra Armour

1 Drop Pod

1 Dreadnought (Heavy Support)
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Dread. CC Weapon;
Storm Bolter; Assault Cannon
Extra Armour

1 Drop Pod

7 Tactical Squad (Troops)
Bolter (x5); Heavy Bolter (x1); Plasma Gun (x1)
1 Sergeant
Bolter

7 Tactical Squad (Troops)
Bolter (x5); Heavy Bolter (x1); Plasma Gun (x1)
1 Sergeant
Bolter

5 Devastator Squad (Heavy Support)
Bolter (x1); Missile Launcher (x2); Plasma Cannon (x2)
1 Sergeant
Bolter

1 Razorback APC
Twin Lascannon

0 Major Disadvantages
#Eye to Eye

0 Chapter Traits
#Heed the Wisdom of the Ancient
#Scions of Mars

Models in Army: 38


Total Army Cost: 1500
   
Made in us
Regular Dakkanaut




Spamming assault cannons on the drop? Why not -- as long as you don't scatter too far...

Also, I would worry abou the relatively small tactical squads and devsquad, they mean that if things start to go wrong, you can't take many punches before your numbers (and scoring units) are almost done.

However, you do have a scary number of heavy guns pointing down the field and that many dreads gives me the screaming jeebies -- I've never played against more than one at once, but they seem like a unit that would benefit powerfully from 'economy of scale'.

-Adso
   
Made in us
Omnipotent Lord of Change





Albany, NY

Confused on what your HQ has, but tell me if I'm wrong:

Techmarine Commander - Full servo harness, powerfist, bolter, 4 tech servitors

As in, you replaced the power weapon with a fist, right? How are you using this squad? Hiding it behind something or in cover until dreads strike on turn 2+ and then walk up behind them being useful? What about swapping 1 tech servitor for a heavy weapon, that way he can be useful in turn 1 too? If you need the points for that, maybe keep the power weapon - free, right? - and forget the fist ...

I also echo Brother Adso's concern on the small unit sizes, especially as those few marines have to weather 1 entire turn of fire before their big brothers scream down and rend stuff. 23 marines & 4 servitors ...

All the same, my favorite part is that you took a techmarine HQ and the razorback on the devs, both of which I don't see often. Good on you.

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Fresh-Faced New User




The HQ has a harness, powerfist and bolter with 4 techs as you said. I have been thinking on how to use the HQ myself as it will be hard for them to get into range with the Dreads so they can repair as that is the idea behind having 4 Tech Servitors. I guess I could drop one and the powerfist and then use a Gun servitor too.

Well I hope that my squads can survive 1 turn before the dreads drop in, hopefully there will be a little bit of cover for them.

I really like the Iron Hands fluff so I had to have a Techmarine HQ and I thoguht the idea of Devs in a Razorback went really well with the fluff as well, plus I like Razorbacks alot and you hardly ever see them.
   
 
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