| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2006/12/08 19:42:54
Subject: Eldar 1850 - Rubber-band hawks
|
 |
Regular Dakkanaut
|
Inspired by several threads on Dakka. Thoughts on Master Strategist in the YMDC really had my mind working on this. All completely theoretical. I don't own a single Eldar model and likely won't, ever. Still, I think there's a lot of untapped potential in the Codex yet, and I thought I'd throw this out to the wolves here. Basic concept is VP denial, with objective grabbing at the end. If I'm not mistaken, UKGT format didn't award points for massacres and such, so even a slight VP edge can win points. This list is just designed to chip away at the enemy. It assumes that Master Strategist stacks and that Swooping Hawks can Skyleap in the same turn they Deep Strike. I predict it will be very unfun to play against and, if it doesn't win, will at least sap your opponents will to play 40k and go play WarMachine, perhaps a victory in itself. <strong style=""> HQ:[/b] 2x 110 points Autarch with Jetbike and Fusion Gun Tried to keep these cheap. Just there for their master strategist ability and to try to pop some tanks. I'd considered Reaper Launchers instead, but decided on the Fusion Guns since you never know. <strong style=""> Troops:[/b] 4x 135 points 3 Guardian Jetbikes, 1 shuriken cannon, Warlock, Spear, Conceal The whole of the groundpounding element. General idea is to plink away with the shuricannon and occasionally take shots with the spear at vehicles that get too close. These guys would be working like battlesuits, relying on terrain to keep them alive. Conceal is there to deal with those shots you just can't avoid, like indirect fire. <strong style=""> Fast Attack:[/b] 3x 173 points 6 Swooping Hawks, Exarch with sunrifle, skyleap, intercept The real meat of the list. These guys should be dropping anywhere from 12-15 large blast templates a game. I've heard people say that most experienced players can deal with that with little difficulty, and that tournament lists won't be bothered by it. I'm not convinced. After all, the idea with this list isn't to wreck the enemy, it's just to do enough damage to eek out a win. Intercept is mainly points filler. The Sunrifle is there in lieu of more Swooping Hawks, since it's a bargain compared to the price of more models. I actually predict that these guys won't Skyleap in turn 5, particularly if you've got second turn. You want to make sure they're on the table for turn 6, and you'll probably need at least a round or two of shooting out of them to deal with other objective grabbers. <strong style=""> Heavy Support:[/b] 3x 190 points Fire Prism, Shuriken Cannon, Holo-Field, Spirit Stones, Vector Engines Ironically perhaps the most fragile portion of the list, though with all the defensive upgrades they should have some staying power, especially with 60" range. It's seems likely that at least one Fire Prism is going to be getting shaken each turn, hence the redundancy. If they all manage to fire, then all the better (S7 AP2 Large Blast? Yes please!) The shuricannons are mainly points filler and just a little extra punch. If your opponent isn't sick of pie plates by the end of this game, he's got a screw loose. 1849 points No countercharge elements. What is there to charge? The idea is to stay out of assault at all costs. Set up a refused flank and jet to the other side with the whole army on turn 1 if you need to, then get down to the business of chipping away on turn 2. There you have it. Flame away, gang. Ezz
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/08 20:06:13
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Foul Dwimmerlaik
|
Heh. Nice Ezz.
For maximum strength, I would drop the autarchs all together and add eldrad and baharroth. Use the prisms as push back, then redeploy with eldrad. Eldrad isnt mobile, but if hidden well enough, he makes good VP denail. Baharroth because thats more '''cheesy" templates.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/08 22:07:13
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Regular Dakkanaut
|
No +2 to reserves then, which is kind of the point of the list in tandem with Hawks jumping in every turn.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/08 22:14:26
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Rough Rider with Boomstick
|
I would drop the hawk squads to basic 5 man with exarch and skyleap, and give the autarchs lances and mandiblasters. Then you would have some counter-charge for when some fast assault units hit your bikes. I have a somewhat similar list in the works, but with 3 Falcons loaded with 2 dragons/1 harlie squad and 2 min pathfinders as troops.
|
With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 02:17:19
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Boom! Leman Russ Commander
|
Nice theory. But I can assure you that no one will be allowing the rubber band tactic to be used. You are only allowed one "movement" per movement phase. So when you Deep Strike in, thats it. No Skyleaping out.
|
.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 02:41:33
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Foul Dwimmerlaik
|
general hobbs, for the millionth time, it is legal, like it or not.
read the ymdc threads regarding such, or carefully read the rules.
again, its legal.
The point ezzeran is making is an abusive list that...wel....stinks really.
Now once you wrap your head around how legal rubber hawking is, now wrap your head around skyleaping out of falling back. Also technically legal.
Skyleap is a beardy rules indeed in need of some major clarification.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 06:27:07
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
[DCM]
Tilter at Windmills
|
General Hobbs, you are off-topic. If you want to debate the legality of the manuever, you know which forum to use.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 12:38:28
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Regular Dakkanaut
|
@General Hobbs: Read the beginning of the thread, please. Assuming it can be done. @Hellfury: The problem with Eldrad is that he's on foot. He's easy VP's in a list like this, even with his IC status. Too many eggs in one basket, I think. Eldrad gives the enemy a target, and a rather big one. I don't mind giving fire magnets to the enemy, but I think Eldrad is a bit too much of one. Besides, the re-deploy doesn't much matter. The whole army can move at least 24" in one turn if it does nothing else. And Raider has it right with the Autarchs. I was looking at the Pheonix Lord, but I got to thinking that this list can already drop 6 pie plates a turn, so...  I think it's enough! In fact, the only thing I would change with the HQ would be the weapon on the Autarchs. I'm leaning towards reaper launchers, because I think the Autarch's would be too far forward to benefit from IC protection. @Banesword: Interesting idea, but it's two different list concepts. The idea with this list is to simply not give the other guy much of a target. First off, 5 man squads means that the Hawks are poorer objective grabbers, and thats bad. Lances and mandiblasters would be a complete waste on the Autarchs. Like I said, what will my opponent be assaulting? I can get 30" of movement a turn out of the jetbikes if I do nothing else with them. What will possibly keep up with them enough to assault them? Even if a unit is assaulted, it would be a jetbike squad, and I can afford to lose one of them. I'd considered the pathfinders as a troops choice, but I can't see presenting the enemy with that kind of a target. Besides, I needed a way to deal with vehicles, hence the spearlocks. That's really all these bike squads are allowing me to do: serve as escorts for the spearlocks. I actually think I have the vehicle thing locked up pretty good. Seven BS4, S9 shots should do it. Or three squads of haywires if things get desperate. I'd really like to see someone try this, just for grins. I have an friend who has an Eldar army, and might even have most of the models to do this with. Maybe I'll try it out and see. Ezz
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 12:53:31
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Confident Marauder Chieftain
|
Honestly, I think coming up against an opponent who isn't braindead in an objective based game it'll get squished. All someone has to do is park units on each objective and voila - no objective grabbing by the hawks. The bikes are very fragile at such low numbers, and the Prisms probably won't be shooting much because they'll be target #1 (three glances is all it takes to defang the list). It would certainly take a lot of people by surprise and will win games on a regular basis, but I wouldn't count on it taking a high ranking position in a tournament once all is said and done.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 14:56:18
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
Regular Dakkanaut
|
Rubber banding is both legal AND intentional, like it or not.
The list you posted, is not particularly dangerous though. All of the firepower in in Prisms that will never actually get to fire. And while the hawks is while they deny your opponent their vps, you will never actually make up the points they cost. (except against guard and orks) They also must end the game on the table, so unless you went second they have to hide in hard cover to not get shot up. On top of that, they cant take control of an objective that the opponent is already on top of. (This goes for the jetbikes as well)
|
Be Joe Cool. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2006/12/09 15:15:55
Subject: RE: Eldar 1850 - Rubber-band hawks
|
 |
[DCM]
Tilter at Windmills
|
Two false assumptions-
1. That a unit must "get its points back" in kills to be worth it. Ignoring larger issues of army synergy and other uses, in a pure VP calculation, a unit is worth its points if it scores you more points than it loses. If the unit is never dropped under half, any points it scores whatsoever are profit on the VP scale. The same can be said of a group of units. Even against marines, if three Hawk squads can knock a single Marine squad under half while staying at or over half strength themselves, they are still ahead of the curve.
2. That a unit cannot contest an objective while an enemy unit is contesting it. All of the standard missions in the 40k rulebook involve objectives which can be contested by having a scoring unit within a certain distance of a point. Even on the 6" distance objectives, your opponent will have to park and spread out several units to make it impossible for you to put a hawk unit in distance. He can make it more dangerous, certainly, but it takes several units in the right place to make it impossible to drop in and contest. In Recon, he would need a huge IG or Tyranid horde. In a quadrant mission, even the horde armies can't do it.
That said, I do suspect that the army would have a lot of trouble scoring ENOUGH points on a basic shooty MEQ army build or drop pod list, or against necrons, to do better than a draw. And there would be a very real risk of losing based on damage to the Fire Prisms, which despite their durability would be soaking a whole lot of firepower.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
|
|