It’s been a little while since my last army list post, and even longer for the Black Templars in particular. However, it’s been a productive few months, and I’ve been able to get some serious theoryhammering in. I’ve revamped my various points lists to improve effectiveness, something I have to emphasize since the Black Templars don’t have the innate ability of becoming invincible right out of the box. Each list is a take-all comers workup, and is designed for me to quickly throw together a small army if my opponent and I don’t feel like customizing our lists.
<!--[if !supportEmptyParas]--> <!--[endif]-->
I’d appreciate any comments, questions, or advice you have to offer, even if you’re simply reiterating the same stuff as before – it’s good to know when I’m staying on track.
<!--[if !supportEmptyParas]--> <!--[endif]-->
List Alpha – 993 Points
<!--[if !supportEmptyParas]--> <!--[endif]-->
Headquarters
Emperor’s Champion w/ “Accept Any Challenge…” – 140 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Elites
Dreadnought w/ AC, DCCW, H Flamer, Venerable, Smoke Launcher – 138 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Troops
Crusader Squad Alpha – 235 pts
Initiates (10) w/ PF, Meltagun, Bolt Pistol & CCW
Neophytes (5) w/ Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Crusader Squad Beta – 235 pts
Initiates (10) w/ PF, Meltagun, Bolt Pistol & CCW
Neophytes (5) w/ Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Fast Attack
Assault Squad (10) w/ PF, (2) Plasma Pistols, Bolt Pistol & CCW, Frags – 245 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Alpha is more or less a core list that can also do a little work on its own. It does itself a favor by bringing 30 Marines to the field in a 1000-point game. It lacks severely in long-range firepower, but makes up somewhat with the Assault Squad, which will move in to tie up as much as possible while the Crusader squads move in with the Emperor’s Champion. The Dreadnought is primarily in the list to provide close-range firepower and to act as anti-tank in a pinch. Potential problems I see with this list is its lack of ranged anti-tank and heavy weaponry, where more mobile, longer ranged armies will slaughter my troops (Tau will be a problem – I play them regularly).
<!--[if !supportEmptyParas]--> <!--[endif]-->
List Beta – 1500 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Headquarters
Emperor’s Champion w/ “Accept Any Challenge…” – 140 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Elites
Dreadnought w/ AC, DCCW, H Flamer, Venerable, Smoke Launcher – 138 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Terminator Squad (5) w/ (2) Assault Cannons – 240 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Troops
Crusader Squad Alpha – 235 pts
Initiates (10) w/ PF, Meltagun, Bolt Pistol & CCW
Neophytes (5) w/ Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Crusader Squad Beta – 235 pts
Initiates (10) w/ PF, Meltagun, Bolt Pistol & CCW
Neophytes (5) w/ Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Fast Attack
Assault Squad (10) w/ PF, (2) Plasma Pistols, Bolt Pistol & CCW, Frags – 245 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Attack Bike Squadron (2) w/ (2) Multi-Meltas – 130 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Heavy Support
Predator Annihilator w/ Heavy Bolter Sponsons – 130 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Beta improves upon Alpha’s list by adding what was lacking. The Multi-Melta Attack Bikes, coupled with the Annihilator, make up the bulk of my ranged anti-tank, with the Annihilator sitting back and acting as a mild area-denial unit to discourage an attacker from moving into my deployment zone, while the turbo-boosting bikes will deal with short-range threats. The Terminator Squad will be the armored core around which my slogging units are based, giving me additional, incredibly tough units to use. I still feel that this list is too slow – it’s designed for urban combat and dense terrain, but is severely lacking against an IG gunline or Tau in more open terrain.
<!--[if !supportEmptyParas]--> <!--[endif]-->
List Delta – 2500 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Headquarters
Marshal w/ Power Sword, Plasma Pistol, Adamantine Mantle, Meltabombs, Teleport Homer, Seals, Frags, Combat Shield – 161 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Marshal’s Command Squad (Infiltrate x11) – 257 pts
Vet. Sgt. w/ Terminator Honors, Power Fist, Frags
Co. Champion w/ Power Axe, Combat Shield, Bolt Pistol
Initiates (8) w/ Meltagun, Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Reclusiarch w/ Crozius Arcanum, Bolt Pistol, Rosarius, Seals, Frags, Melta Bombs – 102 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Reclusiam Command Squad (Infiltrate x11) – 271 pts
Vet. Sgt. w/ Terminator Honors, Lightning Claw Pair
Co. Champion w/ Power Sword, Combat Shield, Bolt Pistol
Initiates (8) w/ Meltagun, Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Emperor’s Champion w/ “Accept Any Challenge…” – 140 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Elites
Dreadnought w/ AC, DCCW, H Flamer, Venerable, Smoke Launcher – 138 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Terminator Squad (5) w/ (2) Assault Cannons – 240 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Troops
Crusader Squad Alpha – 235 pts
Initiates (10) w/ PF, Meltagun, Bolt Pistol & CCW
Neophytes (5) w/ Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Crusader Squad Beta – 235 pts
Initiates (10) w/ PF, Meltagun, Bolt Pistol & CCW
Neophytes (5) w/ Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Crusader Squad Delta – 176 pts
Initiates (10) w/ Power Sword, Flamer, Bolt Pistol & CCW
<!--[if !supportEmptyParas]--> <!--[endif]-->
Fast Attack
Assault Squad (10) w/ PF, (2) Plasma Pistols, Bolt Pistol & CCW, Frags – 245 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Attack Bike Squadron (2) w/ (2) Multi-Meltas – 130 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Heavy Support
Predator Annihilator w/ Heavy Bolter Sponsons – 130 pts
<!--[if !supportEmptyParas]--> <!--[endif]-->
Delta is the whole shebang. It weighs in at 79 models (all of which are designed for CC), along with 2 Medium vehicles. It lacks in long range firepower, but has some tricks up its sleeve to remedy that. Two infiltrating Command Squads and their commanders will prove to be quite nasty, allowing 22 of my Crusaders (approx 25% of my force) get into H2H by turn 2 or 3. They’re followed up with the Terminator Squad (they’ll home in on the Marshal’s Teleport Homer), a Drop Pod Venerable Dread, and a 10-man Assault Squad to plug any holes in the initial offense while the remaining 30 Crusaders and 10 Neophytes create the final tide of my assault, led by my Emperor’s Champion. The Attack Bikes will provide frontline anti-tank firepower against anything that my troops don’t kill in H2H with their Melta Bombs or Power Fists, while the Annihilator again acts as area-denial, discouraging forays into my deployment zone while softening up the enemy line in preparation for my second and third waves.
<!--[if !supportEmptyParas]--> <!--[endif]-->
I’m still working on a viable 2000 Point list. Any suggestions as to how I can change things around will be much appreciated.
<!--[if !supportEmptyParas]--> <!--[endif]-->
CK