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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

tneva82 wrote:
ERJAK wrote:

Horde lists suck because they're awful boring frustrating bullgak to play(with OR against), not because they're weak. I'd rather get gnawed on by lamprey for 3 hours than deal with a footslog list. Yeah, winning because you papered the board with models, got all the objectives and ran out of time turn 2 is an effective strategy, it's just horrendously terrible.


So what about sisters is that makes them so slow? 300-400 ork model armies I finished in turn 5 latest in tournaments. How many sisters these horde sisters are and how they are slower than orks?


I play with a clock and have had no troubles getting games finished.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Stealthy Sanctus Slipping in His Blade






 Jancoran wrote:
tneva82 wrote:
ERJAK wrote:

Horde lists suck because they're awful boring frustrating bullgak to play(with OR against), not because they're weak. I'd rather get gnawed on by lamprey for 3 hours than deal with a footslog list. Yeah, winning because you papered the board with models, got all the objectives and ran out of time turn 2 is an effective strategy, it's just horrendously terrible.


So what about sisters is that makes them so slow? 300-400 ork model armies I finished in turn 5 latest in tournaments. How many sisters these horde sisters are and how they are slower than orks?


I play with a clock and have had no troubles getting games finished.


I think Erjak's point is that ALL horde lists are, to many, boring to play or play against. I agree for the most part. Even fast horde player turns are slow. Though I usually finish my home turf 2k games in well under an hour and a half.

A ton of armies and a terrain habit...


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 dracpanzer wrote:


I think Erjak's point is that ALL horde lists are, to many, boring to play or play against. I agree for the most part. Even fast horde player turns are slow. Though I usually finish my home turf 2k games in well under an hour and a half.


I can agree with that, horde lists tend to to lack flavor even in 8th: the edition with no flavor.

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Made in us
Consigned to the Grim Darkness





USA

While not arguing about the time thing, I do think Ork lists are inherently faster in terms of movement than foot-Sisters are.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Melissia wrote:
While not arguing about the time thing, I do think Ork lists are inherently faster in terms of movement than foot-Sisters are.


orks faster than sisters? Hehehe. No way Jose!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Consigned to the Grim Darkness





USA

I said faster than foot sisters. The Orks will advance every turn while still shooting all their weapons, and get to charge afterwards around their leader to get stuck in to combat plus have a superior reroll on their charge. Sisters will move normally with shooting, or advance without shooting, and maybe you can give one unit a boost using an act of faith.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Repentia Mistress





Not to mention works have Da Jump to move things along. That kind of zippiness the sisters lack with no flying transports.

In terms of time on the clock I find it hard to believe a foot based ork army to be quicker to play than foot based sisters.
Both foot based armies are painful though. I'd much rather move a handful of transport in a few seconds than wait 10+ minutes to move 100+ models.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Melissia wrote:
I said faster than foot sisters. The Orks will advance every turn while still shooting all their weapons, and get to charge afterwards around their leader to get stuck in to combat plus have a superior reroll on their charge. Sisters will move normally with shooting, or advance without shooting, and maybe you can give one unit a boost using an act of faith.


But I AM playing foot sisters. I also play orks and other armies and I am saying that foot sisters pretty definitively are not slower to play than orks (unless you just mean they don't move as fast but that's okay. Makes getting into double tap range that much easier, so make the Orks go fgirst). My last 10 games have been with Foot Sisters.




This message was edited 1 time. Last update was at 2019/03/31 08:28:00


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Consigned to the Grim Darkness





USA

I explicitly said "not arguing about the time thing" and specified "in terms of movement".

This message was edited 1 time. Last update was at 2019/03/31 15:06:21


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in jp
Longtime Dakkanaut





So, if this thread (https://www.dakkadakka.com/dakkaforum/posts/list/773138.page) is correct we'll be getting new stuff. While I don't think we can say what the new saints or Fraiters will be like (don't want to assume the fraiters will be like the old version rules wise), what are the thoughts about getting predators and (not vanquishers, whoops!) vindicators?

While marine players are unhappy with both, I feel like the vanquishers might actual do well with sister's play styles.

This message was edited 2 times. Last update was at 2019/04/01 06:56:32


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Mmmpi wrote:
So, if this thread (https://www.dakkadakka.com/dakkaforum/posts/list/773138.page) is correct we'll be getting new stuff. While I don't think we can say what the new saints or Fraiters will be like (don't want to assume the fraiters will be like the old version rules wise), what are the thoughts about getting predators and vanquishers?

While marine players are unhappy with both, I feel like the vanquishers might actual do well with sister's play styles.

Range is just too big an issue on a couple deployment zones. Vanquishers are cool and all. Not cool enough. Not in my opinion anyways.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in jp
Longtime Dakkanaut





 Jancoran wrote:
 Mmmpi wrote:
So, if this thread (https://www.dakkadakka.com/dakkaforum/posts/list/773138.page) is correct we'll be getting new stuff. While I don't think we can say what the new saints or Fraiters will be like (don't want to assume the fraiters will be like the old version rules wise), what are the thoughts about getting predators and vanquishers?

While marine players are unhappy with both, I feel like the vanquishers might actual do well with sister's play styles.

Range is just too big an issue on a couple deployment zones. Vanquishers are cool and all. Not cool enough. Not in my opinion anyways.


Meant vindicators.

--

Having said that, I may have fallen for an April Fools prank.
   
Made in gb
Witch Hunter in the Shadows





 Mmmpi wrote:
While marine players are unhappy with both, I feel like the vanquishers might actual do well with sister's play styles.
Vindicators - can't say i've ever seen one in 8th.

This message was edited 1 time. Last update was at 2019/04/01 17:44:18


 
   
Made in jp
Longtime Dakkanaut





 Mmmpi wrote:

Having said that, I may have fallen for an April Fools prank.


Let's take out the may part. I almost certainly did fall for one.
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Giantwalkingchair wrote:
Not to mention works have Da Jump to move things along. That kind of zippiness the sisters lack with no flying transports.

In terms of time on the clock I find it hard to believe a foot based ork army to be quicker to play than foot based sisters.
Both foot based armies are painful though. I'd much rather move a handful of transport in a few seconds than wait 10+ minutes to move 100+ models.


Ive been 3d printing movement trays

each squad gets their own, the first turn or two it only takes a few seconds to complete the move, once models spread out you just move them off of the trays like normal and put them away

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Made in us
Preacher of the Emperor





Denver, CO, USA

If you're sore at having been duped for April 1, there's a new Seraphim render on the Community page to make you feel better.

   
Made in gb
Mighty Vampire Count






UK

Looks good


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

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Made in jp
Longtime Dakkanaut





 MacPhail wrote:
If you're sore at having been duped for April 1, there's a new Seraphim render on the Community page to make you feel better.


Not sore, but it was nice to see the new model.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mmmpi wrote:
 Jancoran wrote:
 Mmmpi wrote:
So, if this thread (https://www.dakkadakka.com/dakkaforum/posts/list/773138.page) is correct we'll be getting new stuff. While I don't think we can say what the new saints or Fraiters will be like (don't want to assume the fraiters will be like the old version rules wise), what are the thoughts about getting predators and vanquishers?

While marine players are unhappy with both, I feel like the vanquishers might actual do well with sister's play styles.

Range is just too big an issue on a couple deployment zones. Vanquishers are cool and all. Not cool enough. Not in my opinion anyways.


Meant vindicators.

--

Having said that, I may have fallen for an April Fools prank.

It was AF.


Automatically Appended Next Post:
 Grundz wrote:
 MacPhail wrote:

The Acts of Faith ability is what lets a unit attempt an AoF. The Vessel of the Emperor's Will stratagem simply says "affects all friendly Adepta Sororitas units within..." So a unit with the AoF ability must be the one to make the attempt and also be the legitimate target of the stratagem... then the Vessel text kicks in and, as far as I know, is implemented verbatim. A unit doesn't need the ability to be affected by AoFs, just to attempt them. I think.

In my head this was asked of and confirmed by GW, maybe on the FB page or in a designer's interview, but apparently not yet in an official FAQ... does anyone else remember this?


Rules as written, you are correct
Act of faith allows the unit to attempt it
The stratagem does not specify that a unit needs to have the act of faith rule in order to be effected, only the adeptus sororitas keyword
There is no part of the rules that state the model effected must have the act of faith rule, just that they need the rule in order to attempt.

Therefore, models with the keyword who do not have the rule, can be splashed onto

Yeah, this is kind of a central theme of why Mixed Mech is still pretty decent for sisters.

This message was edited 1 time. Last update was at 2019/04/02 01:51:26


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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I'm 10-1 with the current build. It hasn't evolved much since the last change. The Arcos continue to be super stars or superduds but when they go off its REALLY impressive so I am sticking with them for now.

Adepta Sororitas Brigade: Order of the Ebon Chalice.
19 Units, 99 PL, 14 Command Points, 9 Faith Points, 2000pts, 102 models

3 UNITS OF Exorcist [7 PL, 131pts]: Hunter-killer missile [6pts]

4 UNITS OF: Battle Sister Squad [8 PL, 179pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [24pts]: Bolt pistol, Combi-melta [15pts]

Battle Sister Red Squad [8 PL, 172pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [17pts]: Bolt pistol, Combi-flamer [8pts]

Battle Sister Purple Squad [4 PL, 59pts]
. 2x Battle Sister [18pts]
. Battle Sister w/ Special or Heavy Weapon [15pts]: Flamer [6pts]
. Battle Sister w/ Special Weapon [15pts]: Flamer [6pts]
. Sister Superior [11pts]: Bolt pistol, Storm bolter [2pts]

Dialogus [1 PL, 30pts]

Dialogus [1 PL, 30pts]

Mistress of Repentance [2 PL, 35pts]: Book of St. Lucius, Warlord Trait: Indomitable Belief

Canoness [3 PL, 64pts]: Eviscerator [12pts], Inferno pistol [7pts], Relic: Braizer of Eternal Flame

Celestine [8 PL, 160pts]

Uriah Jacobus [3 PL, 50pts]

3 UNITS OF: Seraphim Squad [4 PL, 67pts]
. 2x Seraphim [22pts]
. Seraphim Superior [11pts]: Bolt pistol, Bolt pistol
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]

Arco-Flagellants [4 PL, 90pts]: 6x Arco Flagellant [90pts]

++ Total: [99 PL, 14CP, 2000pts] ++

ACTS OF FAITH:
3+ Start of Move, heals d3 wounds, or resurrects one model
3+ Start of Psychic, 4+ FnP vs. Psychic Mortal wounds.
3+ Start of Morale, Auto Pass morale
4+ Start of Move, add 3” to move characteristic
4+ Start of Shooting, Add +1 to hit Rolls
5+ Start of Fight, Choose to Fight twice.

This message was edited 5 times. Last update was at 2019/04/02 05:23:50


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Jancoran wrote:
I'm 10-1 with the current build. It hasn't evolved much since the last change. The Arcos continue to be super stars or superduds but when they go off its REALLY impressive so I am sticking with them for now.


Why the mistress?

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Longtime Dakkanaut





It's a sororitas character that can take relics, so he has room for a 2nd one.
   
Made in us
Pious Palatine




 Jancoran wrote:
I'm 10-1 with the current build. It hasn't evolved much since the last change. The Arcos continue to be super stars or superduds but when they go off its REALLY impressive so I am sticking with them for now.

Adepta Sororitas Brigade: Order of the Ebon Chalice.
19 Units, 99 PL, 14 Command Points, 9 Faith Points, 2000pts, 102 models

3 UNITS OF Exorcist [7 PL, 131pts]: Hunter-killer missile [6pts]

4 UNITS OF: Battle Sister Squad [8 PL, 179pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [24pts]: Bolt pistol, Combi-melta [15pts]

Battle Sister Red Squad [8 PL, 172pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [17pts]: Bolt pistol, Combi-flamer [8pts]

Battle Sister Purple Squad [4 PL, 59pts]
. 2x Battle Sister [18pts]
. Battle Sister w/ Special or Heavy Weapon [15pts]: Flamer [6pts]
. Battle Sister w/ Special Weapon [15pts]: Flamer [6pts]
. Sister Superior [11pts]: Bolt pistol, Storm bolter [2pts]

Dialogus [1 PL, 30pts]

Dialogus [1 PL, 30pts]

Mistress of Repentance [2 PL, 35pts]: Book of St. Lucius, Warlord Trait: Indomitable Belief

Canoness [3 PL, 64pts]: Eviscerator [12pts], Inferno pistol [7pts], Relic: Braizer of Eternal Flame

Celestine [8 PL, 160pts]

Uriah Jacobus [3 PL, 50pts]

3 UNITS OF: Seraphim Squad [4 PL, 67pts]
. 2x Seraphim [22pts]
. Seraphim Superior [11pts]: Bolt pistol, Bolt pistol
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]

Arco-Flagellants [4 PL, 90pts]: 6x Arco Flagellant [90pts]

++ Total: [99 PL, 14CP, 2000pts] ++

ACTS OF FAITH:
3+ Start of Move, heals d3 wounds, or resurrects one model
3+ Start of Psychic, 4+ FnP vs. Psychic Mortal wounds.
3+ Start of Morale, Auto Pass morale
4+ Start of Move, add 3” to move characteristic
4+ Start of Shooting, Add +1 to hit Rolls
5+ Start of Fight, Choose to Fight twice.


You must have the sickest exorcists rolls of all time for that list to kill anything before turn 3.


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I don't know about THAT.


Automatically Appended Next Post:
 Mmmpi wrote:
It's a sororitas character that can take relics, so he has room for a 2nd one.

makes the Acts of Faith easier to get off because shes ebon chalice; and is cheaper than the Imagifier though imagifier would be cooler). More melee capable as well, though that is of lesser concern.

This message was edited 3 times. Last update was at 2019/04/02 23:53:54


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Fixture of Dakka






 Jancoran wrote:
I don't know about THAT.


Automatically Appended Next Post:
 Mmmpi wrote:
It's a sororitas character that can take relics, so he has room for a 2nd one.

makes the Acts of Faith easier to get off because shes ebon chalice; and is cheaper than the Imagifier though imagifier would be cooler). More melee capable as well, though that is of lesser concern.


Why not use Dialogus? It can re-roll failed tests

   
Made in gb
Witch Hunter in the Shadows





 Amishprn86 wrote:
Why not use Dialogus? It can re-roll failed tests
Can't spread the love - no <order> tag
   
Made in us
Fixture of Dakka






A.T. wrote:
 Amishprn86 wrote:
Why not use Dialogus? It can re-roll failed tests
Can't spread the love - no <order> tag


I see what you mean

This message was edited 2 times. Last update was at 2019/04/03 12:37:33


   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Do you need the second dialogus since the Arcos are also elites?

Nevermind, battle conclave.

So what's the legality of using 3x 3 arco flaggelants to satisfy the Elite slots of a brigade if you have a Priest in a separate detachment? I get the usefulness of the Arco's stratagem would be diminished.

This message was edited 2 times. Last update was at 2019/04/03 16:30:43


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 deviantduck wrote:
Do you need the second dialogus since the Arcos are also elites?

Nevermind, battle conclave.

So what's the legality of using 3x 3 arco flaggelants to satisfy the Elite slots of a brigade if you have a Priest in a separate detachment? I get the usefulness of the Arco's stratagem would be diminished.


In the ITC it would just be too easy to kill them for Butchers bill and such. But you could? I dont see the calue in doing it because even if they were just used as your Engineers (again talking ITC lingo here) there are less expensive and more hearty solutions. So I think the one shot at glory with Uriah and the Stratagem is the way to go. 9 Arcos will do 48 wounds to an Ork unit. Its pretty spectacular to watch.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Jancoran wrote:
 deviantduck wrote:
Do you need the second dialogus since the Arcos are also elites?

Nevermind, battle conclave.

So what's the legality of using 3x 3 arco flaggelants to satisfy the Elite slots of a brigade if you have a Priest in a separate detachment? I get the usefulness of the Arco's stratagem would be diminished.


In the ITC it would just be too easy to kill them for Butchers bill and such. But you could? I dont see the calue in doing it because even if they were just used as your Engineers (again talking ITC lingo here) there are less expensive and more hearty solutions. So I think the one shot at glory with Uriah and the Stratagem is the way to go. 9 Arcos will do 48 wounds to an Ork unit. Its pretty spectacular to watch.
I see the ITC hurdle of giving up free butchers bill points, but we give those up anyway. it's not hard to kill off MSU. Granted the strat would be almost worthless on a 3 man unit, but as a player who doesn't give a crap about our acts of faith, I see them as a better value than 90 points in dialogi. I'd probably go the hospitaler route before a diologus. Both are bad choices.


 
   
 
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