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Made in us
Regular Dakkanaut





It's for a tournament against players that will do their best to cheese out their list.  No scoring for comp.

Lord w/ veil and orb

8 Immortals

12 warriors

12 warriors

12  warriors

4 Destroyer

monolith

monolith

   
Made in us
Shas'la with Pulse Carbine





losing that one lord would really hurt this list... though you have set it up nicely if you keep the turtle approach you should be able to get back 75% of your warriors. A bad mind war roll or a quick assault and you could have a hard time. How many tau players do you expect to see?

Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in us
Ork Boy Hangin' off a Trukk





First, your list above is only 1634 pts. With these extra points, you have some different routes you can go. Personally, I like the mass destroyer list. Drop one monolist and 6 warriors. Pick up 1 more immortal, 10 scarabs and 6 more destroyers. It comes out to 1847.

The destroyers have a massive shot output, and 2 squads of 10 really tear things up. The scarabs are simply used to tie things up. Use them as orks use grots. Fly them ahead after something like a dev squad, using cover to survive on the way up. This will scare you're opponent into spending several turns worth of shots to kill them.

Don't keep only 1 squad of destroyers as you have them. Take 2 squads or nothing. This will help greatly with WWB.

Though it can work, I personally don't care for 2 monoliths and would strongly recommend dropping the second. Most lists only need 1 and it will survive well enough. Ive had games where my opponent shot all his anti tank (ie 5 melta guns, 3 excorsists) at it and it was turn 4 before he actually killed the lith.

Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in us
Regular Dakkanaut





Opps..

I wrote the wrong version of the list

Lord w/ orb and veil

8 immortals

12 warriors
12 warriors
12 warriors

3 Destroyers
3 Destroyers

monolith
monolith

1842

I've actually found that one monolith is way to easy for people to take out. It also dramatically affects the army when that one monolith is knocked out. With 2 and the veil, I can teleport up to 3 units a turn. So even if the opponent tags me in HtH, I should have a chance to get them out of there.
   
Made in us
Regular Dakkanaut





So how would people take this list down?
   
Made in gb
Dakka Veteran






Derby, UK

The easiest way to take the army down is to completely ignore the monoliths.
Focus on the warriors and Immortals and take 39 out so the whole force phases out.
Unless everything is very close together the resurection orb wont be able to influence all the We'll be back rolls. Therefore if the enemy hits squads out of resurection orb range with antitank weapons troops can't get backup and phaseout is likely to occour quite quickly

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in sg
Executing Exarch





If you can't fit in more than one Destroyer squad as well as more than one Immortal squad, I think you'll need to choose one or the other. It is really not too difficult to finish off 8 Immortals in a single turn, thus laying them to rest permanently. You actually can fit both into this list, though, by dropping one Warrior squad in favour of a second squad of Immortals.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Longtime Dakkanaut





"So how would people take this list down?"

Usually defensive crons have trouble vs. offensive crons, fear the Darkness and/or Lash chaos. In addition, as everyone else has noted, your unit variety makes it easier than usual to deny your WBB.

This message was edited 1 time. Last update was at 2008/04/08 15:58:30


All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Crons of all types have trouble against shooting armies that can take all you give, and knock several of your units out per turn.

That should be (and usually is) all armies when built properly.

For 1850 points, you don't put out a whole lot of fire and once the immortals/destroyers are gone...which can be turn 1...what then? It's not like people really fear bolters, after all. Which is what you'd have left. That and 2 big boxes of do-nothing.

   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

I've pretty much ran the same list as this repeatedly and only lost once to table quarters Victory Conditions. It is an ideal list because your opponent should ignore the Monoliths and try to phase the army out, but when they do the Monoliths come into their own and do repeated damage. The only things that can take this list down are swarm armies (but you still have a good chance with the duel Monoliths) and bad luck! A+++ don't change a thing!
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Play better opponents. Really. This army is predicated entirely on churning one Immortals unit. Those destroyers will be gone lickety split.

Once the Immortals are gone, what then?

I've faced armies similar to this but with 3x the immortals.

Those are far more difficult to take down, so you kill the monoliths and attrition the immortals away.

You don't need to phase out Necrons to win. Alot of players concentrate entirely on phase out, instead of no-shooting-at-me-anymore.

That's all you need to do to defeat this list. You want to bring your monoliths into midfield? You make your monolith vulnerable to CC, and all the troops coming out become vulnerable to CC. It's not really a good concept.

   
Made in us
Grisly Ghost Ark Driver





NC

I personally dont run a necron army with Monoliths in it. Vehicles in general seem like way too much of a gamble.

In my opinion, you need more firepower. you only have one immortal squad, that is a bad idea. If it is all killed, which isnt too hard to do at this points level, then no wbb.

If you are going to take immortals (which you should) take them in at least two squads.

Your warriors are not going to do that much, so If I were you, I would drop as many as you can and take more immortals.

Pherhaps this list,

Lord w/ veil and orb
8 immortals
8 immortals
10 warriors
10 warriors
3 destroyers
3 destroyers
monolith
monolith

This message was edited 1 time. Last update was at 2008/04/09 18:38:05


Falcon Punch!


 
   
Made in gb
Dakka Veteran






Derby, UK

Whats with the Immortal loving?

My necrons don't use them and get along fine, some people can use units better than others thats all. The main thing to do is get an army and practice. Dont make huge changes unless you lose loads and badly. Learn what works and make sure the army is fun to use

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in sg
Executing Exarch





Storm Lord, regardless of whether Immortals are as good as people say, it's either two units of them or none at all. As a Necron player, you should know this.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

Agreed.

Even if it's two smaller squads of Immortals, say 2 units of 5 each, they're still going to last longer than 8 Immortals in 1 unit.

But I have to agree with you Storm Lord, players should only make major changes after they've tried it out themselves. Heed the advice of more experienced players, but the lessons that really stick with you are the ones you learn and observe for yourself.


"Spare me your space-age techno-babble, Attilla the Hun!" 
   
Made in us
Sneaky Kommando





If there are no comp rules for this tournament I don't understand why there isn't a c'tan in this list. A combo I don't see alot is the pariah+deciever combo. Lower the LD of close units and break them, preferable when they are under half. It's easy to underestimate leadership in 40k, but done right it is devastating. But if you want to be boring you can simply slap a nightbringer down and watch him attract the AT fire away from your monoliths.

Epic Fail 
   
Made in us
Dakka Veteran




Dayton, Ohio

Yeah, except two monoliths and a c'tan use way, way too many points to allow enough necron models...

If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. 
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

I would be very hesitant to use even 1 monolith and a C'tan (Deceiver, of course) with only 1850 pnts. 2000, no problem.

Dakkaladd wrote:A combo I don't see alot is the pariah+deciever combo


I've used this once against an Eldar army and it worked wonders, especially since we were playing quarters and everything was grouped up in the middle. What's great is your Pariahs can just keep hiding behind the Deceiver to avoid getting nailed. Why bother shooting at Rangers when you can just make them run away?

"Spare me your space-age techno-babble, Attilla the Hun!" 
   
Made in us
Dakka Veteran




Dayton, Ohio

How do you hide several pariahs behind the deceiver? The deceiver uses a 40mm base, which wouldn't be enough to hide 5 pariahs from one squad, never mind several.

If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. 
   
Made in sg
Executing Exarch





Krak_kirby, is this one of those hypothetical questions like "How many angels can dance on the head of a pin?" Because seriously, Pariahs? On the tabletop, not on the shelf? In a tourney? I must be dreaming.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

You can't fit all 5 behind the Deceiver, I'll give you that, but you can certainly minimize how many shots the squad is taking.

And no, TC, I would never take Pariahs to a tourney.

Not that I've ever played a tourney....but still. No Pariahs.

"Spare me your space-age techno-babble, Attilla the Hun!" 
   
 
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