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Made in ch
Warped Arch Heretic of Chaos





Bit hyped for the rome total war remaster.

bit. Actually i am pretty hyped.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in au
Regular Dakkanaut




Hiding behind terrain

Been playing Vermintide 2 I just got because of White Dwarf. Played through recruit difficulty for helmgart and drachenfels. Not sure if I really want to go through it all again on veteran. I pretty much just spammed left click through hordes with a few charged attacks on the odd chaos warrior and shot special enemies with the handgun or crossbow.

Got the mercenary to level 15 and the dwarf to 7 for an Ironbreaker class bot so far.
   
Made in us
Liche Priest Hierophant






Vermintide is a game for if you enjoy slaughtering rats, and don't care too much how you're going about it.

Granted, as you go up in difficulty, it does truly become more difficult in terms of a LOT more enemies, and more strong enemies, and all sorts of other complications, to the point that the sheer mass of rats requires more care in when you block, dodge, or use specific heavy or light attacks or ranged bits.

I'd suggest jumping to a higher difficulty, as you automatically get counted as 'beating' all the lower-difficulty versions for purposes of unlocks.

So like, if you beat a level on Legendary your first try (you won't), it'll count as you beating it on all lower difficulties.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Exalted Beastlord




Well, Civ 6 brought Portugal around.
Its... a little busted. The sheer volume of trade they can do makes for 100+ gold per turn in the classical or even ancient era, and you can just buy everything. Other than extra traders (and free movement through city state territory), all of their bonuses are late game (renaissance+), so they're kind of dull.

Also zombie mode exists. Its very, very dull. Also interacts poorly with the game. Sometimes they just keep spawning for no particular reason, many many turns after the dead units they should spawn from are gone. The AI often... just doesn't interact with them. As long as they're more than a hex away from AI units or cities, sometimes they just stand there. And the Ai doesn't attack them. They just... exist on the map. This is especially likely with Barbarian Mode on, as they apparently don't recognize city-states and units that spawn later from barbarian camps as hostile.


Efficiency is the highest virtue. 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Well with xcom 2s long war campaign beaten I've been playing grim dawn as mostly a nightblade. They dual melee weapon assassins but I'm not sure fully on the best build. Bet Lord of hats is happy to know I'm playing that again. Strangely it isn't the high stakes, high stress and high reward and loss games like xcom 2 and dark souls that I'm used to playing.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in nz
Road-Raging Blood Angel Biker






More BlazBlue: Chronophantasma. I am very impressed about how well utilised and written the new characters introduced in that game are.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in gb
Mighty Vampire Count






UK

Had a bit of a binge on Total War Warhammer I - watched some vids and now got mroe to grips with actual battles - still not great though.

Managed to win the short Campaign as Vampires - good fun and inspired me to do a bit of fiction. Kept Manfred with just Drakenhof to deal with the Dwarfs whilst Averland and I took the Southern and Western Empire. Then started fighiting Chaos as leader of growing faction of the living- now of course we have defeated most of them - just Norsca/Winter being annoying. Consequently all my nice military allies are now becoming more and more unhappy with me. Considering I took out Archaeon and co - a little ungrateful!

One fun and unexpected bonus half way through was a Dwarf civil war that led to Karak Kadrin asking to be my Vassel!

good fun.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
Road-Raging Blood Angel Biker






Been still playing BlazBlue: Chronophantasma and I gotta admit, my new waifu is Celica A Mercury (I'm joking, of course lol)

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in au
Regular Dakkanaut




Hiding behind terrain

Been on a Warhammer binge since getting the white dwarf code.

Played more of Vermintide 2. Im enjoying it more on veteran difficulty with the more frequent specials and boss spawns crashing the party. Doing alot better after levelling all the characters to 5+ so they get temp health abilities while bots too.

Started looking into TotalWar: Warhammer 1. Grabbed all the free DLC on steam and the regiments of renown. Havent played a totalwar since either Medieval 1 or 2 so Ive forgotten how to play. Will get properly back into it eventually.

Also downloaded SpaceMarine, WarhammerQuest 1, and the Dawn Of War 1 GOTY.
Added Soulstorm to steam after learning the cd-key works for steam. Also Sega is still giving steam keys for retail copy owners of the DoW1 games so I requested and got Winter Assault And Dark Crusade added too.
   
Made in se
Member of the Malleus





Eumerin wrote:

Automatically Appended Next Post:
 Nerak wrote:

Myself has started playing Endzone, a world apart. It just got out of early access. It seems to simply be banished but with a post apocalyptic theme. I really liked banished and still fire it up time to time so I think this'll be a blast. Very much enjoying my time with it so far.

How does it compare with the Paradox version - Surviving the Aftermath?

I wrote a reply for this but scrapped it. Decided to do a bit more research to be able to give a proper reply. Now I've looked more into surviving the aftermath by paradox and I feel like I can give a more informed opinion. I have not played surviving the aftermath, only read up on it and watched 2 let's plays. I've put 11 hours into endzone at the time of writing this. First I'll write down my general opinion and then some specific differences.

General gameplay: Endzone is a game that largely has two focus points. Those are population control and dealing with radiation. The easiest way to lose is to lose control of your population or not properly shield your people from radiation. All other resources play into these two elements in one way or another. It's a constant struggle against radiation. It's also a constant struggle to not fall into overpopulation, whilst beeing able to fill all important functions with your population. Most of what you will be doing is planning your settlements layout and managing your populations occupations.
Surviving the aftermath seems to have very different main focuses. From what I can tell your priorities are building your military and managing your specialists. Most of what you'll be doing is commanding your specialist to do specific tasks. Like scavenging, researching or building. you have 3-10 of theese specialists. They fall into the categories of fighter, scientist, gatherer and scout (there may be more). They are a big source of resources, whilst in endzone you produce most of your resources.

So that's the general gist of the games. Now let's get into specifics.
*Endzone has one large map where you explore old buildings, like ruined hospitals and old nuclear powerplants. Surviving the aftermath has an overworld where you explore farms, hospitals and settlements by sending specialists.
*Endzone does not require you to build military. You can, but it's a significant investment. The opposing factions can be paid a tribute not to attack you, so you might be better off investing military resources into infrastructure. Surviving the aftermath requires that you build military. Both to defend your settlement and to battle various neutral mobs roaming around. Military is mostly handled by specialists.
*Endzone scales of about 20 settlers at the start and can quickly reach 300+. My first game I lost because my population hit 200+ (within 2-3 hours) and I did not have food or water to support it. In Surviving the aftermath you start with 3 specialists and 10 settlers. Midgame might be 30 population. Lategame might be 60 or so, from what I can tell.
*Endzone makes you work for science. It's difficult to unlock and time consuming. In surviving the aftermath science is unlocked very early.
*Both games give you quests and branching options in exploration events.
*Both games have catastrophe events. Theese seem far more extensive in surviving the aftermath.

That's about all I have to say about them. This is a bit unfair because endzone is a released game while surviving the aftermath is still in early access. From what I can tell endzone seems to be the more wholesome experience. The constant struggle against radiation seems more fitting in a post apocalyptic city builder. In surviving the aftermath radiation is very easy to handle. Endzone seems to be the more difficult of the two games and have more focus on the population as a whole, while survival have you focus more on a few select individuals. Once again I have not played survival so take all this with a grain of salt. I might have gotten some stuff wrong. As of right now I'd definitely recommend endzone over surviving the aftermath. Surviving the aftermath has great potential though. Knowing paradox we will probably get intresting DLC to enrich the experience. For now though probably best to give it some time.

This message was edited 10 times. Last update was at 2021/04/01 10:37:57


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in us
Monster-Slaying Daemonhunter




Re-playing the Fallout series as a dumb puncher. All strength, agility, luck, unarmed. Makes the game a breeze past level 15. In Fallout 2 you can 1 round Frank H with just your fists. Also the dialogue options are hilarious.
   
Made in us
Executing Exarch




I've been playing the new Evil Genius 2. It's an okay game, but a big disappointment considering what the first game was like.
   
Made in us
Exalted Beastlord




Eumerin wrote:
I've been playing the new Evil Genius 2. It's an okay game, but a big disappointment considering what the first game was like.


Yeah, I was watching some gameplay of that and the impression I got was oddly... indifferent?

Partly because so many rooms/equipment pieces seemed absolutely required (creativity takes a back seat until sooo much is built) and partly because there didn't seem to be much of a gameplay loop. Maybe it changes massively in the late game, but everything I saw seemed a very simple (and somewhat archaic) dungeon builder/defense game. Almost like nearly 20 years of game design hadn't happened.

I also got the impression that it would be really easy to cut the base off from the enemy entrance point. Either just with walls (if you can build new walls) or a really gimmicky maze room of hard doors and traps that just loops the enemy until they get bored and wander off or die.

Efficiency is the highest virtue. 
   
Made in us
Shas'la with Pulse Carbine




United States

I've been burning my way through subnautica this week. It's a very relaxing game so far. Though inventory management is kind of annoying.
   
Made in us
Executing Exarch




Voss wrote:


I also got the impression that it would be really easy to cut the base off from the enemy entrance point. Either just with walls (if you can build new walls) or a really gimmicky maze room of hard doors and traps that just loops the enemy until they get bored and wander off or die.


Your minions still need to be able to leave your base easily. And two of the three base locations available have multiple entry points. Doors haven't really seemed to slow down the Forces of Justice all that much, so far. That's a change from the first game.

Indifferent is probably a good word. One of the fun things about the first game was all of the hidden interactions. For instance, one of your minion jobs used sliding bookcases for their training. But if no one was using it, you could turn it into an interrogation tool for captured agents, complete with unique animations. In the second game, you can use the assigned interrogation tools such as the interrogation chair, and you can throw a captured agent into a trap. And that's it. There doesn't appear to be any other options.

There's more that I'm unhappy about. But I think that more or less sums up the central part of my thinking. The first game was a near gem with a few big flaws. The sequel just feels... indifferent.
   
Made in at
Member of the Malleus





balmong7 wrote:
I've been burning my way through subnautica this week. It's a very relaxing game so far. Though inventory management is kind of annoying.

I really enjoyed Subbautica. It might interest you to know that the expansion, Subnautica below zero, will be released on May 14th.

I’ve been playing the hell out of Hunt: Showdown. I’m generally not much of an FPS player but this one hooked me. There’s plenty of PVE and PVP. I usually focus on the PVE and only do PVP when forced. They nailed the zombie cowboy setting. I feel a little bit good inside whenever I retire my hunters.

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in no
Archmagos Veneratus Extremis





Hefnaheim

I got Wargame Red Dragon a while back, and just recently started to play it. But I have to say, it's just so absolutely punishing! I have never been so utterly tested by an RTS game. Great atmosphere and gameplay but I really, really wished the AI would give me a chance sometimes.
   
Made in nz
Road-Raging Blood Angel Biker






Disco Elysium, only a few minutes in, and I am already immersed and interested in the story.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
Dangerous Outrider




Montreal, QC Canada

Wanted a break from Strategy games so I finally played Mass Effect: Andromeda that I got on a Steam sale for 13$. I certainly did enjoy it. The main story is good, combat is smooth and the game is pretty.

It is buggy as all hell though. Not game breaking, but graphic bugs, weird spawning where models fall from the sky etc. I only really cared about half of my crew, and beyond the main storyline and a few of the Settling worlds missions the side quests are repetitive and boring. Basically you can really tell they didn't have the experienced A-Team working on this title since they were working on Anthem (which is now also cancelled...)

Also since it sold so poorly we didn't get the conclusion to all the hanging plot threads. What happened to the Quarian Ark? Who is the "Benefactor" who helped finance The Initiative because they knew the Reapers were coming? With no sequel we don't know what the Kett are up to now.

I mean I still enjoyed it. A solid "meh" 7/10. Good, but not great. I just hope they learn their lesson with Mass Effect 4...

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Executing Exarch




There's a novel that details what happened to the Quarian Ark.

Also, Bioware might not be done with Andromeda. In the recent "Mass Effect will continue" trailer, there was a voice-over stating the the "6th Ark" was on its way.

We only know about 5 arks...
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Started playing Mechanicus. It's a complete blast.

I love the bickering Magi that give all the missions, and the way you upgrade/augment your various Tech-Priests. Combat is tough, and requires real thought in how you use your abilities.

I'm even starting to find uses for the hanger's on, although I've yet to unlock the Kastelans and Kataphron units yet.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Wrapped up both Outer Worlds DLC's last weekend and both are well worth the price for the amount of story they give. Enemies and all that are just reskins, but the rest makes up for it.

Followed it up by getting started on Outriders. The demo progress is neatly ported over to the main game, but I decided to start afresh because its been a while since I played through.

Also played Homeworld Remastered with a fellow mod, did a pair of comp stomp games, second one ending in a crippling defeat for us. But in our defence, my fellow mod was handicapped by being teamed up with me.



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Made in gb
Longtime Dakkanaut





 H.B.M.C. wrote:
I love the bickering Magi that give all the missions, and the way you upgrade/augment your various Tech-Priests. Combat is tough, and requires real thought in how you use your abilities.
The game difficulty does drop off over time unless you limit yourself in a few areas (unlimited use of cog for extra moves, the bugged stealth field generator, and the Tech-Auxilium 'overzealous' ability).
Looks like it would make a fun board game though. Pity it's not multiplayer.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Bugged stealth field generator?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in it
Gargantuan Gargant




Italy

Just finished Hitman 2 & 3 after a couple of months of gaming, finally completing the trilogy. Simply amazing.

Orks 7000
Space Wolves 4000
 
   
Made in gb
Longtime Dakkanaut





 H.B.M.C. wrote:
Bugged stealth field generator?
The 'cog occultaris' backpack item - it makes your priests start each map invisible allow you to avoid attacks and set yourself up, but it also provides a bonus to critical hit chances which is supposed to be for the first shot only but appears to extend throughout the entire round (if not beyond).
For a dominus that is 80% criticals with a level 1 occultaris IIRC, and with weapons like the heavy phosphor blaster a fight isn't often going past that first round of decisive shooting.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Oh. I have Level 2 versions of that thing on all my Tech-Priests.

No heavy weapons though...

I want to get some Big Stompy Robots too, but haven't come across them.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in se
Member of the Malleus





 H.B.M.C. wrote:
Started playing Mechanicus. It's a complete blast.

I love the bickering Magi that give all the missions, and the way you upgrade/augment your various Tech-Priests. Combat is tough, and requires real thought in how you use your abilities.

I'm even starting to find uses for the hanger's on, although I've yet to unlock the Kastelans and Kataphron units yet.

Quick tip. Press and hold tab in the mission select menue. The screen on the ship bridge where you pick who to go on a mission for. You unlock additional missions from the young tech priest by doing this. I would say wait with actually playing these missions untill you’re 3-4 bosses in. For story reasons. I think it was tab but it might be shift... Or was it spacebar? If the screen turns blue it's the right button.

This message was edited 2 times. Last update was at 2021/04/06 14:36:31


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Spacebar. I found them.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Unlocks are sadly randomized from playthrough to playthrough, but once you get the Kastellan and a steady supply of surplus blackstone to field them with, they can be well worth it, just be wary, they are chonky bastards and can block off certain passages or not fit through some places.

But then again..

[[[ERROR]]] Damn not found.



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