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Made in us
The Last Chancer Who Survived





Norristown, PA

I haven't been playing with my nids in a while, but the new rules for GTs came out today and I think I might try and make it to one (my first) this time around and bring em out of hybernation.

This is a list I was using for local tourneys about a year or so ago
http://www.timkline.net/lists/nids1850.htm

But now I noticed in the rules it says games are 1750 pts, so I have to trim 100 pts off. My first thought is to get rid of a hormaguant unit. I'd also like to add wings to the CC tyrant and give the guard to the shooty one. But, so far I haven't found any wings that I like to match my CC tyrant, who's based on the smaller original hive tyrant. I don't want them to look like dragon wings, I want them to look more like gargoyle wings, only bigger.

And, a lot of folks say biovores aren't so great, but I like em. They're fun I'd like to keep them if possible, but I don't gotta if they really need to go. Might switch em to frag instead of acid ...

I'm not much of a fan of gaunts in the new rules I prefer genestealers. I can add up to 12 more to the list. They're the older smaller stealers and I used to use them as scuttlers since you can tell em apart easier. I wouldn't mind ditching both units of hormagaunts, but it just seems like it's not a real nid list if guants aren't in there somewhere

I don't want a win at all costs list, I want a fun and diverse list. I know I suck at playing so I'm not playing to win, I just want 5 really fun games. But of course, winning is always nice if I can pull it off...

So, any suggestions?

 
   
Made in ca
Dakka Veteran




The Hammer

caveat - this is a little disjointed, I have class soon as thus have to cut and run sans much editing. Only noticed you link after writing 3/4s of it, so some of my suggestions might be a bit off.

I suppose I'm as well placed as anyone to dispense conventional wisdom, although our august moderator is really the guy you want to talk to. Please double-check anything I say against your codex, as mine is in the locker of a clubmate. I'll try to avoid making suggestions that involve swopping weapons/anything outside a somewhat liberal WYSIWIG.

Your carnifex can lose 23 points of upgrades without many worries. Ordinary Gunfex - +1 BS, +1 W - is all that is required.

I'd say split the Guards between both Tyrants. (if you can - see note about that Codex) Better two targets at 6 wounds than one at four and one at eight, IMHO. Ditch the Warp Fields for +70 points - it is rather a quite expensive upgrade.

Split the Raveners into three units of one unless you really fear comp. Their purpose is as budget suicide Lictors - distract some attention and hopefully force an enemy squad (or two with some poor rolls on your opponent's part...) to squander shots churning the jelly into which they have all ready reduced its chitin.

You could probably get away with removing the sacs and WS glands from the "Hive Prince" - if this yields 32 points, get the Queen a Warp Blast as well so she has something else to shoot.

I do not think the Hormagaunts are worth it, as they are really best value with S4 I5. Even though you have a Lictor to help them get around their reserves rolls in Escalation, IMHO you'd be better served with some equally squishy but much cheaper Spinegaunts or Termagants considering your list is all ready above points. Either find the points to upgrade the broods, or dink them for their slower-moving cousins.

Frag over bio-acid is a tough call for the biovores. Since shifting groups, I've run into a surprisingly IG heavy environment which has me contemplating all kinds of unorthodox ways to kill GEQs, includign Spore Mines. However, I think for a tourney situation, you'd be better served by those spare Genestealers you mentioned. In spite of their stature, I'd be sure your opponent knows they have extended carapaces as boltguns can prove a nuisance to troops as expensive as marines that don't get any saves. A second Gunfex would be even better, points and models allowing, although the Queen's VC does give you a little redundancy in that area. That carniphant - maybe the organizers would allow him as scything talons and single venom cannon?

I notice in your notes that you mark the Secret Deployment of the Lictor as just DS in terrain. Remember - he gets to assault the turn he shows up as well, just like a Callidus Assasin. Don't want to forget that halfway through your opponent's turn - Lictors have a tough enough time staying alive on the board even when using their special rules.

On the Warriors, the places to cut points are the sacs and WS glands - the theoryhammer behind this is that they'll get most of their kills from rending vs. MEQs and against GEQs WS4 S4 should be enough.

I'm all suggestioned out. GL at the tourney, and hopefully you can get a post from yak before it happens.

When soldiers think, it's called routing. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Thanks for the ideas

In one of GWEvent's other replies I think he said the Balt tourney isn't until novemeber, so I have plenty of time

I never thought about the 3 seperate raveners, so I think I'm going to do that. I also have spinefist gaunts and termagants, but they rarely seem to do any good. I want the gaunts to seem like more of a threat so that they draw fire away from the big stuff, but at the same time I want them to last long enough to make it to the other side to at least hold up some shooting for one turn. the 2 units of 14 have done a good job at that, but I think if I remove one unit, it'll be too easy to just wipe out the one I keep.. like use em in pairs like I do or not at all. And I also worry that if I replace them with my 12 other stealers, it'll just be easier for him to focus his fire on my stealers, which I want to keep away from shooting even with their extra armor. When assaults happen, it's always my stealers doing all the work. I like to try and plan to hit with everything all at once, or have the gaunts, warriors and raveners hit, and the stealers for a 2nd wave the next turn.

I don't think I want to bring the Carniphant, he's big and also fragile with just the tips of his talons on the base, i don't want him to break from overuse at a tourney... I do have 2 other smaller (original) fexes, one with talons and a VC and another with talons and twin devourers.. I usually use the devouafex as an elite one .. i think he's like 112 pts or something like that. Wouldn't mind adding him in somewhere if I can

I wanted to add wings to the hive prince because walking across the board with guards just doesn't work. He's slow and easy to avoid and he usually doesn't see combat till turn 5 or usually 6... which is a waste. He does more damage with his warp blast... so if I can get him to move faster and hit the other guy when everything else does, he could make the game end a lot quicker, hopefully

 
   
 
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