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Made in us
Longtime Dakkanaut



Brotherhood of Blood

Do Daemon hunters use the new cost listed in the marine codex or the one in thier own codex for Landraiders.  Also do you use the LR Crusader rules from D. codex that allows them to always fire thier Hurricane bolters regardless of the distance moved or the newer interpretation of more than 6' no shooting.
   
Made in gb
Been Around the Block




According to the officiating team at the UKGT, you should use the profile and costs from the Daemonhunters codex (255 for the Crusader, H3, non-rending, assault cannon, always firing hurricane bolters), but the crappy Machine Spirit rules printed in the Wargear book (same as the space marine codex machine spirit).

Quite why you don't get the H4 rending assault cannon for 255, I don't understand, but that was the RAW ruling they managed to come up with
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Eh, the UKGT FAQ clearly showed in several situations whoever was in charge of making rulings wasn't aware of quite a few rules.

DH Land Raiders definitely still have the same points-cost, but per the Wargear book (which has the most updated information according to the Wargear book preface) there is only one loyalist (basic) Land Raider statline, only one Assualt Cannon stat and a single (new) Power of the Machine Spirit rule.

The same thing applies to the Crusader.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Made in us
Longtime Dakkanaut



Brotherhood of Blood

I ask because I am thinking of playing two in a 2000pt Rt this weekend. So do I always get to fire my hurricane bolters even after moving over 6' as it currently states or not. I am thinking I may just pay the extra points cost and run them per the newest marine dex and go with the most current. Besides I would rather have the rending assault cannon than the Hurricane bolter always shooting. I still hold a particular hate for the Wargear book because it takes away the ability of my terminators to always deepstrike. Never mind that in the oldest fluff to current that GK's almost always teleport into battle. Look at all those brand new shiny terminator suits with the latest and greatest tech to battle Daemons to bad they can't teleport right were you need them.
   
 
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