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Made in us
Fresh-Faced New User




HQ:

Farseer with Jetbike, Doom, and Singing Spear - 113

Exarch with Power Weapon and Banshee Mask - 83

Elites:

Howling Banshees; 10 strong - 160

Wave Serpent; TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130

Troops:

Storm Guardians; 11 strong, one Fusion Gun, and Warlock with Embolden and Singing Spear - 127

Wave Serpent; TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130

Storm Guardians; 11 strong, one Fusion Gun, and Warlock with Embolden and Singing Spear - 127

Wave Serpent; TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130

Total: 1000

I like the Ulthwe paintjob so I wanted to see if Storm Guardians could actually work in an assault list.  Concrit would be nice.

   
Made in us
Regular Dakkanaut





Playing Eldar below 1500 gives me headaches. The sheer cost of each unit means its impossible to make any sort of optimized list without cutting A LOT of corners.

Your list is (unfortunately) fundamentally flawed. Storm Guardians have a long history as being support for Eldar's primary assault squads. They are great at cleaning up the last few units that your opponent has, and put several warm bodies between your oppenents blows and your aspect warriors. While this is still a valid tactic, your attempting to use them as primary assault units. This means one of two things will happen; One, you will fight against MEQ and die before you even get to strike. Or two, you will fight GEQ and get trampled by numbers. Sure you have the banshees, but they aren't the kind of unit that can fight its way through a whole army. (and attrition catches up with them fast) Meaning the Guardians have to get in some serious kills at some point in order for you to win. (with a GEQ statline no less)

Thats the big problem with the list, probably a big enough reason to scrap it entirely, (imo anyway) but if your set on the list then here are a few minor fixes I would suggest.

- I wouldnt run more than 1 hq below 1750, nevermind 1000. Unless your actually playing escalation at 1000 (which I doubt, but I may be wrong) then the Autarch (I think thats what you mean, not exarch) should get the boot.

- Storm Guardian Warlocks need to have enhance in order for the squad to attempt to compete in CC.


If your comfortable changing the list around, I have put together an alternative list for you to consider. (this is mostly so I dont feel like the post is all negative, but if you can use it, great)

Farseer: Jetbike, Singing Spear, Doom, Mind War

8 Banshees:
- Wave Serpent: TL Shuriken Cannon, Spirit Stones

6 Scorpions: Exarch, Scorpion Claw

8 Dire Avengers: Exarch, Twin Shuriken Catapults, Bladestorm
- Wave Serpent: TL Shuriken Cannon, Spirit Stones

3 Jetbikes: Shuriken Cannon
- Warlock: Singing Spear

Falcon: Shruiken Cannon, Holofield, Spirit Stones

The list comes out to 1021 points, I'm so sick of dropping what is normally mandatory stuff that I can't bear to get rid of anything more. You would have to figure out yourself what you want to give the boot. I think the only part of the list that needs an explanation is the Farseer with Mind War over the more standard Guide/Fortune. In lower points games, Mind War has real potential to seal a game. Your skimmers are already among the most survivable in the game, and this is only accentuated in lower points games. (where there are fewer anti tank weapons) But add to that the ability to pick off heavy weapons from a squad and your opponent has a real problem. Additionally, Many people opt to take a decked out character at lower point levels in the hopes of leveling your whole army with it. Mind War gives you the ability to turn them into 100+ easy vps. (Ld 9, 2 wound chaplains being the best example I can think of off the top of my head)


Be Joe Cool. 
   
Made in us
Fresh-Faced New User




Shame about the Storm Guardians.  So Guardians, Storm or Defender, aren't worth it at all?  Yeah, I meant to type in Autarch.

Thanks for the advice.  I played around with your list and tweaked it slightly.

 

Farseer on jetbike, Doom, Mind War, Spirit Stones and Singing Spear - 153

Howling Banshees; 10 members -160
- Wave Serpent with TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130

Striking Scorpions; 6 members, Exarch with Scorpion Claw and Stalker - 128

Jetbikes; 3 members, 1 with Shuriken Cannon - 76 x3

Falcon with Shuriken Cannon, Shuriken Cannon, Holo-fields, Vectored Engines, Spirit Stones - 195

   
Made in us
Regular Dakkanaut





Unfortunately, that list leaves you with only 1 troop choice. I'm beginning to think that running 3 skimmers at 1000 is not viable.

If your really set on Ulthwe, then defenders are playable. The list is a groundpounder army however, and not mechanized. The usual layout is something like:

Avatar
Farseer/Eldrad

Counter Assault Unit (banshees/scorps/harlies)
Counter Assault Unit

Defenders
Defenders
Defenders
Defenders

Indirect Fire Hunters (vipers/warp spiders/swooping hawks)

War Walkers/Wraithlord
War Walkers/Wraithlord
War Walkers/Wraithlord

This list style has recieved far less publicity and testing, so the proper build has yet to be fully identified. And true to form, it also is difficult to design at lower point levels, since basically everything is mandatory. The Avatar protects you from fear of the darkness, makes assault risky, and means they have to go through every last guardian to shut down the weapons platform. Without the Farseer, your Heavy Support lacks the enhancements needed to put out accurate, powerful firepower. The Guardians provide your primary anti tank, and throw many, many shots at any unit that tries to get close. The Indirect Fire Hunters make sure you don't get ruined by a bassie/whirlwin/defiler/etc, and your heavy support puts out the incredible volumes of high powered fire you will need to fight through most armies.

As for Storm Guardians, I did see a list once that used 4 squads of storm guardians with wave serpents. However, his goal was to field as many skimmers as possible. The only thing he expected the guardians to do is tie up an anti tank squad for a few turns while his 7 skimmers went to work. I cannot attest to its effectiveness one way or another, so you would have to put that $900 army together and test it yourself. (proxies are your friend) And of course, this would be difficult to emulate at lower points levels.


Be Joe Cool. 
   
Made in us
Fresh-Faced New User




Oh, I guess I didn't write my list clearly enough.  I actually have three Jetbike squads, each with 3 members and a shuriken cannon, in the list.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I think it might just work, though I'd be tempted to drop the third jetbike squad in favor of spearlocks in the other two.

I also liked IntoTheRain's first list, though I'd drop the Farseer's bike to get under points. He can run on the ground near the Dire Avengers and still get into range to use Doom.

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Maelstrom's Edge! 
   
Made in us
Regular Dakkanaut





Oops, I made an error in the first list, the dire avengers have their own wave serpent. (its identical to the banshee one)

I'm sorry, I missed the x3 at the end of the bikes. 

Mannahin is correct, 3 bikes with a shuriken cannon tend to be easily ignoreable, since they aren't a major threat to anything without a spearlock. (your list seems light on anti tank anway, and this is a good way to make them important enough to actually warrent shooting at)


Be Joe Cool. 
   
 
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