| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2007/01/28 13:09:10
Subject: 1000 Mech Assault Eldar
|
 |
Fresh-Faced New User
|
HQ: Farseer with Jetbike, Doom, and Singing Spear - 113 Exarch with Power Weapon and Banshee Mask - 83 Elites: Howling Banshees; 10 strong - 160 Wave Serpent; TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130 Troops: Storm Guardians; 11 strong, one Fusion Gun, and Warlock with Embolden and Singing Spear - 127 Wave Serpent; TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130 Storm Guardians; 11 strong, one Fusion Gun, and Warlock with Embolden and Singing Spear - 127 Wave Serpent; TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130 Total: 1000 I like the Ulthwe paintjob so I wanted to see if Storm Guardians could actually work in an assault list. Concrit would be nice.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/01/28 16:49:43
Subject: RE: 1000 Mech Assault Eldar
|
 |
Regular Dakkanaut
|
Playing Eldar below 1500 gives me headaches. The sheer cost of each unit means its impossible to make any sort of optimized list without cutting A LOT of corners. Your list is (unfortunately) fundamentally flawed. Storm Guardians have a long history as being support for Eldar's primary assault squads. They are great at cleaning up the last few units that your opponent has, and put several warm bodies between your oppenents blows and your aspect warriors. While this is still a valid tactic, your attempting to use them as primary assault units. This means one of two things will happen; One, you will fight against MEQ and die before you even get to strike. Or two, you will fight GEQ and get trampled by numbers. Sure you have the banshees, but they aren't the kind of unit that can fight its way through a whole army. (and attrition catches up with them fast) Meaning the Guardians have to get in some serious kills at some point in order for you to win. (with a GEQ statline no less) Thats the big problem with the list, probably a big enough reason to scrap it entirely, (imo anyway) but if your set on the list then here are a few minor fixes I would suggest. - I wouldnt run more than 1 hq below 1750, nevermind 1000. Unless your actually playing escalation at 1000 (which I doubt, but I may be wrong) then the Autarch (I think thats what you mean, not exarch) should get the boot. - Storm Guardian Warlocks need to have enhance in order for the squad to attempt to compete in CC. If your comfortable changing the list around, I have put together an alternative list for you to consider. (this is mostly so I dont feel like the post is all negative, but if you can use it, great) Farseer: Jetbike, Singing Spear, Doom, Mind War 8 Banshees: - Wave Serpent: TL Shuriken Cannon, Spirit Stones 6 Scorpions: Exarch, Scorpion Claw 8 Dire Avengers: Exarch, Twin Shuriken Catapults, Bladestorm - Wave Serpent: TL Shuriken Cannon, Spirit Stones 3 Jetbikes: Shuriken Cannon - Warlock: Singing Spear Falcon: Shruiken Cannon, Holofield, Spirit Stones The list comes out to 1021 points, I'm so sick of dropping what is normally mandatory stuff that I can't bear to get rid of anything more. You would have to figure out yourself what you want to give the boot. I think the only part of the list that needs an explanation is the Farseer with Mind War over the more standard Guide/Fortune. In lower points games, Mind War has real potential to seal a game. Your skimmers are already among the most survivable in the game, and this is only accentuated in lower points games. (where there are fewer anti tank weapons) But add to that the ability to pick off heavy weapons from a squad and your opponent has a real problem. Additionally, Many people opt to take a decked out character at lower point levels in the hopes of leveling your whole army with it. Mind War gives you the ability to turn them into 100+ easy vps. (Ld 9, 2 wound chaplains being the best example I can think of off the top of my head)
|
Be Joe Cool. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/01/28 20:22:14
Subject: RE: 1000 Mech Assault Eldar
|
 |
Fresh-Faced New User
|
Shame about the Storm Guardians. So Guardians, Storm or Defender, aren't worth it at all? Yeah, I meant to type in Autarch. Thanks for the advice. I played around with your list and tweaked it slightly. Farseer on jetbike, Doom, Mind War, Spirit Stones and Singing Spear - 153 Howling Banshees; 10 members -160 - Wave Serpent with TLinked Shuriken Cannon, Vectored Engines, Spirit Stones - 130 Striking Scorpions; 6 members, Exarch with Scorpion Claw and Stalker - 128 Jetbikes; 3 members, 1 with Shuriken Cannon - 76 x3 Falcon with Shuriken Cannon, Shuriken Cannon, Holo-fields, Vectored Engines, Spirit Stones - 195
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/01/29 01:15:28
Subject: RE: 1000 Mech Assault Eldar
|
 |
Regular Dakkanaut
|
Unfortunately, that list leaves you with only 1 troop choice. I'm beginning to think that running 3 skimmers at 1000 is not viable. If your really set on Ulthwe, then defenders are playable. The list is a groundpounder army however, and not mechanized. The usual layout is something like: Avatar Farseer/Eldrad Counter Assault Unit (banshees/scorps/harlies) Counter Assault Unit Defenders Defenders Defenders Defenders Indirect Fire Hunters (vipers/warp spiders/swooping hawks) War Walkers/Wraithlord War Walkers/Wraithlord War Walkers/Wraithlord This list style has recieved far less publicity and testing, so the proper build has yet to be fully identified. And true to form, it also is difficult to design at lower point levels, since basically everything is mandatory. The Avatar protects you from fear of the darkness, makes assault risky, and means they have to go through every last guardian to shut down the weapons platform. Without the Farseer, your Heavy Support lacks the enhancements needed to put out accurate, powerful firepower. The Guardians provide your primary anti tank, and throw many, many shots at any unit that tries to get close. The Indirect Fire Hunters make sure you don't get ruined by a bassie/whirlwin/defiler/etc, and your heavy support puts out the incredible volumes of high powered fire you will need to fight through most armies. As for Storm Guardians, I did see a list once that used 4 squads of storm guardians with wave serpents. However, his goal was to field as many skimmers as possible. The only thing he expected the guardians to do is tie up an anti tank squad for a few turns while his 7 skimmers went to work. I cannot attest to its effectiveness one way or another, so you would have to put that $900 army together and test it yourself. (proxies are your friend) And of course, this would be difficult to emulate at lower points levels.
|
Be Joe Cool. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/01/29 04:51:46
Subject: RE: 1000 Mech Assault Eldar
|
 |
Fresh-Faced New User
|
Oh, I guess I didn't write my list clearly enough. I actually have three Jetbike squads, each with 3 members and a shuriken cannon, in the list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/01/29 05:31:40
Subject: RE: 1000 Mech Assault Eldar
|
 |
[DCM]
Tilter at Windmills
|
I think it might just work, though I'd be tempted to drop the third jetbike squad in favor of spearlocks in the other two.
I also liked IntoTheRain's first list, though I'd drop the Farseer's bike to get under points. He can run on the ground near the Dire Avengers and still get into range to use Doom.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/01/29 05:54:51
Subject: RE: 1000 Mech Assault Eldar
|
 |
Regular Dakkanaut
|
Oops, I made an error in the first list, the dire avengers have their own wave serpent. (its identical to the banshee one) I'm sorry, I missed the x3 at the end of the bikes. Mannahin is correct, 3 bikes with a shuriken cannon tend to be easily ignoreable, since they aren't a major threat to anything without a spearlock. (your list seems light on anti tank anway, and this is a good way to make them important enough to actually warrent shooting at)
|
Be Joe Cool. |
|
|
 |
 |
|
|
|