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![[Post New]](/s/i/i.gif) 2007/02/11 10:34:04
Subject: To flame or not to flame, that is the question?
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Dakka Veteran
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I have been playing alot of games with my eldar rangers lately, and I am getting more and more amazed by the lack of flamers in peoples armies. Can I get some objective reasons on why no one fields the weapon? (If this keeps up, I might have to go make a damned witch hunter army just to prove a point)
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![[Post New]](/s/i/i.gif) 2007/02/11 11:00:16
Subject: RE: To flame or not to flame, that is the question?
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Plummeting Black Templar Thunderhawk Pilot
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Well, for myself I do use a few Flamers, but those are on any Dreadnoughts I field and I also have one in each of my Marine Assualt Squads.
The only reason I use them is to thin out enemy numbers just before I charge in for close combat. Otherwise I can't see the point of taking them for any other reason.
If your army is not setup for close combats but mostly shooty troops then I can't see a reason for flamers other than defensive against your own units being assualted by the enemy.
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![[Post New]](/s/i/i.gif) 2007/02/11 11:01:55
Subject: RE: To flame or not to flame, that is the question?
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Regular Dakkanaut
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I think most people prefer the MEQ killing of plasma or tank hunting of meltas when it comes to special weapons. I find them great for preping an assault. Even marines are going to fail 2 or 3 saves when hit by 2 flamers. I'm a firm believer in giving flamers to any assault unit be it assault marines, honour guard, chaos marines and occassionaly guard. While it may not measure up to the other 2 ubiquitous special weapons its cheap, is great to level the cc field prior to chrging and will not blow up in your face.
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![[Post New]](/s/i/i.gif) 2007/02/11 11:24:09
Subject: RE: To flame or not to flame, that is the question?
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Foul Dwimmerlaik
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Love the flamers, even if I am not playing in COD, but especially when I am playing in COD.
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![[Post New]](/s/i/i.gif) 2007/02/11 11:54:35
Subject: RE: To flame or not to flame, that is the question?
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[ARTICLE MOD]
Longtime Dakkanaut
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I have no idea. They're my preferred weapon for any squad that has speed and is meant to assault.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2007/02/11 12:04:46
Subject: RE: To flame or not to flame, that is the question?
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Perfect Shot Black Templar Predator Pilot
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Templar Crusader squads tend to favor Meltaguns as their special weapon of choice, but that has a lot to do with the fact that Templars tend to be between 15 and 20 models strong, and usually pack a Power Fist, thereby giving them all the softening power they need (19 bolt pistol shots, 1 meltagun shot, and then 56 S4 attacks on the charge with 3 PF hits to follow up). Flamethrowers (I tend to digress from the term "Flamer") are quite valuable, and I like fielding them when I play in tight zones, like Cities of Death, or when I'm fighting horde armies that don't pack a lot of anti-tank.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2007/02/11 12:30:20
Subject: RE: To flame or not to flame, that is the question?
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Clousseau
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Flame on, baby, I field several in my SOB, and my COD marine list has a bunch as well, as well as my assaulty marines (2 flamers per assault squad).
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/02/11 13:17:50
Subject: RE: To flame or not to flame, that is the question?
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Dakka Veteran
the spire of angels
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yes flamers can be effective and heavy flamers more so. the problem is that flamers are best fitted in assault units or fast units that can survive to get close enough to use them. sisters do it very well because it is thier strong point. marines can do it well with bikes, podding dreads(especially if you use the FW siege dread) and jump troops. it realy depends on how a person kis thier army. my ravenwing bike squads all have 2 flamers.
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2007/02/11 13:25:30
Subject: RE: To flame or not to flame, that is the question?
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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I've never seen an army have flamers available to them and NOT seen at least a few used. Heck I love my one Flamer marine from my Divergent chapter... His whole squad got eaten alive by a damned assassin with the neural shredder... damned six 6's... only marine that got outta that turn alive was the flamer marine and he made it to the end of the game. And took out his fair share of enemies too! Thus he got ALOTTA purity seals added after that game Aztralwolf
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2007/02/11 16:42:28
Subject: RE: To flame or not to flame, that is the question?
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Longtime Dakkanaut
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I remember flamer pistols in 2nd Edition with teeny little templates jst right for toasting 2 or 3 enemies... of course back then heavy flamers had extra big templates too.
I don't tend to use flamers (except ork burnas) that much - I'd usually rather fill my special weapon slots with melta/plasma
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![[Post New]](/s/i/i.gif) 2007/02/11 20:03:19
Subject: RE: To flame or not to flame, that is the question?
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Fresh-Faced New User
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I use Flamers against 'nids. Enough said.
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![[Post New]](/s/i/i.gif) 2007/02/11 20:11:22
Subject: RE: To flame or not to flame, that is the question?
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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I usually take at least a couple. I used heavy flamers for the first time in my last battle. It was against Close Order Drilling Guard crammed into cover. God Emperor! It was incredible, the destruction I wreaked! I will never underestimate the Heavy Flamer vs. the Assault Cannon again (though, I admit, it was an ideal situation)!
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2007/02/11 23:11:35
Subject: RE: To flame or not to flame, that is the question?
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Fate-Controlling Farseer
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To me, they where something that I always thought Plasma or Melta's where a much better choice for. Then the new Eldar codex came out, and the damn Pathfinders with their 2+ cover saves... Oh yeah, I made sure I started bringing some flamers after a few games of that.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2007/02/12 01:27:11
Subject: RE: To flame or not to flame, that is the question?
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Clousseau
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Oh, forgot to mention all the skorchas in my KOS list, but they're just as much in the units as a spare pw, frankly.
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/02/12 02:44:25
Subject: RE: To flame or not to flame, that is the question?
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Infiltrating Broodlord
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They aren't that much used...but look at the face of your opponent when the "quasi-invulnerable" cover save suddenly disappears.
Priceless.
Sadly, Eldar don't have that much flamer options. But the Destructor Warlock is my personal favorite. Even though i never played them, the days when Warp Spiders all had flamer templates must have been very fun indeed...
Greets Schepp himself
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40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2007/02/12 03:19:50
Subject: RE: To flame or not to flame, that is the question?
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[DCM]
Sentient OverBear
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Oh, good GRAVY they were scary in 2nd Edition. I do seem to remember that they were one of the few weapons that didn't have an armor save modifier, though. It's not like they needed it; all those templates would do a number on darn near anything.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2007/02/12 04:42:55
Subject: RE: To flame or not to flame, that is the question?
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Dakka Veteran
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I run 2 PHQ w/ between 2 and 3 flamers based on army size in my guard army. I also use a couple heavy bolter/flamer squads as meat shield/counter attack. Flamers are good for an effective counter attack in cheap command squads.
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![[Post New]](/s/i/i.gif) 2007/02/12 05:00:41
Subject: RE: To flame or not to flame, that is the question?
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Master of the Hunt
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Heavy Flamers on podding Dreads are well worth their points.
I think the reason you see fewer flamers than other weapons is simply their limited range and their akwardness when paired with a Heavy weapon. Once a flamer is in position to fire, it's a great weapon. The problem is in getting it there.
I suspect that DA combat squads may help flamers become more common. The heavy half of the squad can sit back and shoot while the mounted half can take a flamer and advance on the enemy.
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"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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![[Post New]](/s/i/i.gif) 2007/02/12 13:59:46
Subject: RE: To flame or not to flame, that is the question?
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Dakka Veteran
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Posted By blue loki on 02/12/2007 10:00 AM Heavy Flamers on podding Dreads are well worth their points. I think the reason you see fewer flamers than other weapons is simply their limited range and their akwardness when paired with a Heavy weapon. Once a flamer is in position to fire, it's a great weapon. The problem is in getting it there. I suspect that DA combat squads may help flamers become more common. The heavy half of the squad can sit back and shoot while the mounted half can take a flamer and advance on the enemy.
I think you've summed it up pretty nicely. Plasma guns are just too good to pass up as a take-all-comers weapon- good range, can hurt anything, and shoots twice at short range! The flamer can be good if all the stars align properly, but 90% of the time I find they aren't used, or if they are, a plasma gun would do as well or better. Plus, you get caught up in trying to set up the perfect flamer situation for your unit, where a unit with a better ranged option can just sit back and fire away for several turns. Now, if you want to talk about flame templates you can project (hellhounds), that's a different story... I haven't played my marines for a long time, but I could see flamers being handy for assault squads. I never used them, prefering plasma pistols, but there is a definite danger of getting swamped by large swarms, and a pair of flamers on a highly mobile assault squad can really cut through swarm troops.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2007/02/12 17:43:13
Subject: RE: To flame or not to flame, that is the question?
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Air burst gun from Tau makes rangers/pathfinders sad.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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