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Made in jp
Fate-Controlling Farseer





Fort Campbell

We're doing a bunch of small games in my group today, and since I have yet to win a single game with the new codex, I was hoping to get some advice on this list.

 

Asurman

Fire Dragonsx5
Fire Exarch w/ Pike and Tank Hunter, Crackshot (took it cause I had 8 points to kill)

Striking Scorpionsx5
Exarck w/ Claw and Stalker (didn't have the points for Shadow Strike)

Dire Avenger x9
Exarch w/ 2 S. Catapults no powers (Asurman attaches to this squad)

Dire Avenger x9
Exarch w/ SP and Dire Sword and Defend

Swooping Hawks x9
Exarch w/ Sunrifle and Intercept

Falcon w/ Scatter Laser and Shuriken Cannon, Holo Fields, Spirit Stones, Vectored Engines

I plan on having the falcon transport the Scorpions.  Since I couldn't infiltrate them, and they don't have fleet, I plan on running them around the table, and getting into my opponents softer stuff.  The Dragons can fleet, so I'll be keeping them in as much cover as possible as they do their tank/MC hunting business.  The Dire Avengers will advance/hold steady as needed, with Asurman anchoring them, and the Hawks will provide longer ranged fire support while trying to position themselves to pop a tank or two if needed.

Any flaws to my thinking?  I've been having truly horrible luck with the dice lately, so I need as much tacticle advantage as I can get.


Full Frontal Nerdity 
   
Made in gb
Fresh-Faced New User




i cant see why you have not won with that yet. it looks pretty good to me
   
Made in us
Regular Dakkanaut




Your Scorpion unit is a tad small imo. It could be quite easy for your enemy to swamp them in a couple turns.
   
Made in ca
Fresh-Faced New User




Drop fire dragon exarch, six melta shots and six melta assaults will sufficiently destroy almost all vehicles. Drop vectored engines on falcon, this guy is already is already so hard to kill. Use the points to fill the Scorpions to a full 10 strong. I would personally suggest dropping a squad of dire avengers replacing it with a squad of three jetbikes with a shuricannon. Use the points left from here and the points from the previous changes and buy your remaining dire avengers a wave serpent (w/TL shuricannon, spirit stones, VE's). Your list will then be really fast and with a sacrifice of only 1 mode to your count. Good Luck.

   
Made in us
Regular Dakkanaut




Overall seems like a squite solid list. The DAs with Asurmen's help are flexible and mean, there's snakes on a plane, HtH backup for the Avengers, and even a bloody annoying objective grabber. Cool swordwind style concept, too...here are my few thoughts:

I agree that the Fire Dragon Exarch is wasted pointage -- use him to give extras to your DAs or abilities/guns to your other warriors.

A lone Aspect Warrior squad in a lone falcon is like a big red target sign...be sure you play with plenty of terrain or are good and ready to suicide the two units, albiet while seriously mauling your enemy.

Nice to see someone using Hawks. They should drive your opponent berserk if he's MEQ, or just shred GEQ. Have you thought about Meltabombs for the exarch? The list is a wee bit low on tank killing otherwise, should the Snakes or their Plane meet an unforseen fate.

Finally, hats off for taking a Phoenix Lord. The aren't the most efficient or even the most useful HQs...but I'll be d@amned if they ain't cool! Mmmm, eternal warrior.

-Adso
   
 
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