Posted By Antonin on 02/26/2007 2:32 PM
If you read Page 37 (I think that's the correct page quote), it requires you to remove models which get no save first, then to start making saving throws.
Given that the neophytes get no armor save, it stands to reason that you have to pull them first, under that rule - even where that may contradict the usual majority armor saves, such as when you have two neophytes and 4 initiates. VERY poor rules writing, and I do not think that rule should be paid attention to in any way, nor do I think people actually do, in practice.
However, without broaching that idiocy, and limited to your example - the neophytes bite it first, because the two types of armor are even. In that instance, you take the worst armor first. So, consider the Inquisitor with retinue example: 2 sages (armor 6) 2 servitors (armor 4) and the inquisitor (armor 3). When shot at, the sages take it first, because they, with the worst armor, are equal to the number of armor 4 models.
The moral of this story? Take 10 initiates and 9 neophytes.
It's actually page 76. And I dont understand where people keep getting the phrase "take the models who dont get a save first" as that is nowhere in the rules under mixed armor at all. Its very simple and I think what is confusing is people are trying to read more into it than it needs.
Its broken down like this.
1) If you have an odd number of models , the majority save takes wounds first. For example, 5 Neophytes and 4 Initiates. The Neos take the wounds first, regardless of wether or not either will get a save based on AP.
2) If you have an even number, say 10 Neo and 10 Init, then the worst type is used first, regardless of wether or not they will get a save.
3) Any excess hits over the number of majority saves would carry over to the minority saves. For example, 7 Wounds to 5 Neo & 4 Init would be 5 wounds to Neo and 2 to Inits. If this is in excess of the number of models keep carrying over. For example, 15 hits to the same squad would be 5 to Neo, 4 to Init, then 5 more to Neo and 1 more to Inits.
If you have this come up in game it may be useful to do the first couple times it happens by reading straight out of the book step by step. After you do it once or twice its easy to remember.