Since I think it only fair, I'll post the actual mission. From
WD # 287, December 2003. This is a
40k tournament scenario called "INTO THE NIGHT".
Overview: Two armies have been pounding on each other all day. Neither has been able to get the upper hand. Now darkness is falling and battle continues into the night.
Special Rules: Obstacles, Infiltrators, Prelim-Bombardment,
VP's, Night Fight*
Night Fight rules are not in effect at the beginning of the game. Instead at the beginning of turn 3 roll a
d6. On a roll of 6+ the sun has set and the remainder of the game uses the night fighting rules. Follow this every turn until the sun has set increasing the die roll by +1. I.E. - Turn 4 = 5+; Turn 5 = 4+; Turn 6 = 3+.
Setup:
1 - After setting up terrain, both players roll a number of dice equal to their Strat-Rating and select the highest die.
2 - The higher scoring player may select the corner in which he will deploy his troops.
3 - Starting with the player who chose his DZ, players alternate placing obstacles.
4 - The player who did not select his DZ then places his first selection. Players alternate placing selections until all forces are deployed.
5 - Infiltrators...
6 - Prelim-bombard
Roll off for first turn, game is 6 turns.
4' x 6' table - the DZ is really weird...