Original Chapter: (As yet Unnamed)
Traits:
Courageous: Trust your Battle-Brothers
Drawback (Minor): Death Before Dishonour
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1000pts List
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HQ
Captain (60pts) 110pts
Pair of Lightning Claws (30)
Jump Pack (20)
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Troops
Tactical Squad I
Sergeant and 9 Marines w/ True Grit &Counterattack (180pts) 185pts
Heavy Bolter (5)
Tactical Squad II
Same 185pts
Tactical Squad III
Same 185pts
Scout Squad I
Sergeant and 4 Scouts (65pts) 90pts
Heavy Bolter (5)
4xSniper Rifles (20)
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Fast Attack
Assault Squad I
Sergeant and 4 Assault marines (110pts) 110pts
Land Speeder (50pts) 50pts
Heavy Support
Whirlwind (85pts) 85pts
Total: 1000pts
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Tactics:
-All troop choices advance to objectives, generally stay close and unleash bolter-hell when things come after them (Scouts to remove key models, can be infiltrated but not necessarily), and prepared for close combat (my friend plays tricked out world eaters).
-Landspeeder provides mobile fire-support
-Whirlwind launches lots of minefields to protect troops and slow/prevent enemy advance
-Assault squad jets around with Captain to support troops in combat when fighting CC heavy enemy, otherwise disrupt enemy (combine with landspeeder)
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At further points I will add a dev squad or two to bring in some lascannons to take down tanks (the main weakness of the army, but I figure I can count on the mobile fast attack units with str 4 to take down back armour on most vehicles). Also add more fast attack to support troops, alongside more scouts to disrupt enemy while main tactical squads advance to defend objectives.
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Yes this is a super-defensive army, fluff has them founded for just that purpose (even flaw reflects their training to defend at all costs, ideal for slowing/holding off ork/’nid attacks long enough for other forces to intervene).
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My questions are
<!--[if !supportLists]-->1) <!--[endif]-->How would you improve this list?
<!--[if !supportLists]-->2) <!--[endif]-->What armies could tear it apart?
<!--[if !supportLists]-->3) <!--[endif]-->What armies could it tear apart?