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Eldar 1750, rip it up! (DAKKA TOUGHGUY STYLE!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Banelord Titan Princeps of Khorne






I'd fit more assault cannons in if I could...but you work with what you got!  Give me hell boys!

 

Eldar (1750)
 
HQ

Eldrad (210)

6 Warlocks on jetbikes (293)
1x Enhance, 1x Embolden
1x Singing Spear

Avatar (155)


Troops

10 Guardians with Starcannon platform (145)
Warlock with Conceal

10 Guardians with Starcannon platform (145)
Warlock with Conceal

10 Guardians with Starcannon platform (145)
Warlock with Conceal

10 Guardians with Starcannon platform (145)
Warlock with Conceal

Heavy Support

Wraithlord (155)
Eldar Missile Launcher
Brightlance

Wraithlord (155)
Eldar Missile Launcher
Brightlance
 
Falcon Grav Tank (205)
Starcannon
Holo-field, Spirit Stones, Vectored Engines


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Dakka Veteran




Your math is off, the singing spear puts you 3 points over.

Here is what I would do instead and keeps the army alot more competitive. . .

drop one of the warlocks and give the other three destructor.

Drop two of the squads of Guardians and get 2 10 man Dire Avengers with power weapon and shuriken pistol, with blade storm.

Thats a much more balanced force, and I think it will do better against a larger variety of armies.

(P.S. good idea on the avatar/eldrad need to try it out, I usually just use two pathfinder farseers.)

Pathfinder Farseer: 9 Rangers with Pathfinder upgrade, Farseer with Doom and Fortune without runes of witnessing, always cast fortune first just in case you get a perils test, since the ghost helm gives you a 3+ save versus them that fortune allows you to reroll.
   
Made in us
Plastictrees






Salem, MA

the ghost helm gives you a 3+ save versus them that fortune allows you to reroll.


This is a stretch. Fortune allows you to reroll saves, but the ghost helm roll is never described as a save. The rule just says that the ghost helm allows you to ignore perils on a roll of 3+.

I've seen several of the Eldrad/Avatar armies in the last month or so. They have a nice combination of psychic support and countercharge. But if this is for a big tournament, I predict the combo won't be uncommon.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Banelord Titan Princeps of Khorne






Eldrad is pretty much a no brainer for walking eldar, and the Avatar anchors the guardian firebase very well. The plan is to then use the Jetbikes, the Wraithlords and the Falcon to attempt to intercept or walk in front of (block) assault units while the fire base with the avatar keeps pounding stuff with multiple guided starcannons.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in de
Regular Dakkanaut




So you field a Falcon (thats the best TRANSPORT in the game) and a unit of Warlocks on JETBIKES....


I guess you got it.
   
Made in us
Banelord Titan Princeps of Khorne






I do "got it".

What have you got?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
 
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