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![[Post New]](/s/i/i.gif) 2012/04/30 22:51:48
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Tail-spinning Tomb Blade Pilot
All kinds of places at once
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But this is not in the INAT, so I posted it here so they might include it in the next iteration.
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Check out my project, 41.0, which aims to completely rewrite 40k!
Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...
Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex. |
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![[Post New]](/s/i/i.gif) 2012/05/01 21:38:46
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Axis & Allies Player
Texas
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Kitzz wrote:But this is not in the INAT, so I posted it here so they might include it in the next iteration.
It doesn't need to be in the INAT. You can't kill what doesn't exist, and once all the models of the Royal Court are deployed to units, the Royal Court no longer exists.
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![[Post New]](/s/i/i.gif) 2012/05/01 22:03:20
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Longtime Dakkanaut
Indiana
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I have a question about the Inat ruling for wraiths. My interpretation of the rules was that they were never slowed by difficult terrain, that does not mean they did not take the test, it just in effect meant that they rolled a 6 for the test and thus most people wouldn't bother. As such would they not still be slowed in assault for just difficult terrain? I play necrons, so am just curious if I am incorrect or not. As far as I know jump infantry are only punished with dangerous during the movement phase. In the assault phase they are treated like regular infantry for movement and dont have to take dangerous terrain tests.
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![[Post New]](/s/i/i.gif) 2012/05/01 23:04:43
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Devastating Dark Reaper
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jwolf wrote:It doesn't need to be in the INAT.
There are a lot of basic rules questions that are in the INAT, like "how far does a bike assault". Why not add this one?
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![[Post New]](/s/i/i.gif) 2012/05/02 00:39:43
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Powerful Phoenix Lord
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This is already ongoing, but I feel it should definitely be addressed at the next meeting.
Does a unit without the Acts of Faith special rule, benefit from an IC's Act of Faith?
Conflicting rules:
Independent Characters and Acts of Faith (implies that units without the special rule gain no benefit from IC Acts of Faith).
The Passion/Righteous Rage: Both state "The IC and their unit". Note that IC's that have an Act of Faith they can use only have one of these two powers.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/05/14 08:09:38
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Daemonic Dreadnought
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Voltaic Staff is FAQ'd that each hit causes a haywire, and the haywire is in addition to any other damage the S5 causes, but it's not specifically spelled out in the INAT FAQ that the haywire effect does or doesn't take a -1 on the damage chart for the staff being ap-
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This message was edited 1 time. Last update was at 2012/05/14 08:10:19
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/05/17 02:08:59
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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PanOceaniac Hacking Specialist Sergeant
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I have a question for FAQ consideration
Unit A shoots at a transport approx 3" away and does not destroy it.
Unit B shoots at same transport and actually explodes it.
Unit A tries to assault and makes the DT test
Player controlling unit A is told the assault is illegal as only the unit that ACTUALLY destroys the transport can assault.
Player of unit A looks up the rule and finds the Rule book inconclusive.
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/05/17 10:33:17
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Powerful Phoenix Lord
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Rule is not inconclusive. A Unit is only allowed to declare an assault the unit they shot at (if they fired in the preceding Shooting phase). A unit destroys a transport, has special permission to assault a different unit.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/05/19 23:57:31
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Been Around the Block
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PBS "Weaken Resolve" (IG P. 47) has been beat to death, I know. However it is still unclear in the case of "Command-link drones" (Codex: Tau Empire P.47).
The wording throughout GW game books is so inconsistent, that it is almost like they do it to cause controversy.
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![[Post New]](/s/i/i.gif) 2012/06/01 03:08:10
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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[ADMIN]
Decrepit Dakkanaut
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Maj.Lee Scrude wrote:PBS "Weaken Resolve" (IG P. 47) has been beat to death, I know. However it is still unclear in the case of "Command-link drones" (Codex: Tau Empire P.47).
The wording throughout GW game books is so inconsistent, that it is almost like they do it to cause controversy.
We've actually addressed this exact issue in the INAT for quite a while now. The question is on pg 62 of the latest version ( v5.1.1) and is: IG.47D.03.
As Weaken Resolve continually affects the UNIT's Ld value, we believe this means that even if the unit gets its Ld value from another source (i.e. besides the model in the unit with the highest Ld characteristic) then it still means the unit's Ld value is reduced.
Or in simpler terms, Weaken Resolve still affects a unit's Ld value even when they derive this value from a source outside of the unit, as is the case with Command-link drones.
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![[Post New]](/s/i/i.gif) 2012/06/02 01:31:55
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Loyal Necron Lychguard
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Entropic Strike - If a unit with entropic strike gets enough hits to outright wreck a vehicle due to stripping the AV to 0, do they continue to roll penetration and damage rolls?
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/06/12 23:16:03
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Axis & Allies Player
Texas
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Maelstrom808 wrote:Entropic Strike - If a unit with entropic strike gets enough hits to outright wreck a vehicle due to stripping the AV to 0, do they continue to roll penetration and damage rolls?
Wrecked is wrecked, don't beat a dead horse.
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![[Post New]](/s/i/i.gif) 2012/06/12 23:46:05
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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The Hive Mind
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Getting an explodes result could be advantageous...
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/14 13:36:48
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Loyal Necron Lychguard
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jwolf wrote:Maelstrom808 wrote:Entropic Strike - If a unit with entropic strike gets enough hits to outright wreck a vehicle due to stripping the AV to 0, do they continue to roll penetration and damage rolls?
Wrecked is wrecked, don't beat a dead horse. 
You have the possibility of causing wounds to the contents as well as the scarabs themselves if you continue on and get an Explodes! result. Personally I don't care either way as there are almost equal advantages and drawbacks, but I'd like to see a consensus as to how it should be played.
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This message was edited 1 time. Last update was at 2012/06/14 13:37:25
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/06/15 17:32:02
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Axis & Allies Player
Texas
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Maelstrom808 wrote:jwolf wrote:Maelstrom808 wrote:Entropic Strike - If a unit with entropic strike gets enough hits to outright wreck a vehicle due to stripping the AV to 0, do they continue to roll penetration and damage rolls?
Wrecked is wrecked, don't beat a dead horse. 
You have the possibility of causing wounds to the contents as well as the scarabs themselves if you continue on and get an Explodes! result. Personally I don't care either way as there are almost equal advantages and drawbacks, but I'd like to see a consensus as to how it should be played.
Can you shoot more lascannons into a wreck in the hopes of getting a destroyed result? The vehicle is "immediately wrecked" when the armor reaches zero, so you can't continue on trying to catch the fuel on fire. Regardless, we'll discuss it next time the INAT has a call if yakface wants to.
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![[Post New]](/s/i/i.gif) 2012/06/15 18:43:29
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Loyal Necron Lychguard
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Again, not disagreeing with that interpretation, but there is an opposing viewpoint. I appreciate it at least being brought up for consideration.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/02 20:50:10
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Mekboy on Kustom Deth Kopta
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update request for 6th edition
can a tank busta's bomb squig be used to attack a flier
hard to hit- "shots resolved against at a zooming flier can only be resolved as snap shots , templates blasts and large templates cannot hit fliers in zoom mode"
bomb squigg "on a roll of 2+ the bomb squig will run straight into the nearest vehicle withing 18" and detonate, causeing a S8 hit"
i read this to mean a squig is not a shot but it also isn't a template it is a model that just runs into stuff most likely as war gear effect
FAQ on bomb squig " no line of sight is required and they move free of any impedements"
flying seems like an impedement to me, adn a squig is not a shot or template so i think it works
..to simplify ... yes yakface I am asking you if pigs can fly
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2012/07/03 03:05:07
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Pestilent Plague Marine with Blight Grenade
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I think the squig issue is part of a larger issue...
Do non-shooting attacks hit flyers? Template, blast, single shot....
There are ALOT of rules out there that cause damage to units that are not shooting attacks. How do these work with zooming flyers?
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![[Post New]](/s/i/i.gif) 2012/07/06 14:48:58
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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1. Can weapons that do not use BS and do not target a flier---hit the flier (Vibro Cannon, Death Ray, etc.) Auto hit weapons? Tesla Destruction? Mawloc? 2. Does a vehicle that is destroyed disallow the unit from assaulting the next turn? Including Assault Vehicles? 3. How are power weapons going to work? For example, the argument that the aesthetic matters---or? 4. Do Challenge wounds spill over into the unit if it's sufficient to kill the enemy? 5. What is the Strength of the Nemesis Dreadknkight's weapons? Are Doomfists str. 10 with +1 attack now? 6. Initiative Pile In--is it the initiative of the weapon or the actual model? (IE do you pile in at ini 4 with a SM--then he hits with his PF at ini 1)? Similarly, what happens when a model piles in at I4, and ends up in base contact with a Whip Coil/Lash Whip? Does it strike now, or at Init 1? If the latter, does it get a SECOND pile-in move at Init 1, if needed to get into BtB again? 7. Do units that are embarked in Pods (Or other dedicated transports) count against the reserve limit? 8. Do embarked units on a Night Scythe suffer the Str. 10 hits if it's destroyed 9. If a chariot charges a unit and it's impact hits kill the only models in BTB--is the rider denied his attacks? (Provided he is also not I 10) 10. What happens when you hit a flying monstrous creature and he fails his 'Grounded' check? After he is 'grounded', does he still benefit from the hard to hit rule? 11. Can a unit that was embarked on transport that suffered a shaken/stunned result, get out and fire with no ill affect next turn?
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This message was edited 6 times. Last update was at 2012/07/07 15:41:42
Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2012/07/06 15:12:58
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Fixture of Dakka
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AgeOfEgos wrote:1. Can weapons that do not use BS and do not target a flier---hit the flier (Vibro Cannon, Death Ray, etc.) Auto hit weapons?
Tesla Destructor arcing?
6. Initiative Pile In--is is the initiative of the weapon or the actual model? (IE do you pile in at ini 4 with a SM--then he hits with his PF at ini 1)?
Similarly, what happens when a model piles in at I4, and ends up in base contact with a Whip Coil/Lash Whip? Does it strike now, or at Init 1? If the latter, does it get a SECOND pile-in move at Init 1, if needed to get into BtB again?
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2012/07/06 17:21:07
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Janthkin wrote:AgeOfEgos wrote:1. Can weapons that do not use BS and do not target a flier---hit the flier (Vibro Cannon, Death Ray, etc.) Auto hit weapons?
Tesla Destructor arcing?
6. Initiative Pile In--is is the initiative of the weapon or the actual model? (IE do you pile in at ini 4 with a SM--then he hits with his PF at ini 1)?
Similarly, what happens when a model piles in at I4, and ends up in base contact with a Whip Coil/Lash Whip? Does it strike now, or at Init 1? If the latter, does it get a SECOND pile-in move at Init 1, if needed to get into BtB again?
Great questions/points--I've started adding some updates to my original
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2012/07/08 21:08:18
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Towering Hierophant Bio-Titan
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Some random questions for 6th:
1) FNP/EW
Do models with Eternal Warrior and Feel No Pain USR's still benefit from the FNP save when wounded by a weapon that causes Instant Death?
2) Templates + building levels
When using templates weapons on units inside multi-level ruins, the firing model can only target one level above or below itself with the template. For template weapons with an additional range (such as a Hellhound or Tyrannofex Acid Spray), can they use the extra range to move the template vertically, allowing additional levels of the building to be hit?
3) Assaulting into ruins
The rules prevent monstrous creatures from climbing the upper levels of a ruin unless both players agree beforehand. Should they not agree, does this mean that units on the upper levels of ruins can never be assaulted by MC's - even when the MC model is physically tall enough to reach multiple levels of the ruin? e.g. Wraithlords and Trygons can typically reach the first 2-3 storeys of a building.
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![[Post New]](/s/i/i.gif) 2012/07/08 22:45:11
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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The Hive Mind
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Can Impaler Cannons (that do not need LOS to fire) cause wounds to models/units they cannot see?
Since 6th added rules saying you cannot wound what you cannot see.
RAW: No
I believe RAI is that yes, they can.
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This message was edited 1 time. Last update was at 2012/07/08 22:45:48
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/07/08 22:47:02
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Powerful Phoenix Lord
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rigeld2 wrote:Can Impaler Cannons (that do not need LOS to fire) cause wounds to models/units they cannot see?
Since 6th added rules saying you cannot wound what you cannot see.
I think we should change this to: Can weapons that are able to hit units that are entirely out of sight from the firer (i.e. Impaler Cannon, scattered blast markers) wound them?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/08 22:49:06
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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The Hive Mind
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Happyjew wrote:rigeld2 wrote:Can Impaler Cannons (that do not need LOS to fire) cause wounds to models/units they cannot see?
Since 6th added rules saying you cannot wound what you cannot see.
I think we should change this to: Can weapons that are able to hit units that are entirely out of sight from the firer (i.e. Impaler Cannon, scattered blast markers) wound them?
Blast markers have an explicit allowance don't they?
But yeah, make it generic for weapons allowed to fire without LOS so it includes Vibro Cannons (for example).
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/07/08 22:51:44
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Powerful Phoenix Lord
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IIRC only barrage has the allowance. Technically even a flamer can hit a unit completely out of sight. For example if the unit is on the opposite side of a tank and the flamer guy is 1" away from the tank, you would be able to cover as much of the tank as possible and still hit some guys you cannot see.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/08 22:58:04
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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The Hive Mind
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Barrage has the allowance for initial targeting. I thought if a blast marker scatters it was explicitly allowed to wound.
And a template weapon not wounding out of LOS might be correct... RAI anyway. The tank blocking/deflecting enough of the flame that nothing hits the hiding units
So multiple classifications of answers potentially.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/07/10 18:19:46
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Unhealthy Competition With Other Legions
Lost Carcosa
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Possible conflicting rules with codex Space Wolves.
Page 411 of the 6th ed rules lists Wolf Guard as "In ( ch)" universally.
Space Wolves FAQ under the "Amendments" section says in magenta (so new for 6th) the following:
Page 86 - Wolf Guard, Pack Leaders
Add the following sentence to the end of the paragraph
"Furthermore, a Wolf Guard Pack Leader's Unit Type becomes 'Character' in addition to its normal type."
This to me seems to indicate that a Wolf Guard only counts as a "character" when it is broken off into another squad as per the (now amended) Pack Leader rules.
EDIT TO ADD: http://www.dakkadakka.com/dakkaforum/posts/list/461392.page Link to where I started some discussion and further explained my reasoning when hit with various responses.
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This message was edited 1 time. Last update was at 2012/07/10 20:29:13
Standing in the light, I see only darkness. |
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![[Post New]](/s/i/i.gif) 2012/07/12 22:13:17
Subject: Re:40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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[ADMIN]
Decrepit Dakkanaut
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Reminders for me:
• Do focused witchfire powers need to roll to hit? If so, presuming the psyker is a character and rolls a '6' to hit, how does the Precision Shot rule interact with the focused witchfire mechanic regarding allocating the attack to a specific model (assuming the power causes one or more wounds, of course)?
• Do Beam powers need to roll 'to hit'?
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![[Post New]](/s/i/i.gif) 2012/07/25 07:03:14
Subject: 40k FAQ submission thread for the INAT FAQ **w/v5.1.1+Appendix v3.0** (updated 4/12/2012)
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Scuttling Genestealer
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A few more tyranid queries to add as of 6th edition:
Does a Mawloc arriving from Deep-strike via Terror from the deep on a multi tiered ruin, hit all levels? Does it also hit fliers?
If the previous questions answer was yes, can it also 'push' models off the ruin? Possibly causing them to take 'impact' tests from falling off?
Since the battlements of a bastion is not considered impassible terrain, is a Mawloc able to deep strike onto the battlements of a bastion and push the defenders off (possibly causing impact tests from falling)?
How do boneswords interact with feel no pain? Is the "instant death" effect worked out before or after the "feel no pain" save?
Do boneswords / toxin sacs / rending claws work with Hammer of Wrath?
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