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![[Post New]](/s/i/i.gif) 2011/07/29 03:54:18
Subject: Space marine multiplayer info
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Ruthless Interrogator
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Nvs wrote:Adding more gameplay types should be easy. I'm more concerned with the 8v8 system. That is an awfully small game by today's standards. Most of us, at least on the PC, haven't seen such small scale games since our days of quake 1 15years or more ago.
Not really when it comes to consoles, though. 8 vs. 8 is the standard on CoD, which is the most played multiplayer game on consoles. I like this for Space Marine, as I think it will lend itself to quicker, more intense matches, rather than drawn out, sometimes dull, matches like BF.
I have to say, that even though I was planning on getting this game regardless, the last few videos released have really got me super excited. Can't wait for the release. I hope it does well enough to warrant the franchise they have stated they want to create around it.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2011/07/29 11:49:00
Subject: Re:Space marine multiplayer info
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Longtime Dakkanaut
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10 v 10 is the maximum console team size for CoD. 6 v 6 is the standard team deathmatch. Halo has a maximum of 8 v 8 in Big Team Battle, and it gets fairly hectic, so 8 v 8 as standard is welcome.
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![[Post New]](/s/i/i.gif) 2011/07/29 12:44:59
Subject: Space marine multiplayer info
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[DCM]
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Happygrunt wrote:
And I assume Alpahrius will have a similar skin for both loyalist and traitor. In case the Alpha legion feels like paying both sides.
An extremely correct assumption!
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![[Post New]](/s/i/i.gif) 2011/07/29 13:01:26
Subject: Re:Space marine multiplayer info
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Consigned to the Grim Darkness
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iproxtaco wrote:10 v 10 is the maximum console team size for CoD. 6 v 6 is the standard team deathmatch. Halo has a maximum of 8 v 8 in Big Team Battle, and it gets fairly hectic, so 8 v 8 as standard is welcome.
Yeah, they're pretty small games, and it blows. Me? I think 12v12 is a small game. 16v16 is a good sized game, but it could still get larger. 10v10 would work better than 8v8 though, one squad against one squad.
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This message was edited 1 time. Last update was at 2011/07/29 13:02:05
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/07/29 13:02:57
Subject: Space marine multiplayer info
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Longtime Dakkanaut
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warboss wrote:
The Star Wars Battlefront connection is more from the game type (capture command posts as primary goal.. that was the main gametype in the old game) and the general feel overall including the speed characters move, the speed and visual effects of bullets, and the ability to run and roll from the videos. The assault marine jump pack speed/use reminds me of the dark trooper from there too. I played the hell out of that game so its a compliment when I say it about Space Marine.
I still play the hell outta that game. So good.
As to this, I'm super psyched. I have a Game Stop gift card to use up still, so it's convenient that my Space Wolves are there!
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![[Post New]](/s/i/i.gif) 2011/07/29 13:03:40
Subject: Re:Space marine multiplayer info
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Longtime Dakkanaut
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Depends on your platform. As a Console gamer, 10 v10 is huge, 8 v 8 is big, so I like that 8 v 8 is the standard size. They may well double that for a big team mode.
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This message was edited 2 times. Last update was at 2011/07/29 13:04:14
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![[Post New]](/s/i/i.gif) 2011/07/29 13:09:36
Subject: Space marine multiplayer info
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Dakka Veteran
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Right, the horrible controls and movement found in console FPS games is probably the leading cause of the small match sizes.
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![[Post New]](/s/i/i.gif) 2011/07/29 13:11:09
Subject: Re:Space marine multiplayer info
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Consigned to the Grim Darkness
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iproxtaco wrote:Depends on your platform
The main reason consoles are used to tiny game matches (seriously, 8v8 is TINY!) is because they mostly do P2P, which sucks so hard for mid-sized matches like 16v16.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/07/29 13:18:58
Subject: Space marine multiplayer info
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[DCM]
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I'm pretty sure that Sony has demonstrated the ability to do much larger matches, though to be honest, I'm not sure how well that particular game ran or was reviewed/received.
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![[Post New]](/s/i/i.gif) 2011/07/29 13:31:49
Subject: Space marine multiplayer info
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Consigned to the Grim Darkness
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I think it also used dedicated servers, which are a rarity in consoles, but theyr'e thankfully getting more common.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/07/29 13:34:49
Subject: Space marine multiplayer info
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Alluring Sorcerer of Slaanesh
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Never played it, but MAG is supposed to be up to 256 players online.
Seems to be ok according to the reviews just a bit buggy.
This would be pretty cool for Chapter v Chapter battles
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This message was edited 1 time. Last update was at 2011/07/29 13:35:23
No pity, no remorse, no shoes |
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![[Post New]](/s/i/i.gif) 2011/07/29 13:42:27
Subject: Space marine multiplayer info
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Consigned to the Grim Darkness
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MAG has a lot of die-hard fans-- no other FPS game allows for such huge, well-coordinated battles.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/07/29 15:33:15
Subject: Re:Space marine multiplayer info
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The New Miss Macross!
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Melissia wrote:iproxtaco wrote:10 v 10 is the maximum console team size for CoD. 6 v 6 is the standard team deathmatch. Halo has a maximum of 8 v 8 in Big Team Battle, and it gets fairly hectic, so 8 v 8 as standard is welcome.
Yeah, they're pretty small games, and it blows.
Me? I think 12v12 is a small game. 16v16 is a good sized game, but it could still get larger.
10v10 would work better than 8v8 though, one squad against one squad.
Leave it to the woman to chime in that size matters.
I've actually played CoD as 12 v 12 a few months back strangely. I joined an xbox live game and noticed more people running around and brought up the player list... and just my side filled almost the entire page instead of the half that it usually did. I think IW was testing something out as I heard they were trying out larger games with the old software on Kotaku but it wasn't supposed to be Hardcore Team Deathmatch. I think the game size matters depending on the type of game. I don't think I could enjoy Gears of War on too big of a map with more than 6 per side as its a very up close in your face type of game. The same thing seems true for this one also in the sense that most of the action will be close up compared to COD or BF.
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![[Post New]](/s/i/i.gif) 2011/07/29 15:47:09
Subject: Space marine multiplayer info
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Consigned to the Grim Darkness
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TF2 is also relatively short range (hell its melee mechanics are better developed than many 3PS games), and it works best at 16v16. Global Agenda also has large battles, IIRC, and they're excessively fun  It depends on map design and class mobility.
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This message was edited 1 time. Last update was at 2011/07/29 15:47:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/07/29 15:59:42
Subject: Space marine multiplayer info
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Lord of the Fleet
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Melissia wrote:TF2 is also relatively short range (hell its melee mechanics are better developed than many 3PS games), and it works best at 16v16.
Ehh I prefer 12v12 on most maps but on big maps 32 players can be a ton of fun (although competitive is 6v6)
Still cant wait for this game. I hope its moddable
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![[Post New]](/s/i/i.gif) 2011/07/29 16:29:35
Subject: Space marine multiplayer info
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Kelne
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Are the multiplayer skins dependant on preorder location?
E.g If I buy from Steam I get the Blood Ravens skin, if I buy from Amazon I get the Black Legion - is that campaign only or for both Multi and Single?
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![[Post New]](/s/i/i.gif) 2011/07/29 16:33:40
Subject: Space marine multiplayer info
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Skins are just for MP.
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![[Post New]](/s/i/i.gif) 2011/07/29 17:12:59
Subject: Space marine multiplayer info
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Consigned to the Grim Darkness
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kenshin620 wrote:Ehh I prefer 12v12 on most maps but on big maps 32 players can be a ton of fun (although competitive is 6v6)
Yeah, competitive is almost universally stupid like that, and not just for TF2. TF2 is not a game meant or balanced for small server populations.
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This message was edited 1 time. Last update was at 2011/07/29 17:13:09
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/07/29 17:59:04
Subject: Space marine multiplayer info
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Calculating Commissar
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On MAG;
It ran great. The gameplay was *meh* in my opinion (Sold it for black ops, wasn't playing it and wanted zombies), but you CAN do large games on consoles (At least on PS3). The size of the battle was always good, but you never really knew how BIG that game was until the last objective of the 256 games, where everyone fought for a central point with the objectives in it.
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![[Post New]](/s/i/i.gif) 2011/07/30 00:05:18
Subject: Re:Space marine multiplayer info
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Unstoppable Bloodthirster of Khorne
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BrookM wrote:To be more specific, single player campaign in coop and not some tacked on game mode like hordes.
Agreed - they usually tack something like that on and then say "yes our game has co- op". If it has real co- op, I'll buy a second copy for my wife to play alongside me. Automatically Appended Next Post: Warmaster Varan wrote:I don't think they said what the limit of players on pc will be but I'd guess its probably going to be the same as on consoles.
maybe - PC Multiplayer versions of games often support a lot more players than console versions. Automatically Appended Next Post: OverwatchCNC wrote:
It isn't GW putting this out so you shouldn't be worried. THQ hasn't messed up a 40k game yet.
Fire Warrior? Automatically Appended Next Post: Lord Atlas Grimm wrote:This is everything I hoped it would be. I hope they allow halved color schemes though. That way I can play as my Storm Lords!! I literally cannot wait for this game to be released. Gonna kill me some heretic scum!!!!
Storm Lords were one of the presets in that video. If someone hasn't already answered this.
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This message was edited 3 times. Last update was at 2011/07/30 03:10:55
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![[Post New]](/s/i/i.gif) 2011/07/30 05:01:15
Subject: Re:Space marine multiplayer info
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Thunderhawk Pilot Dropping From Orbit
Imperium - Vondolus Prime
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THQ didn't make Fire Warrior....
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All is forgiven if repaid in Traitor's blood. |
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![[Post New]](/s/i/i.gif) 2011/07/30 07:08:58
Subject: Space marine multiplayer info
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Devestating Grey Knight Dreadknight
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Nvs wrote:Right, the horrible controls and movement found in console FPS games is probably the leading cause of the small match sizes.
Aw, someone sounds upset.
8v8 is fine with me, although I wouldn't be against 10v10 or 12v12, anything larger I don't prefer.
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![[Post New]](/s/i/i.gif) 2011/07/30 07:13:35
Subject: Re:Space marine multiplayer info
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Sinewy Scourge
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Goddard wrote:THQ didn't make Fire Warrior....
Awfully nice of whoever did make it to let THQ put their name on it...
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![[Post New]](/s/i/i.gif) 2011/07/30 18:32:35
Subject: Re:Space marine multiplayer info
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Thunderhawk Pilot Dropping From Orbit
Imperium - Vondolus Prime
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Archonate wrote:Goddard wrote:THQ didn't make Fire Warrior....
Awfully nice of whoever did make it to let THQ put their name on it...
I stand corrected. THQ published the game, but they didn't design it, KUJU Entertainment did. THQ/Relic is both designing and publishing Space Marine.
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All is forgiven if repaid in Traitor's blood. |
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![[Post New]](/s/i/i.gif) 2011/07/31 06:28:34
Subject: Re:Space marine multiplayer info
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Sinewy Scourge
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Goddard wrote:Archonate wrote:Goddard wrote:THQ didn't make Fire Warrior....
Awfully nice of whoever did make it to let THQ put their name on it...
I stand corrected. THQ published the game, but they didn't design it, KUJU Entertainment did. THQ/Relic is both designing and publishing Space Marine.
If I'm not mistaken, Kuju no longer exists. Which is just as well. THQ and Relic have been the 40k dream team.
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![[Post New]](/s/i/i.gif) 2011/07/31 18:28:23
Subject: Re:Space marine multiplayer info
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Thunderhawk Pilot Dropping From Orbit
Imperium - Vondolus Prime
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Archonate wrote:Goddard wrote:Archonate wrote:Goddard wrote:THQ didn't make Fire Warrior....
Awfully nice of whoever did make it to let THQ put their name on it... I stand corrected. THQ published the game, but they didn't design it, KUJU Entertainment did. THQ/Relic is both designing and publishing Space Marine.
If I'm not mistaken, Kuju no longer exists. Which is just as well. THQ and Relic have been the 40k dream team. I agree. The only problems I've had with relic are technical issues. Company of Heroes was rife with connectivity problems, and some of thse crept onto the second Dawn of War series, since they were I.E. the same game engine.
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This message was edited 1 time. Last update was at 2011/07/31 18:28:42
All is forgiven if repaid in Traitor's blood. |
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![[Post New]](/s/i/i.gif) 2011/07/31 19:17:47
Subject: Space marine multiplayer info
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Dakka Veteran
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daedalus-templarius wrote:Nvs wrote:Right, the horrible controls and movement found in console FPS games is probably the leading cause of the small match sizes.
Aw, someone sounds upset.
8v8 is fine with me, although I wouldn't be against 10v10 or 12v12, anything larger I don't prefer.
Not upset at all. Just find FPS on anything but a PC to be complete fail. And I'm not talking out of my  as I own a Wii and 360. But there's just no comparing the experience to a basic mouse and keyboard. And when the PC is concerned, 32 players is the norm for max players at release.
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![[Post New]](/s/i/i.gif) 2011/07/31 22:00:07
Subject: Re:Space marine multiplayer info
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Bounding Assault Marine
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![[Post New]](/s/i/i.gif) 2011/07/31 22:48:31
Subject: Space marine multiplayer info
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Calculating Commissar
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I don't understand what I am looking at...
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![[Post New]](/s/i/i.gif) 2011/07/31 23:06:45
Subject: Re:Space marine multiplayer info
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The New Miss Macross!
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Nalyd wrote:http://www.spacemarine.com/forums/topic/2321?page=2 Just saw this. Anyone have any thoughts? Happygrunt wrote:I don't understand what I am looking at... THQ has been quite mum about co- op play and this is some probably preorder card or promotional insert that leaks the info that co- op apparently will be in the game. It looks like it will be DLC that hopefully comes "free" with every new copy of the game via a code. If you buy the game used and want to play co- op, you'll have to pay extra for it as used games won't have an unused code generally.
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This message was edited 1 time. Last update was at 2011/07/31 23:09:57
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