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Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Interesting.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Stubborn Eternal Guard





FITZZ wrote:
Berserksteve wrote:
FITZZ wrote: Mordo and Berserk...slow down a bit guys..
While I'm fine with the introduction of new character types...such as mage's ,I don't want a whole bevey of new spells and elements piling up...

And...what does DR mean?


Sorry, I asked Morto for a bit a help and I was helping him with the Prometheans , I know there is a lot with the Spells, I will try and keep the effects straight forward and simple.

And DR is difficulty Rating, it's how high the mage needs to roll with his Magic die to have the spell work.


It's just that I want any and all "new" elements to blend in the established Blood Moon world...and that includes the combat system that already exist...
As I said, I like the idea of a Mage element being introduced...new spells and such, just do what you can to mesh it with the existing system...and try not to add to many new spells...6 to 8 at most.


Okay, I only planned on the mage picking two areas of magic so the will only end up with 8 spells, I just want a lot of spells so all the mages can be different, no mage can cast all the spells and battle mages aren't able to cast high DR spells. If things end up too wacky with the spells I will try and cut some spells or change the effects.

This message was edited 1 time. Last update was at 2011/09/07 23:21:47


 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Berserksteve wrote:
FITZZ wrote:
Berserksteve wrote:
FITZZ wrote: Mordo and Berserk...slow down a bit guys..
While I'm fine with the introduction of new character types...such as mage's ,I don't want a whole bevey of new spells and elements piling up...

And...what does DR mean?


Sorry, I asked Morto for a bit a help and I was helping him with the Prometheans , I know there is a lot with the Spells, I will try and keep the effects straight forward and simple.

And DR is difficulty Rating, it's how high the mage needs to roll with his Magic die to have the spell work.


It's just that I want any and all "new" elements to blend in the established Blood Moon world...and that includes the combat system that already exist...
As I said, I like the idea of a Mage element being introduced...new spells and such, just do what you can to mesh it with the existing system...and try not to add to many new spells...6 to 8 at most.


Okay, I only planned on the mage picking two areas of magic so the will only end up with 8 spells, I just want a lot of spells so all the mages can be different, no mage can cast all the spells and battle mages aren't able to cast high DR spells. If things end up too wacky with the spells I will try and cut some spells or change the effects.


That's fine...just keep in mind that I'm doing all combats using D6's...so this DR will have to adapt to that.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Stubborn Eternal Guard





FITZZ wrote:
Berserksteve wrote:
FITZZ wrote:
Berserksteve wrote:
FITZZ wrote: Mordo and Berserk...slow down a bit guys..
While I'm fine with the introduction of new character types...such as mage's ,I don't want a whole bevey of new spells and elements piling up...

And...what does DR mean?


Sorry, I asked Morto for a bit a help and I was helping him with the Prometheans , I know there is a lot with the Spells, I will try and keep the effects straight forward and simple.

And DR is difficulty Rating, it's how high the mage needs to roll with his Magic die to have the spell work.


It's just that I want any and all "new" elements to blend in the established Blood Moon world...and that includes the combat system that already exist...
As I said, I like the idea of a Mage element being introduced...new spells and such, just do what you can to mesh it with the existing system...and try not to add to many new spells...6 to 8 at most.


Okay, I only planned on the mage picking two areas of magic so the will only end up with 8 spells, I just want a lot of spells so all the mages can be different, no mage can cast all the spells and battle mages aren't able to cast high DR spells. If things end up too wacky with the spells I will try and cut some spells or change the effects.


That's fine...just keep in mind that I'm doing all combats using D6's...so this DR will have to adapt to that.


Ya, I will have it the each level of mage rolls a number of d6's. Like an Arch Mage can roll 4d6 to try and beat the DR.
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

A standard 'ought to be, say, 5+/Success, while variables apply, like a very stressed man would role 9+/Success, and so forth.

Add 2 or so needed for success, per spell level, and there you have it.

This message was edited 1 time. Last update was at 2011/09/07 23:27:04





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MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Stubborn Eternal Guard





Kasrkai wrote:A standard 'ought to be, say, 5+/Success, while variables apply, like a very stressed man would role 9+/Success, and so forth.

Add 2 or so needed for success, per spell level, and there you have it.


that can work really nicely, we could use it if the multiple d6's idea doesn't fly.
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

I figured that it could be done with two d6s or a single d20. Or a double roll, in which case you might reduce it to one roll for some, and maybe add rolls for better mages etc.




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MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Kasrkai wrote:I figured that it could be done with two d6s or a single d20. Or a double roll, in which case you might reduce it to one roll for some, and maybe add rolls for better mages etc.


As I own absolutely no D20's...D12's or D184's...I keep all dice rolling to a simple D6...as I have a box full of them.
Please folks keep in mind I play exactly 1...game ( 40k)....I lack all the trappings for " more advanced" dice play.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Then a roll of D6s will do just as good, if not better. Better standard of number.

This message was edited 1 time. Last update was at 2011/09/07 23:41:42





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MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Alright, some possibility to the whole 'cells' concept for the hunters. Hunters have certain characteristics in terms of their style of being a hunter; Redeemer, Avenger, Judge, Defender, Martyr, Innocent, Visionary, Wayward, and Hermit.

I think it would be easier to ascribe the above creeds to the cells instead of just creating special rules for cells. The Six Fingered Hand would probably be considered Avengers, Defenders, or Judges because they want to kill the hell out of the supernatural.

Avengers want to take revenge for damage done against humanity, judges mete out punishments according to how bad the monster was, and defenders seek to protect the innocent from evil.

However, they may be considered Wayward because hunters who are wayward tend to be overly-fanatical in dealing with the supernatural and often cause a lot of collateral damage.

Redeemers want to bring the supernatural back into the path of good.

Innocents don't judge supernaturals for what they are.

Martyrs, as their name implies, would sacrifice themselves if it would help the cause.

Visionaries want to find some sort of 'greater meaning' behind why supernaturals exist.

Hermits are socially awkward around other hunters and even the supernatural because their psychic abilities got messed up. Their mind kind of blanks when they're around those two mentioned groups.



But the cool thing is this, these groups are either under Mercy, Zeal, or Vision.

A cell that subscribes to the mercy aspect is more willing to work with the supernatural and try to sway others to the good side of the battle. A cell that follows zeal wants to destroy the supernatural for different reasons, and a visionary is devoted to either understanding or annihilating the supernatural.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Hmm, that's cool. I'd still like to write out a cell for each one however, like the perfect example of that archetype.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Devastating Dark Reaper




Purgatory

I've been reading this and this seams like a good thing you guys have gears turning for i think I may join it.

So I was sitting and it was like W-A-R-G-! Oh yes.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

In the Crooked World, is Oliver still undead and well?

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Mordoskul wrote:Hmm, that's cool. I'd still like to write out a cell for each one however, like the perfect example of that archetype.


I'll see if I can contribute anything. Would be hard to make it for certain virtues/creeds like martyr but it is possible.

Six Fingered Hand: Wayward.

The Six Fingered Hand dates back to the Dark Ages where they sought out the forces of darkness with a tenacity most king's would've wanted from their men-at-arms. However they soon became far too zealous for most to cooperate with and those who did work with them often feared that the Hand would turn around and convict them of aiding the forces of evil. Their brutality and devotion to destroying any and all supernatural forces soon surpassed that of the Spanish Inquisition and were first and foremost in technology devoted solely to the torture and killing of werewolves, mages, and vampires. However, the Six Fingered Hand is still a tool to be used in the war against the Leeches and Lycans, but unlike the other cells which tolerate a surgical precision to their actions the Six Fingered Hand practice blunt, and blatant actions against them that will sometimes endanger the very humans that they are trying to protect.

Purge the Unclean: Members of the Six Fingered Hand do not tolerate any sense of impurity and will destroy it wherever it chooses to manifest itself, even hunters who have been tainted by lycanthropy, vampirism, or are mages.

If a member of the Six Fingered Hand choose to work with a mage or other psychic hunter, they must take a leadership test to determine whether or not they can repress their urge to attack said magik user.

Burn the Witch: Centuries of practicing doctrine involving the destruction of the unholy has left the Six Fingered Hand with no lack of expertise in destroying these fell creatures. Members of the Six Fingered Hand gain an extra attack against non-human enemies and mages. They do however gain no bonuses against humans or other hunters who are non-mages.

Collateral: The Six Fingered Hand has never been known for its subtlety and carries out rapid, and sometimes careless attacks. If there are any innocent humans in the area the hunter will kill D3 humans on the roll of a 1 when the roll to hit is rolled.


The Order of the Red Cross: Defender

The Order of the Red Cross was the first group to splinter from the Six Fingered Hand after the Six Fingered Hand managed to coerce the forces of the Crusaders into massacring hundreds of innocent civilians because they believed them to be practitioners of witchcraft or servants of the dark forces. Jacques de Molay, at that moment the Grand Master of the Knight's Templar, fractured with the group and denied to work with the Six Fingered Hand in any further endeavors and instead created his own order of hunters that named themselves off of the symbol of their founder's knightly order. Afterwards the Six Fingered Hand used their connections with King Philip IV of France to have Jacques and several other high ranking members of the Knight's Templar to be tried and executed after forcing them to sign confessions. The hunters who were attached to the Knights Templar fled to Portugal where they would be free from persecution and vowed to protect the innocent from the underhanded manner of the Six Fingered Hand by destroying the supernatural before the Six Fingered Hand could even hear of their presence.

Animosity Runs Deep: Members of the Order of the Red Cross are vehemently against the Six Fingered Hand due to their dramatic history and even though the Six Fingered Hand has long forgotten about their hatred for the Knight's Templar the Order has not forgotten what has been done to them. The Order of the Red Cross will never work with members of the Six Fingered Hand except in the most dire of circumstances and even then it is questionable.

The Shield against the Wounding Hand: The Order of the Red Cross seeks to prevent the Six Fingered Hand from harming the pure and innocent while destroying the evil of the world. In doing so their doctrine practices forming a buffer between the supernatural and humans so that even if the Six Fingered Hand shows their face they will never be near the innocent and therefor will never be able to harm them. Members of the OotRC will try to push the tide of evil out of the cities they protect while keeping themselves alive. All members of the Order have practiced defensive stances and maneuvers and receive +1 to their toughness in representation of their studies.

Protectors of the People: Members of the Order seek to protect the innocent and fervently fight the forces of evil in order to do so and the death of any innocent is mourned by members of the Order. If innocents are in the area members receive +1 to their Strength, but will suffer -1 to their toughness should a civilian die in the area.

The Thorned Rose: Avengers
The second group to splinter from the Six Fingered Hand was named the Black Rose until the realization that some vampire courts also used the same name, after the embarrassing discovery the name was quickly changed to reflect the nature of their order. They believe that humanity is like a delicate flower that vampires and werewolves have been plucking haphazardly and that they represent the thorns of the rose that bite into greedy hands of the supernatural. The cell seeks to make lycans and vampires pay in blood for the blood and flesh that they have taken wantonly. Originating in the middle of the 18th century the group was founded by Peter the Great after he visited England and heard about the prowess of the hunters there, he then sought to bring his empire up to the standards of the western world. His advances spurred on military advancements, city development, and more importantly gave hunters loyal to him the ability to combat the Opriknikki that had been terrorizing his people for almost a century. Thus sprang The Thorned Rose, devoted to destroying the Opriknikki and their masters who had been bleeding their fellow countrymen for centuries. After hearing of this new branch of hunters many hunters flocked to their cause and saw them as true heroes and a bright red rose growing in the middle of a dead garden filled with detritus and weeds.

Blood for Blood: The Thorned Rose seeks revenge above all else, whether it is personal revenge or just a vow to avenge all of humanity does not matter to them. Whenever an opportunity to seek revenge springs they take it and move quickly to ensure it takes place, as such they gain +1 initiative against vampires and werewolves. There is no benefit against other humans or mages.

Their Daughter is Cruelty: A life of seeking vengeance coupled with anger will lead to cruelty according to an old Russian proverb and The Thorned Rose proves it to be true. They will often make trophies out of their slain foes and present them to the head of their cells to gain favor and taunt vampires and lycans with them. Should a member of The Thorned Rose taunt a vampire or lycan the supernatural suffers -2 initiative while their anger grows, should the supernatural survive it gains +1 to its strength as it attempts to deal a killing blow for the defilement of a member of their kind. NOTE: A MEMBER OF THE THORNED ROSE MUST DECLARE IF THE TROPHY WORKS AGAINST VAMPIRES OR WEREWOLVES AND MAY NOT HAVE A TROPHY FOR BOTH.

Western Methods: There is still a large gap between the techniques and technology used by The Thorned Rose and other Western Cells. As such they are not allowed to use specialized technologies such as UV grenades, Wooden flechette grenades, liquid silver rounds, UV bullets, or wooden bullets. Silver/wooden shotgun rounds are permitted as are solid rounds for rifles and pistols.


Order of Themis: Judge

The Order of Themis dates back to times before the Six Fingered Hand, to a time before hunters formed into large coalitions and factions. They based themselves off of one simple tenet, the belief that justice was for all despite their background. The Code of Hammurabi was too draconian for their taste and sought to make them fairer for every man alive. During their attempts they began to persecute criminals on their own and discovered the existence of vampires during the search for a murderer who had killed an entire family in their own home. A debate broke out amongst the members of the order, would they give the same rights to the supernaturals as they did to their human brethren or would they mete out tougher punishments for the same crimes. Ultimately the debate was solved and the Order of Themis established that they would punish humans, vampires, and lycans with punishments befitting their crimes. Most other hunter cells think that they are crazy for even considering putting a vampire or werewolf on trial, but to the Order of Themis they view it as overcoming any emotional attachment to the war against evil. When asked about their stances on werewolves and vampires most members will answer that no vampire or werewolf is innocent for each one has committed the crime of murder against at least one human and further explain that by remaining impartial they manage to prevent falling into the barbarism and sometimes feral actions displayed in other cells.

A Higher Class: Members of the Order of Themis are philosopher-soldiers in the war against darkness and as such think themselves to be above the base instincts that are behind the fervor of most of the other cells. Any hunter in this cell will often wear better clothing and come from a higher class of society than the hunters that fill the ranks of other cells. This often annoys hunters from other cells who think them to be too tame to actually be doing any good and as such hunters from other cells will often ignore any orders given by members of the Order of Themis.

Justice is Blind: The Order of Themis seeks to punish those who do wrong no matter their race; humans, werewolves, and vampires can all be guilty of various crimes and deserve similar fates. As such they are emotionally detached from the war and gain +1 leadership for any tests against their leadership.





I will try to work on some more, right now I'm really tired.


This message was edited 2 times. Last update was at 2011/09/08 04:40:22


 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

For background it's nice, but are the cells necessary for game-play?

FITZZ, Y U KNOW PUT IN THE BASEMENT?

ULTIMATE ADVERTISING.




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MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

Kasrkai wrote:For background it's nice, but are the cells necessary for game-play?

FITZZ, Y U KNOW PUT IN THE BASEMENT?

ULTIMATE ADVERTISING.

Because everyone in thew basement uses Dakka. D'oi. I think. I've been on there a grand total of 3 times, and It's not something I really enjoy.

This message was edited 1 time. Last update was at 2011/09/08 01:54:05


Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

We have several foreign members.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

Kasrkai wrote:We have several foreign members.

The haul their asses in here!?!??!

Also, FITZZ, will there be bonuses for being in previous Blood Moon(s)?

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Primus




within the cult of the Soul Decievers

I got one to go the basement


 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

I was just joking. It seems to be a last hurrah for great RPs on Dakka.




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MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

ok,i like the basement,but all this advertising is getting annoying. im sorry,but it is.if you want to advertise,put it in your sig and leave it at that.thats what i do with castles,although ive only gotten indeptus to go their.

on topic:

interesting ideas all around. whats the 'fantasy type' for blood moon? reading the original races on the 1st page it seems like its just whatever you can think of.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

^ Missed the part where I was joking.

Anyway, hows the "magic" system doing?




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

@ Mordo...Nope, Oliver is still dead as a doornail.

@ Chowder...Bonuses?...Hmmm.

@ Nachos...Interesting ideas ...will give them more of a look tomorrow.

@ Kasrkai...Figured I'd keep at least one good RP on Dakka..

@ mink...More than welcome, have a look around and see what sort of character interest you.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

what sucks is that the outcasts are the only werewolves that fit what i like. i dont to eat humanz to live.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






lord commissar klimino wrote:what sucks is that the outcasts are the only werewolves that fit what i like. i dont to eat humanz to live.


Trust me, its a lot more fun to do so...shows people you mean business when you're using a femur to floss your teeth...
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

All werewolves eat human flesh. If they don't, they die.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






Chowderhead wrote:All werewolves eat human flesh. If they don't, they die.


Not according to Nrajah stats...but I think its generally accepted that when the frenzy hits, not much can stop it...and pretty much all wolves have human cravings...its just their nature...
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

Chowderhead wrote:All werewolves eat human flesh. If they don't, they die.


Nrajah (pronounced: N-raw-jaw)
WS-8/BS-3/S-7/T-7/W-3/I-6/A-4/SV-3+
COMMON NAMES: Nomads, Rogues, Outcasts
DESCRIPTION: Among the Werewolves, the Nrajah Clan is unique. They stand as the only Clan to refuse Lycaelon as their Alpha, and were subsequently driven to the outskirts of lupine society. Hated and despised by the rest of the Lycanthropes, the Nrajah Clan keeps a low profile, avoiding contact with others of their kind, as well as the Humanii and the Kindred. For the most part, the Nrajah remain hidden from the view of all others, dwelling in long forgotten woods and bogs. The Clan tends to bring in Lycanthropes that are at odds with the rest of the Clans, sheltering them from the wrath of their kin.
TRAITS: Nrajah PCs have all of the traits granted to Werewolf characters, with the following exceptions:
Nrajah characters may not have a base of operations.
Nrajah characters may have two Major NPCs and one Minor NPC
Nrajah characters do not need to devour human flesh to avoid starvation, animal flesh will do.

This message was edited 1 time. Last update was at 2011/09/08 04:08:42


Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

lord commissar klimino wrote:
Chowderhead wrote:All werewolves eat human flesh. If they don't, they die.


Nrajah (pronounced: N-raw-jaw)
WS-8/BS-3/S-7/T-7/W-3/I-6/A-4/SV-3+
COMMON NAMES: Nomads, Rogues, Outcasts
DESCRIPTION: Among the Werewolves, the Nrajah Clan is unique. They stand as the only Clan to refuse Lycaelon as their Alpha, and were subsequently driven to the outskirts of lupine society. Hated and despised by the rest of the Lycanthropes, the Nrajah Clan keeps a low profile, avoiding contact with others of their kind, as well as the Humanii and the Kindred. For the most part, the Nrajah remain hidden from the view of all others, dwelling in long forgotten woods and bogs. The Clan tends to bring in Lycanthropes that are at odds with the rest of the Clans, sheltering them from the wrath of their kin.
TRAITS: Nrajah PCs have all of the traits granted to Werewolf characters, with the following exceptions:
Nrajah characters may not have a base of operations.
Nrajah characters may have two Major NPCs and one Minor NPC
Nrajah characters do not need to devour human flesh to avoid starvation, animal flesh will do.


Huh. I did not know that.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

im an utter newb here and even i saw that.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
 
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