I'm going to say that my favorite edition was 3.5 and here's why: When 3rd came out and started to get played heavily, the game evolved. Andy Chambers published the Chapter Approved articles in the monthly White Dwarf and eventually spawned the Chapter Approved books. Now, I'll admit that those were all a P.I.T.A. to hang on to and keep track of to a point where the game played only slightly resembled what was written in the 3rd edition rulebook. Regardless, what 3rd edition had evolved into was a very smooth game with EVERY codex released for every army and in some cases updated. The Battle for Armegeddon campaign and Eye of Terror campaigns were both awesome to play in and take part of. Even more so, the 3rd edition of the game was actually cheaper to get into and play than 2nd edition was. To play 2nd edition, you needed to buy the starter set for the rules which ran about $75, plus the Dark Millenium box set with psyker rules, wargear cards, psyker cards that ran about $40, plus your codex at $25. When 3rd edition came out, the codex books were only $15 and everything else was in the rulebook that you could buy separately for the first time without getting the starter set.... (Can you imagine that? GW actually making the hobby MORE affordable to get into and play?)
After 3.5, I have to say that I enjoyed 5th edition an awful lot. 5th edition really only had one big problem... Wound Allocation. Otherwise, it was a pretty balanced system. Don't get me wrong, 6th edition isn't bad. However I think that flyers, fortifications, forge world and allies don't really belong in the standard 40k game, but look great in Apocalypse. (Just my .02)
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