Project Update #54: The new update is coming tomorrow!
Posted by Cliffhanger Productions ♥ Like
Hoi Chummers,
With August gone and September already among us, it’s time for a new update for Shadowrun Online. We’re proud to announce that the new version will be out tomorrow, September 3rd. The servers will go down at 10am CEST and should be up again with the new version half an hour later.
What can you expect from the next update? Here are the patch notes:
New features:
Rent-a-hench: Choose your henchman for the next mission from a list of other player-generated characters
New Metatype: Elves have been added as playable characters into the Character Creation
New Missions: Three new runs round out our prequel campaign about the missing girl Alisi
New Outfit: The Tribal Shaman outfit has been added to the Character Customization
In-Mission-Chat: When playing Coop or
PvP, players now switch to a dedicated chat-channel, allowing easier in-mission communication.
Character name as nick name: The name of your character is now used as your name in the chat
Action Counter: A new indicator shows you how many actions each character has left in this turn.
Know who you run with: The name of the character you're playing with is now shown in Coop missions.
Know what your partner does: Floating texts above a character now show which skill is used, allowing you to see what your Coop-Partner is doing.
What comes next? The name of the next mission is now shown in the main menu.
Quick switch: The animation for switching weapons doesn't delay the gameplay anymore.
Longer Names: The number of allowed characters for the player name has been increased to 18 up from 12
3D-Sound: Sound effects are now played on the corresponding speaker, depending on the camera position.
Improved Effects: Visual weapon effects have been reworked:
new Shield effect
Machete's "Stimulants" now increases character animation speed
new Mana Bolt and Spark effects
new bullet streaks for Rifle, Pistols, Shotgut
blood splatter now look more voluminous
Updated info screens: Credits, Options and Help screen have been reworked.
Fixes
Fixed a lot of clipping issues in character customization
If matchmaking gets aborted by a matched opponent an appropriate error message is shown.
Options menu can now be opened and closed using the ESC key
Credits have been updated
It's not possible anymore to press any hidden buttons while the news screen is shown.
Players don't see the opponent’s chance to hit display during
PvP- and Coop-matches anymore.
Fixed an issue that made the UI of the mission visible in the debriefing
A new update of course also means we will hold a new LIVE Q&A with the
Devs! We’d like to invite you to sit down with us, discuss the new update, hear what we are working on and bombard us with your questions!
The 6th Q&A Session will be held on September 8th at 9:01pm CEST / 12:01pm PST on Google Hangouts here.
Since it’s been a while since our last update, we have also posted several
Dev-Diaries on Shadowrun.com in the meantime. Here’s what you have missed:
#7: Thank you!
You might have heard some developers say you shouldn’t get too close to your prospective players while you’re working on a game as this might taint your vision. Others will tell you that working with your community provides a very unique experience and opportunity. As always the truth might be somewhere in-between, but ever since we started this journey to make Shadowrun Online, we were leaning towards the latter side. The last weeks proved to us that this was the right choice. Case in point? Your Graffiti. (Read more)
#8: Making a Pair of Pants
It seems many of you have already taken a liking to find a cool, crazy or even gender-bending outfit, so it’s only fitting that in today’s
dev-diary Stefan, who worked (and still works) on the various pieces of clothing, talks about what it takes to make a pair of pants. (Read more)
#9: Convention Season
It’s that time of the year again, Chummers: As summer starts to draw to a close (at least in some countries, Austria alas included), everywhere conventions try to attract the big crowds. And we Cliffhanger People are right among them at two special events. (Read more)
#10: Convention Season (Part 2)
Hoi Chummers! Those of you who follow us on Twitter, Facebook and/or Google+ may have heard a lot about our ventures to Cologne, Indianapolis and Boston this week. But those who haven’t – or can’t get enough – here’s our follow up to last week’s diary and our tales of convention season. (Read more)
#11: Some Nostalgia
In this week’s
Dev-Diary our lead programmer Tom Kment looks back at what Shadowrun Online looked like waaaaaay back – and he’s even got us some pictures so everyone can see how far we’ve come since we started on this journey! (Read more)
We’d also like to take this opportunity to thank everyone who came to visit us at gamescom and
Gen Con – it was nice meeting so many of our Backers in person!
See you in the game soon, Chummers!