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Made in au
Water-Caste Negotiator





australia

I won't, i'll just balance the skills so that each survivor is at least decent at 7 skills

   
Made in gb
Rough Rider with Boomstick





England

Suppose. God we're on page 6!

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

Okay, I need some sleep, be back in 3 hours.

Skill gaps are:
WS : 1
WS : 3/4/5
BS : 3/4/5
I : 2/3
I : 3/4/5
WS/BS : 2
S/WS : 2
S/BS : 2
I/S : 2
I/BS : 2


All dual stat skills cost 2 feats, the point is to create something that would be influenced by both
I is used to check agility
the number is how many feats it costs

This message was edited 2 times. Last update was at 2013/08/23 22:45:21


   
Made in gb
Rough Rider with Boomstick





England

I think if we want our guys performing kickass actions straight from a movie, toughening up isn't one. Too many feats is clunky and slow, 7 is more than enough.
I think the next things we should look at are reviving downed players and the rules with barriers.
"Down but not out" would be 'even if a survivor is overwhelmed by the zombies, he is able to cling to life for a few more moments, allowing the chance for a rescue. If a player loses their final wound, do not remove them as a casualty. Instead, replace them with a suitably modelled 'injured' version, or simply lie them down. "Downed" survivors can move D6" per turn and are able to fire a pistol weapon if they have one. If the other survivors cannot revive them (see "reviving") within 3 turns, then remove the model as a casualty. Dead survivors respawn at the start of a new round, meaning the zombies have to down all the survivors in a single wave to win'

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

I disagree strongly with respawning, but it may work, maybe we keep no respawns for hardcore?

25 works because it would be 7 for each stat, meaning even tau will be decent at something if they allocate stuff right

OK, I'm going to bed now, back in 2hrs & 45 mins

This message was edited 2 times. Last update was at 2013/08/23 19:13:16


   
Made in gb
Rough Rider with Boomstick





England

Yeah, because if 1 veteran and 3 news play, the vet will be on his own within 10 waves and screwed

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

Catching up on this thread has been magnificent.
this is freakin awesome.

Blood Ravens 2nd Company (C:SM)
 
   
Made in gb
Rough Rider with Boomstick





England

Thanks a lot, our group on here have been putting in a ton of effort and its nice to know its appreciated!
Do you have any suggestions for things such as barriers, revives, anything at all?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Oh right, catching up the 2 rules i intended for the humans:

down but not out was if a human lost both wounds he would be incapacitated and another human could revive him (if in contact) with a ld test, then they would d3 consolidate if revived. if not revived the downed player dies. (similar to cod.)

evasive was to take an initiative test to get out of close combat with zombies (d3 consolidate)

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Ah makes sense. Evasive works for me I have to say. I put up a more cod like version of DBNO where the characters can move, I was gonna ask about reviving actually, Ld is fine by me. Any ideas about barricades?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

um maybe we can grant special rules or maneuvers for characters with certain traits?

ie: if someone took the perk juggernaut they could do that kick ass ability sometime in the game

also im getting the knack for rule writing so i may do some unfinished sections, i am really surpirsed at our progress though.




About barricades: my brother and i worked out that barriers had
An armor rating of 7 so a strength 3 zombie could penetrate the armor (only taking out 1 hull point with no roll on the damage table) and there would be something like 4 hull points so the zombies could have trouble getting in but in numbers just blow over the thing.



on the GW discussions earlier:

here is a quip on their submission policy, out of context but heres the link: http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=§ion=community&pIndex=14&aId=4500001&start=15&multiPageMode=true

..."Who owns the ideas that I submit to you?

For legal reasons we will only accept your submission if you agree to assign all intellectual property rights in it to us. This means that by making a submission you automatically give Games Workshop ownership and exclusive rights to use your submission for any purpose. It is important that you are comfortable with this before making a submission to us. Please do not make a submission if you do not agree to this."...

so if we hand this over to gw it wont be "ours" anymore.

This message was edited 3 times. Last update was at 2013/08/23 20:54:29


The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Ah, well in our test game we gave them 3HP and the zombies could strip a barrier of a HP on a 5+. Sometimes it was a quick strip away, sometimes they were there half a wave waiting.
I'm not sure about the manoeuvre things, we have those feats that me and la'Dun'X worked out for badass manoeuvres. Thanks for the feedback, hope to see your contributions soon


Automatically Appended Next Post:
And good point on the GW thing, we'll leave it out and maybe look for an independent to sell it to?

This message was edited 1 time. Last update was at 2013/08/23 20:55:59


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Fantastic, too bad we could not work on this in person, Your in the UK, La'dunx is in Australia, and I'm in the US! We are a little too far apart for that.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Yeah the time differences aren't helping I have to say, I mean last night you and dunx were busy, me and him today, you and me tonight. Then again, shows the effectiveness of dakka in uniting like-minded gamers. I have my best friend working alongside me as a tester, but he isn't on here unfortunately. Oh well, on with the zombies!
So, revives etc is done, barriers I think are 5pts for fix, they repair on a 3 or 4+. We have the cinematics are in place, the mystery box/boxes are half there so we need to nail that down because dunx suggested a simple 2D6. We also need to decide on the wall weapons

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Ok 2d would be fine: more randomness than a d3 and a d6, but that system uses less weapons, I personally don't really care for the change, but actually it should speed the game. wall weapons should probably increase in specialty when further in the game, but Mystery boxes should only be allowed weapons not on the walls.


Automatically Appended Next Post:
so say in the first area you can get a shot got but later you can get a flamer or plasma gun so to speak.

This message was edited 1 time. Last update was at 2013/08/23 21:17:11


The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

I was gonna say 1 or 2 wall weapons per area. I think;
Bolter, shotgun, sniper, plasma, grenade launcher, maybe melta. Nothing heavy.
For the box your list works fine when I tried it. If it was a 2D6 list I'd say
2 plasma cannon
3 stalker bolter
4 wonder weapon (we created a wunderwaffe DG2 type earlier)
5 Flamer
6 twin bolt pistols (counts as either 2 shots or TL)
7 heavy stubber
8 multi laser
9 HB
10 HF
11 wonder weapon (thundergun as an OP flamer or a blastaway like the feat dunz came up with)
12 Assault cannon/Death Machine (same stat)

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Ok thats good enough, no melee weapons but melee with zombies is seldom a good idea anyways.
also currently editing th updated rb, whats the stat line for humans we made?

This message was edited 1 time. Last update was at 2013/08/23 22:05:39


The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

It was WS4 BS4 S4 T3 W2 I3 A3 Ld9 I think, Sv4+. I think getting a power maul or chain axe from the wall (like galvaknuckles in CoD BO2) for a HIGH fee would work if someone really wants to try melee weapons out.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

'Allo chaps, I'm back.
drop the human stat line just use basic troop with 2 +1's
hmm killstreaks in zombies interesting...

   
Made in gb
Rough Rider with Boomstick





England

G'day, or should I say g'night it's half 11 here. Kill streaks... Not keen IMHO but hey, if you try it maybe, but they need to be high as the body count will stack. Fast.
We agree on 2 wounds otherwise its too easy to down. Then Ld should be upped due to the bravery in facing a zombie apocalypse. So the actual good stats are BS and attacks. BS4 with 2 attacks is about fair. But .dont allow SM or MEQ to play, otherwise the other races become defunct, use a default statline is easier tbh especially early on

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

which is why we should present each race as having strengths and weaknesses, except for tau and SM and MEQ, tau will be hard mode and SM would be easy mode

also if I can stay up 'til 3:12 then so can you

This message was edited 1 time. Last update was at 2013/08/23 22:29:14


   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

hah, good to have you here, im just sprucing up your version of the rulebook, and i have to say you really did put a lot of time and detail into it. Nice!

I plan on doing some tweaks to organization like having the profiles and options for races at the end just like in a standard codex, plus it will be easier to add tau and space marine profiles since they'd be at the end.

This message was edited 1 time. Last update was at 2013/08/23 22:36:44


The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Orks too, I mean they're T4 and WS4, 2A basic . Sure they can't shoot but they would mulch the hordes in melee. I agree with the hard mode being pansy tau, and MEQ in sissy, er I mean easy mode. But a guardsman stateliness is a solid base for it, nothing's OP eg eldar agility, DE same, Nids would be the zombies, orks I mentioned, sisters have PA, crons T4 Bs4, etc

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

tau can actually be mildly competitive if you put the 1st upgrade in BS and the 2nd in S

Demolisher: +1 attacks & add second dice to armour penetration against barricades

give basic zombies that to make them break through

This message was edited 1 time. Last update was at 2013/08/23 22:40:59


   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

since their toughness and initiative is low they would still be eaten up in close combat, but thats balance for you.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Agreed, you try it with tau I'll keep it in the guard, see how it goes. Like the zombie boost, maybe for 20pts

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

try standard, I'm not sure if zombies can get through barricades at all at the moment

   
Made in gb
Rough Rider with Boomstick





England

Under mercs rules they glance on 4s and it has 4HP, with me it was 5+ 3HP. Sometimes it was fast, others slooow

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

My long post previous on this page has some stuff on barriers you can give that a try if you'd like.

The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

Cool, looks like we have our first zombie upgrade, have we dealt with repairing barricades yet?

   
 
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