StarTrotter wrote:
Sour Note wrote:Im just glad well be able to still play with old rule books. Rumor has it there will be a pdf out with the new rules for those who dont want to buy the new book, which should be valid for 2-3 years.
Automatically Appended Next Post:
Arrias117 wrote:
You've missed the point of an invuln save. The problem isn't the invuln save, it is it's prevalence and severity in current meta.
I think, outside of obvious removal of battle bros, invulnerable saves should be unmodifiable (no + or -, no re-rolls) outside of maybe the daemon warp storm's +/- effect.
Whats the point of god mode characters in a strategy game? Thats like pay to play games and D weapons although cool, i feel are over powered and shouldnt be a part of >2k pts games. Even in the fluff those war engines arent mobilized for small skirmishes.
Yeah battle brothers is a little odd. But i disagree with getting rid of it. Because
IG and
SM can and have worked together like that against the enemies of the imperium. And eldar and
DE can cone together against mutual threats. Yeah tyranids got the short end of the stick on the allies matrix but hey its a logical explanation. Maybe they could get a little more survivability?
This is just my opinions.
Get outa' here Blackjack! (If you don't get this apologies, your paint scheme is far too similar for its own good with something else)
I'll agree god mode characters are stupid but, in a game that point costs, I'd be fine if balanced. I wouldn't really want to see invuln ignoring attacks but re-rolls are right down my taste, then again, I prefer BlaxicanX's interpretation of invulns being something rare and largely restricted to a small few (and not having a way to get heralds to be re-rolling 2++ saves).
As per allies, honestly I'd rather see them go. I will still ally but that's more because my group is more casual with a preference for narrative games. BB would be fine, in my opinion, if you couldn't place units within one another. Kind of like how
CSM and Daemons work. You can't mix them but they can buff each other. I'd like to see that in general. The only exception I can think of is maybe Inquisitors getting to walk into any unit that is BB and possibly a special rule for the fireblade guy to possibly lead a squad of guardsman. Still, I'd rather it be yanked out with a caveat of recommending it for some narrative games.
Automatically Appended Next Post:
Kain wrote:pax_imperialis wrote:Assault from deep strike would flat out fix
csm for me. So many units in that book would have a point if they could assault straight away.
More importantly my Trygons, Jump infantry/
MCs, Mawlocs, and Raveners will now violate gunlines with gusto. As will my genestealers.
Imagine it Kain. Just imagine a game where daemons and nids make peace? The Imperial guard stand there peacefully and see a small horde of tyranids charging forth. They man their arms firing ammo into the horde. Suddenly, there are shreaks, screams, and putrid sounds as Trygons and Mawlocs rip out of the ground, Ravenors, genestealers, and
MCs tear through even more. When they finally felt safe, the fabric of reality breaks as monsterous creatures charge every foe, bloodthirsters, bloodletters, and more crash into units and promptly tear them apart. (seriously everything can
DS in CD. That'd be nasty)