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Made in fr
Locked in the Tower of Amareo





 Janthkin wrote:
In case you missed seeing it posted yesterday, here's the entire Tyranid FAQ v1.0.
Q: When using the Reclaim Biomass Stratagem, can the Stratagem
effect be used on the unit that was just destroyed?
A: No.


Heh. 1st time I see that reaction for short faq. Usually faq's cause complains about gws proofreading and rulewriting due to day1 faq needed.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka






San Jose, CA

tneva82 wrote:
Heh. 1st time I see that reaction for short faq. Usually faq's cause complains about gws proofreading and rulewriting due to day1 faq needed.
There are a lot of questions raised by this codex, and quite a few apparently inadvertent rules interactions. But the answer we get is to one about very specific stratagem scenario.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Regular Dakkanaut




I been wondering on how to make the detachment viable.

What is the minimum number of harvester to make it work?

I was looking at the psycophage. I can see wone to help with save but not sure if two are worth it.

Mid-size bugs seem to profit from this detachment a lot.

How much survivability is really offered buy this detachment. A Norn being healed seem like a good fit as well.

One of the best detachment for the swarmlord. His extra cp help keep the haruspex alive plus with tyrant guard he is a threat.

Thoughts?
   
Made in nl
Devious Space Marine dedicated to Tzeentch





The Hague (NL)

I hope this isn't considered a necro post, but how did the latest point changes affect the Tyranids?

Seeing a massive price decrease for the Tyrannofex. Was already considering getting two more, but now I am pretty sure I will.

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

Not a lot aside of making some units more viable and others less of an auto take.
   
Made in nl
Longtime Dakkanaut






I'am looking for a cool unending swarm army setup, and I was thinking about adding a tyrannocyte. Is it possible to drop a tyrannocyte with 20 gargoyles and make them shoot and move first turn? It could be difficult for the enemy to shoot at this unit without ending up in close combat (insurmountable odds) I believe this is also possible with rapid ingress and drop them in the enemies first turn.
   
 
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