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Made in us
Member of a Lodge? I Can't Say





Philadelphia PA

 nels1031 wrote:
 ScarletRose wrote:
 nels1031 wrote:
 ScarletRose wrote:
Almost done with my first Rogue Trader playthrough, Iconoclast route with no DLC. I just need to fight the last battles on the last planet.

I'm definitely going to pick up the DLC and do a second playthrough. Probably go heretic and see what difference that makes.


Nice! Let me know what you think of the Iconoclast ending epilogue "montages". I was Iconoclast in my first complete playthrough and those montages made me think I made some things so much worse in the Expanse. Not at all what I intended, but that's 40K for you. It was also early in the games life, so it might've been giving me the wrong info at the end.

I have been meaning to do another playthrough with the latest DLC, but it hasn't been in the cards.


Wrapped up the last of it tonight and I liked it, but (major spoilers ahead)
Spoiler:
I was honestly a little confused by the end slides - so the Imperium comes to crush our little sector because the rogue trader gave people basic rights, but I also maxed Navy loyalty so the Imperium loses the space battle because so many captains sided with me. So did things get wrecked or not?

The ultimate fate of the expanse seems kind of ambiguous with how it's written. Like there's the threat that it'll eventually be crushed but so many of the slides are like "because of the newfound freedoms these planets prospered for many years".

I had been spoiled on it previously, but I was also unhappy with Pasqual killing Yrliet. I tried to really play towards my RT's mechanicus origins by being friendly with any AdMech, but that just seemed like a dick move on his part.

The rest of the companions were pretty satisfying, I liked that Idira seemed to enjoy her life even if it was brief because of her uncontrolled psyker-ness. I liked that Argenta got a fitting end in battle. I romanced Jae so that turned out great, even if she eventually gets assassinated at least she had a good life with her loving partner. Abalard got to retire, and we even got a good send off for the crew NPCs like the voxmaster.

Overall I'm pretty happy with how things ended up.


Ya, the confusion and mixed signals on some of the ending slides really annoyed me. I guess it wasn't an early game bug and just a feature.


I think they wrote themselves into a tough spot. I get wanting a third option for dialog so you're not stuck with cartoonish villiany or boring status quo, but you can't give a 40k game a happily ever after ending.

Despite that the last few fights left me psyched for more. I'll probably start a heretic playthrough this weekend.
   
 
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