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Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Should also say that the LoV apparently has "a host of abilities for improving the Marines they lead into battle" so there may be more to him than this aura. Certainly hope so

The Circle of Iniquity
The Fourth Seal
 
   
Made in is
Angered Reaver Arena Champion





I hope he has much more. So far nothing screams at me as really useful.

Will be picking one up though, just to paint and add to the ever growing forces of Mortarion.
   
Made in gb
Regular Dakkanaut




I suppose if you combine that aura with some strat making bolters be plague weapons then it could be useful.

I am assuming that only PMs, Terminators and maybe possessed will be core. Maybe poxwalkers. If so that is literally only 3 units it can be used on, none of which have a lot of ranged plague weapons.

Deepstriking in with Deathshroud and their flamers going off could do a bit of damage, but that's a lot of points


Automatically Appended Next Post:
Forgot Helbrutes, but again no plague weapons on them. We could be surprised and find out that the daemon engines are core?

This message was edited 1 time. Last update was at 2021/01/14 13:33:49


 
   
Made in de
Contagious Dreadnought of Nurgle





PoorGravitasHandling wrote:
So the vehicle buff character isn't. That solves the mystery of how a 5" move character would support vehicles.

Also a kick in the nuts that the ol putrifier/bombardment combo is gone and replaced with a bad orbital strike?


A little strange since we already had a kind of orbital strike - the nurgle's rot stratagem, which spread mortal wounds around a character model.

I'm hoping the Biologus gets something more interesting now, without using the stratagem his use was very limited.

This message was edited 1 time. Last update was at 2021/01/14 13:38:17


 
   
Made in us
Longtime Dakkanaut





I’m guessing some of our vehicles must core or have some options. Maybe FBD? This honestly makes no sense otherwise. I can’t see PBC getting core. The only plague weapons we have on infantry is blight launchers and plague flame thrower weapon. This does not really do much for that, especially at 120pts.

The damage buff is so small it will never be worth it. This is the same exact trait as the Space Marine Storm of Fire which works on ALL ranged weapons not just plague. I wonder if someone or some trait can make all core units ranged weapons plague weapons.

The new strategem is the same as the space marine codex orbital bombardment, but has the extra mortal wound damage and reduced cost if you take this guy. It also looks like you an use it more than once per game.

This message was edited 3 times. Last update was at 2021/01/14 14:24:50


 
   
Made in gb
Virulent Space Marine dedicated to Nurgle





Thanet, Kent

I can see that Aura being helpful if all our boltguns become plague weapons... Otherwise that rule would be somewhat underwhelming.

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends." Mithrandir

"You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone else, and we are all a part of the same compost pile." Tyler Durdun 
   
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Angered Reaver Arena Champion





 deathstreak2000 wrote:
I can see that Aura being helpful if all our boltguns become plague weapons... Otherwise that rule would be somewhat underwhelming.


What if Death Guard gets a bolter rule where all bolters are treated as plague weapons? A doctrine like ability. Could very well be and would actually make sense when taken with this HQ character. Currently standard bolters are pretty meh in the grand scheme of things, but making them plague weapons and buffable with this character could make bolters a bit of a more threat than usual.

This message was edited 1 time. Last update was at 2021/01/14 14:10:07


 
   
Made in gb
Jovial Plaguebearer of Nurgle






On the face of it, very underwhelming LoV article. Will still be picking one up but was really hoping he'd be for supporting my backfield PBC... which is looking unlikely now.

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Made in us
Quick-fingered Warlord Moderatus




My point is just yes, have different fluff reasons for the things. However when they do the same thing, just say it and have all the fluff you want for why it happens that way. Like when i started things that came down anywhere on the board and scattered was just deep strike, didn't matter why they did it, came from underground, teleported, fell from the sky, fell off an apple cart, etc. It was just deep strike and if I said " Hey these units are deep striking later " They all instantly knew what was happening with them, how they did it didn't matter outside of a fluff talk of why they could do that.


Surprised no one has pointed this out yet, but there's a very good reason they have different names now. It has almost nothing at all to do w/the fluff. In past editions, you would get a USR shared by, say 9 units. Then, at some point we would all realize that said rule made "unit X" OP. So GW would nerf the USR. But the nerf hit all 9 units. So now you have the OP unit properly toned down, 6 units that are now not as good as they were (for no good reason), and 2 units that were unintentionally made unplayable because of how bad the change made them. The idea with the new system was that GW could alter the specific "version" of the rule that was causing problems, without touching any other units. Brilliant on paper, but I don't think they actually ever made use of it in that manner in any meaningful way since they implemented it.

On the face of it, very underwhelming LoV article. Will still be picking one up but was really hoping he'd be for supporting my backfield PBC... which is looking unlikely now.


Wasn't a fan of the look of the model from the start, but on top of that, he doesn't seem all that great? I realize there's probably a lot more to him than the article suggests, but he's kind of underwhelming considering it's only the second DG codex ever, and the first in what? 4 years I think? Meh ....

This message was edited 2 times. Last update was at 2021/01/14 14:41:47


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
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 H.B.M.C. wrote:
GW went "bespoke" happy when AoS came around, and this infected 8th, to the point where we have repetitive special rules (sometimes duplicated on the same datasheet), and pages and pages of waste space explaining the same thing over and over again.

A system of USRs would alleviate this considerably, and cut down on the amount of time GW has to waste copying things over and over again. Moreover, the less instances there are of a rule, the less chance there is of making a mistake and it cuts down on the amount of time require to correct errors.

Combined with the Keyword system, you could make things very easy. Even something as simple as Aura (X). What is that? You look up the USR for 'Aura', and you see that Auras affect units with the "Core" keyword within a distance in inches indicated by the number in parentheses. You wouldn't need to constantly restate that.



And then you could probably cut down immensely on FAQ space too.

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That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Slayer-Fan123 wrote:
That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?


That is what I was tracking. Maybe some are core like MBH and FBD which are out dreadnaught equivalents.
   
Made in us
Decrepit Dakkanaut




broxus wrote:
Slayer-Fan123 wrote:
That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?


That is what I was tracking. Maybe some are core like MBH and FBD which are out dreadnaught equivalents.

But that still isn't just about Daemon Engines. If this guy really just buffs Plague Weapons (and honestly not by a lot), he's kinda pointless. There's just not enough saturation of Plague Weapon attacks at range that would make me consider him.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Sneaky Kommando






Slayer-Fan123 wrote:
broxus wrote:
Slayer-Fan123 wrote:
That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?


That is what I was tracking. Maybe some are core like MBH and FBD which are out dreadnaught equivalents.

But that still isn't just about Daemon Engines. If this guy really just buffs Plague Weapons (and honestly not by a lot), he's kinda pointless. There's just not enough saturation of Plague Weapon attacks at range that would make me consider him.


My usual opponent is planning on sticking him in a rhino with a bunch of melee marines with a flail. Makes the plague knives more of a threat at least.

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Made in gb
Crazed Spirit of the Defiler





Yep very underwhelming rules for the LOV at this stage.

I do think the blight bombardment is a really useful stratagem though, it is such a great tool for breaking up castles, disrupting your opponents plans or area denial. In the right situation it could be game winning and even dropping it in your first command phase could completely swing the game in your favour!

I liked it when i read it in the marine codex although it's pricey. I wouldn't take the LOV purely on the off-chance he could save me a CP for it though

   
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 DrGiggles wrote:
Slayer-Fan123 wrote:
broxus wrote:
Slayer-Fan123 wrote:
That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?


That is what I was tracking. Maybe some are core like MBH and FBD which are out dreadnaught equivalents.

But that still isn't just about Daemon Engines. If this guy really just buffs Plague Weapons (and honestly not by a lot), he's kinda pointless. There's just not enough saturation of Plague Weapon attacks at range that would make me consider him.


My usual opponent is planning on sticking him in a rhino with a bunch of melee marines with a flail. Makes the plague knives more of a threat at least.
He's a terminator though, pretty sure he's barred from rhino Uber rides.


Automatically Appended Next Post:
Abaddon303 wrote:
Yep very underwhelming rules for the LOV at this stage.

I do think the blight bombardment is a really useful stratagem though, it is such a great tool for breaking up castles, disrupting your opponents plans or area denial. In the right situation it could be game winning and even dropping it in your first command phase could completely swing the game in your favour!

I liked it when i read it in the marine codex although it's pricey. I wouldn't take the LOV purely on the off-chance he could save me a CP for it though


Blight Bombardment is just a copy paste strat from marines isn't it? Would have been nice if they actually leaned on the blight side and made it effect an army differently, like maybe permanently rad saturating an objective or something.

This message was edited 1 time. Last update was at 2021/01/14 15:27:53


   
Made in us
Quick-fingered Warlord Moderatus




My usual opponent is planning on sticking him in a rhino with a bunch of melee marines with a flail. Makes the plague knives more of a threat at least.


Unless I missed a change, Terminator models can't ride in Rhinos.

For the LoV - They caught a TON of flakk from pretty much all directions when they first announced this guy. They were bombarded with comments about how bad it was to have a slow moving character attempting to buff our fastest units. IDK when the codex was actually printed, but I have to wonder if they changed his rules at the last second based on the angry mobs?



Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Decrepit Dakkanaut




Tycho wrote:
My usual opponent is planning on sticking him in a rhino with a bunch of melee marines with a flail. Makes the plague knives more of a threat at least.


Unless I missed a change, Terminator models can't ride in Rhinos.

For the LoV - They caught a TON of flakk from pretty much all directions when they first announced this guy. They were bombarded with comments about how bad it was to have a slow moving character attempting to buff our fastest units. IDK when the codex was actually printed, but I have to wonder if they changed his rules at the last second based on the angry mobs?



He CAN keep up with the fastest units though since he's a Terminator, which means free Deep Strike.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




 Red Corsair wrote:
 DrGiggles wrote:
Slayer-Fan123 wrote:
broxus wrote:
Slayer-Fan123 wrote:
That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?


That is what I was tracking. Maybe some are core like MBH and FBD which are out dreadnaught equivalents.

But that still isn't just about Daemon Engines. If this guy really just buffs Plague Weapons (and honestly not by a lot), he's kinda pointless. There's just not enough saturation of Plague Weapon attacks at range that would make me consider him.


My usual opponent is planning on sticking him in a rhino with a bunch of melee marines with a flail. Makes the plague knives more of a threat at least.
He's a terminator though, pretty sure he's barred from rhino Uber rides.


Also it only works on RANGED attacks, but apart from it not working on flails and him not being able to be in a Rhino, it's a good plan!


 Red Corsair wrote:

Abaddon303 wrote:
Yep very underwhelming rules for the LOV at this stage.

I do think the blight bombardment is a really useful stratagem though, it is such a great tool for breaking up castles, disrupting your opponents plans or area denial. In the right situation it could be game winning and even dropping it in your first command phase could completely swing the game in your favour!

I liked it when i read it in the marine codex although it's pricey. I wouldn't take the LOV purely on the off-chance he could save me a CP for it though


Blight Bombardment is just a copy paste strat from marines isn't it? Would have been nice if they actually leaned on the blight side and made it effect an army differently, like maybe permanently rad saturating an objective or something.


It's slightly different
Marine Version: +1 to hit if within 3", 6+ does D6 wounds
DG Version: +1 to hit if infantry, 7+ does D6 wounds
   
Made in gb
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Doohicky wrote:
 Red Corsair wrote:
 DrGiggles wrote:
Slayer-Fan123 wrote:
broxus wrote:
Slayer-Fan123 wrote:
That's...not really improving Daemon Engines. Weren't we told this guy improved Daemon Engines?


That is what I was tracking. Maybe some are core like MBH and FBD which are out dreadnaught equivalents.

But that still isn't just about Daemon Engines. If this guy really just buffs Plague Weapons (and honestly not by a lot), he's kinda pointless. There's just not enough saturation of Plague Weapon attacks at range that would make me consider him.


My usual opponent is planning on sticking him in a rhino with a bunch of melee marines with a flail. Makes the plague knives more of a threat at least.
He's a terminator though, pretty sure he's barred from rhino Uber rides.


Also it only works on RANGED attacks, but apart from it not working on flails and him not being able to be in a Rhino, it's a good plan!


 Red Corsair wrote:

Abaddon303 wrote:
Yep very underwhelming rules for the LOV at this stage.

I do think the blight bombardment is a really useful stratagem though, it is such a great tool for breaking up castles, disrupting your opponents plans or area denial. In the right situation it could be game winning and even dropping it in your first command phase could completely swing the game in your favour!

I liked it when i read it in the marine codex although it's pricey. I wouldn't take the LOV purely on the off-chance he could save me a CP for it though


Blight Bombardment is just a copy paste strat from marines isn't it? Would have been nice if they actually leaned on the blight side and made it effect an army differently, like maybe permanently rad saturating an objective or something.


It's slightly different
Marine Version: +1 to hit if within 3", 6+ does D6 wounds
DG Version: +1 to hit if infantry, 7+ does D6 wounds


That's right, which makes it an even bigger threat for us. That 6" radius is massive. Imagine dropping that fist turn around 3" ahead of your opponents footslogging heavy melta eradicators etc, in their movement they either have to go backwards possibly keeping them out of the game a couple of turns or risk advancing through the aura, even if they make it unscathed you've just shut down their shooting for a turn. Can really exploit bottlenecks with melee armies etc. I'm really chuffed we have this strat now.

Sucks to lose the old blight bombardment tho.

   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Abaddon303 wrote:



Sucks to lose the old blight bombardment tho.


It could be wrapped up in the Biologus naturally. We don't know yet.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in se
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Sweden

I really hate losing FNP!
It sucks ass for everone not playing against marines. But it seems like everyone is, so I guess I just have a sucky meta now.

Nurgle protects. Kinda.
 
   
Made in gb
Fixture of Dakka







broxus wrote:
The new strategem is the same as the space marine codex orbital bombardment, but has the extra mortal wound damage and reduced cost if you take this guy. It also looks like you an use it more than once per game.


...apart from where it says "You can only use this Strategem once." as the final sentence.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Daemonic Dreadnought





Eye of Terror

The acronym LOV will take some getting used to. Every time I read it, my brain parses 'Line of Sight.'

The LOV seems like infantry support, he's the guy who deep strikes near a couple cc squads of Plague Marines who are ready to clear some space on the table.

Don't know if I will buy another $30 character model, will probably convert one from parts. But I think he has a use in most armies.

   
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 Dysartes wrote:
broxus wrote:
The new strategem is the same as the space marine codex orbital bombardment, but has the extra mortal wound damage and reduced cost if you take this guy. It also looks like you an use it more than once per game.


...apart from where it says "You can only use this Strategem once." as the final sentence.


Haha you are right don’t know how I missed that. This literally makes him the worst character in the codex (and possibly the game) unless there is something that hasn’t been revealed yet (ie more ranged plague weapons and larger pool of CORE units). Right now with what the genera consensus is it would honestly only buff blight launchers and heavy blight launchers within 6” which makes zero sense. 120 points for 20% a turn is silly. That equates to 1 extra damage per game.
   
Made in us
Quick-fingered Warlord Moderatus




He CAN keep up with the fastest units though since he's a Terminator, which means free Deep Strike.


Yeah, I just feel like being able to meet them at a certain place and time ≠ actually escorting them upfield if that makes sense. I feel like it kind of limits his utility.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in gb
Regular Dakkanaut




 techsoldaten wrote:
The acronym LOV will take some getting used to. Every time I read it, my brain parses 'Line of Sight.'

The LOV seems like infantry support, he's the guy who deep strikes near a couple cc squads of Plague Marines who are ready to clear some space on the table.

Don't know if I will buy another $30 character model, will probably convert one from parts. But I think he has a use in most armies.


What would be the reason to DS him near CC PM squads? As it stands he gives them no buffs whatsoever. All you get is a double heavy flamer.

I think the only way to get anything out of him is to deepstrike him with Deathshroud Termintators and hope to roll high on the number of shots with their flamers. Even then it would not exactly add much to them.
   
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 techsoldaten wrote:
The acronym LOV will take some getting used to. Every time I read it, my brain parses 'Line of Sight.'


Think of him as a Rickroll. 'What is LoV? Baby don't hurt me..'

Efficiency is the highest virtue. 
   
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Fresh-Faced New User





 Kall3m0n wrote:
I really hate losing FNP!
It sucks ass for everone not playing against marines. But it seems like everyone is, so I guess I just have a sucky meta now.


Same here. I try not to get my hopes up that the Surgeon will actually provide something against D1 weapons.

   
Made in gb
Fixture of Dakka







 techsoldaten wrote:
The acronym LOV will take some getting used to. Every time I read it, my brain parses 'Line of Sight.'


Make LOV, not war? I mean, I guess that's arguably more of a Slaanesh approach, though they'd prefer both.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
 
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