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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I hope they make the Ogre contracts more doable. Always seems like the contracts I get are way way too far away to make them worthwhile to do.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Grey Templar wrote:
I hope they make the Ogre contracts more doable. Always seems like the contracts I get are way way too far away to make them worthwhile to do.


Yeah,

They were pretty underwhelming, and rarely made sense.

Meanwhile, the contracts that a Bandit faction could get in Three Kingdoms were pretty damn lucrative, from what I remember. Could even net you rare items if you chose the right options.

These are like "Start a war with Grimgor Ironhide for 1500 gold!". Meanwhile, Grimgor is doing Grimgor things with the top half of the Mountains of Mourns firmly under his control with a half dozen full stacks and I've been careful with diplomacy to not poke that green bear until my armies are ready.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

2 main issues. The rewards do NOT scale. And seems like the missions have a minimum of like 3-4 turns marching distance from any of your armies.

Also feels like they need to seriously buff the Ogre lords skill trees. They just don't have the insane stacking buffs that other factions do. Other factions can get basically free upkeep on most units as well as massive boosts with proper lord progression. Ogres seem to cap out at 20-30% stat buffs.

They also need way more regiments of renown and heroes. Bruisers would be a nice addition, a proper melee hero. Ogre Lords also need mounts. I feel like Ogre unit sizes could go up too.

We also need Ghark Ironskin and Golfag Maneater as LLs.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland




For the TLDR’s amongst you:

-Ogre paymaster support lord, Gnoblar piggyback riding another Gnoblar as a unit, with a Bretonnian themed Regiment of Renown variant. Reginment of Renown “Eshin” Maneater. Great Maw Offerings overhaul.

-Snagla Gobspit Legendary Hero Goblin Spider Rider. Night Goblin Big-boss. Black Orcs with shields. Update Scrap System.

-Khorne Bloodspeaker. Khorngors. Slaughterbrute. Skull Throne currency mechanic, timed buffs based on how many skulls have been collected. Arbaal the Undefeated FLC Legendary Lord with unique campaign mechanic, bringing the LL count to 100!

Official trailer coming later this month

This message was edited 4 times. Last update was at 2024/11/06 01:10:24


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

The pig back riders are a nice callback to one of the best WHFB army list - Gnoblar Horde

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Yeah, was pretty funny to see that brought into the game.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ninja Maneaters is cool. That was one of the cooler Maneater models. He even had a gnoblar ninja buddy




Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Indeed. Would be cool if they have a "throwing star" missile attack. Vanguard Deployment would be funny as hell too.

The "Paymaster" art for the new lord looked to be one of the classic Maneater variants as well. Wonder if they will continue that theme with some of the Maneater sculpts that we haven't seen yet, like the Araby and Mustached Female Maneater with the cooking roller.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ch
The Dread Evil Lord Varlak





chaos0xomega wrote:
The pig back riders are a nice callback to one of the best WHFB army list - Gnoblar Horde


Give me a gnoblar lord option aswell and some heros and i'll be a happy gnoblar.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

All these goodies, and I’m most excited about the Night Goblin Bigboss. The Skarsnik/Night Goblin purist in me is going to get alot of use out of them in my new Night Gobbo campaigns and just save the regular Gobbo hero for standard Goblin/Spider armies, as befits lore.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland




Gorbad looks naked without his boar :(

Mangler Squigs look insane in action.

This message was edited 2 times. Last update was at 2024/11/26 21:05:57


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Honestly, the mangler squigs look like they're just skipping entire segments of animation frames. A full 'rubber-band' snap to a new position. (highlighted in the video as one hangs in the air and tries to run)

Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

I think they sped up the action in that video as the spiders seem to move much faster than normal. It just really shows with the Manglers

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Details on the Ogre Kingdoms rework+additions :




Ogre Camps can move!!!!

This message was edited 1 time. Last update was at 2024/12/03 18:54:14


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Finally. That was the best mod for Ogres. Moving camps is basically a necessity.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios





Heck yeah

This message was edited 1 time. Last update was at 2024/12/05 15:54:12


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Ha! Golgfag’s start position makes me dread trying another Kislev campaign. They look to be putting him in the one direction where the two main Kislev factions weren’t getting invaded from.

If he gets belligerent, you got him, Azhag, Azazel, Throt the Unclean, various Norscans, potentially hostile Drycha, and after a few turns Astragoth all up in your business from pretty much every compass point.

This message was edited 1 time. Last update was at 2024/12/06 07:07:56


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ch
The Dread Evil Lord Varlak





 nels1031 wrote:
Ha! Golgfag’s start position makes me dread trying another Kislev campaign. They look to be putting him in the one direction where the two main Kislev factions weren’t getting invaded from.

If he gets belligerent, you got him, Azhag, Azazel, Throt the Unclean, various Norscans, potentially hostile Drycha, and after a few turns Astragoth all up in your business from pretty much every compass point.


You have winged hussars, armored cossars and streltsi for a reason. Also ogres literally get hardcountered by the "i have hybrid infantry only" faction. At most he is just bonus experience, at best he is a usefull tool to whack some slaaneshi

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Arbaal looks fun, though it feels like he got one mechanic that Wulfrik the Wanderer should've got :

https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/40-omens-of-destruction-introducing-arbaal-the-undefeated

According to a screenshot on facebook, if he's defeated, he becomes Arbaal the Defeated and loses some buffs it seems, or you're given the option to end the campaign.

He starts near Archaon, slightly to the southwest on the campaign map, where minor Skaven and Slaanesh factions hold sway.

ARBAAL THE UNDEFEATED

FREE LEGENDARY LORD

Arbaal stands as one of Khorne’s most loyal champions, wielding the formidable one-handed axe known as the Destroyer - a reward for his steadfast devotion. This honor is reserved only for those who have earned great acclaim and favour under the Blood God’s fierce, watchful gaze.

However, with such favour also comes Khorne’s strictest judgment; should Arbaal ever falter, he would lose the Blood God’s blessing entirely, becoming as insignificant among Daemonic aberrations as he was once triumphant—and perhaps even worse. After long decades of battlefield supremacy, this fate remains unthinkable, both for Arbaal and for his enemies, who find themselves at a loss for any means to bring him down.

MOTIVATION
Driven to prove himself and retain Khorne's favour, Arbaal relentlessly seeks out battles that test his strength—not only against famed champions but in any clash that promises glory. To him, facing monstrous beasts or thousands of enemies is as fulfilling as dueling a single powerful warrior, for each is a chance to honor the Blood God through carnage on a grand scale.

CAMPAIGN MECHANIC: CHALLENGES OF KHORNE

Arbaal the Undefeated is a cursed champion bound to respond to the Challenges of Khorne. To accept these challenges, Arbaal can instantly transport himself to the worthiest battles, gaining Khorne's Favour and Blessings in return to support his warmongering endeavors.

Using the Challenges of Khorne map, Arbaal can choose from battles of varying difficulty—Worthy Battles, Perfect Challenges, and Ultimate Bloodbaths, which he may travel to and complete.

Winning battles earns Khorne's Favour, which are used to activate powerful effects called ‘Khorne's Blessings’ within the Challenges of Khorne mechanic. This can be spent on instantly travelling to challengers for Arbaal to fight as well as battles.

Khorne's Blessings remain in effect until they are toggled off, costing a set amount of Khorne's Favour each turn they are in effect.

Any of Arbaal's armies can complete the challenges found within the mechanic, but only Arbaal can use the map to instantly travel to these battles and to his capital.

BATTLE PLAYSTYLE

Arbaal's battle playstyle focuses on quantity over quality; while most lords might struggle when overwhelmed by numbers, he thrives when facing greater odds. He is the champion to throw into situations where others would falter. He possesses the following abilities that enhance his effectiveness on the battlefield:

‘Thirst for Challenge’: A passive ability that enhances his weapon strength and melee attack based on the number of enemies nearby.
‘Gaze of Khorne’: An explosion centered on him that deals significant damage and disrupts enemy formations in the vicinity.
‘Eye of Khorne’: An active ability that inflicts massive damage on an enemy unit, killing it and transforming it into a Chaos Spawn of Khorne.
‘Destroyer of Khorne’: His powerful weapon, which buffs his weapon strength, attack, and charge bonus based on the number of enemies he has killed.

This message was edited 2 times. Last update was at 2024/12/06 22:48:41


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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