Switch Theme:

1500pts LaTD  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




after reading the white dwarfs tandaris outbreak it insired me to collect an army of lost and the damned. i wanted a fair few zombies in the armie because they are so cool and tough in game. the army list i made is for friendly matches mainly. advice..Criticism is welcome

HQ 

3x aspiring champions, mark of nurgle, plauge sword, D strength, furious charge, 180pts

demon prince, mark of nurgle, man reaper, Terminator armour, D strength, D speed, D mutation, furious charge 200pts

TROOPS

30 plauge zombies 270pts                                                                                      30 plauge zombies 270pts

6 nurgle marines, 2x plasma guns, aspiring champion, plague sword, and demonic strength 138pts

10x traitors with shotguns, melta gun 90pts

10x traitors with shotguns, melta gun 90pts

10x traitors with shotguns, melta gun 90pts

 Heavy support

traitor leman russ, hull LC, HBs, 183pts 

total 1503pts.... i no its over but most fellow gamers dont mind

i use the zombies to overwhelm and storm enemy firing lines (though it takes a while for them to do so)

the champions can deal with monstros creatures fairly well and tanks the same goes for my deamon prince

the tank is my anti infantry shooting, and the traitors are their just to help the survivability of the champions

feed back is very welcome

                                                                                       

 

   
Made in us
Maddening Mutant Boss of Chaos





Boston

A few thoughts off the top of my head.

1) If the champions have furious charge but neither the zombies nor the traitor squads do, then the veteran skill is wasted, IRRC. (The champions have to be permanently attached to a unit at the beginning of every game.)

2) Running LatD with a single tank is dangerous. Particularly in an army as slow as this one, your enemy will be able to concentrate all of his long-range anti-armor firepower on this one target. In most games, it's going to get brewed early.

3) The list will have problems mustering its own anti-armor capacity. Aside from the traitor guard squads (who of course will need to get close to get melta shots off), and I suppose the las-cannon on the Russ, you don't have much ranged capacity. Perhaps you should consider giving several of the traitor squads heavy weapon teams.


   
Made in au
Fresh-Faced New User




yes thats easily possible though where to get the points
   
Made in us
Been Around the Block





My LaTD army is a bit different, with a squeeze of min/max in the traitor squads

Elite: Bloodletters (6#, 156 Pts)
   6 Bloodletters @ 156 Pts
      1 Hellblade @ [0] Pts
      1 Brass Armour of Khorne @ [0] Pts

Elite: Daemonettes (6#, 90 Pts)
   6 Daemonettes @ 90 Pts
      1 Daemonic Talons @ [0] Pts
      1 Warp Scream @ [0] Pts

Elite: Plaguebearers (6#, 96 Pts)
   6 Plaguebearers @ 96 Pts
      1 Daemonic Venom @ [0] Pts

Troops: Plague Zombies (25#, 297 Pts)
   24 Plague Zombies @ 297 Pts
      Blades, spears, pistols (x24); Icon of Chaos (x3)
      1 Blessing of Nurgle @ [0] Pts
      1 Daemonic Mutation @ [0] Pts
      1 Daemonic Resilience @ [0] Pts
      1 Aspiring Champion  of Slaanesh @ [72] Pts
         LaTD General; Bolt Pistol (x1); Power Weapon (x1)
         1 Mark of Slaanesh @ [5] Pts
         1 Daemonic Mutation @ [10] Pts
         1 Daemonic Strength @ [5] Pts
         1 Melta-bombs @ [5] Pts
         1 Personal Icon @ [10] Pts

Troops: Mutants (18#, 117 Pts)
   18 Mutants @ 117 Pts
      Blades, spears, pistols (x18); Frag Grenades; Icon of Chaos (x3)
      1 Daemonic Mutation @ [0] Pts
      1 Daemonic Resilience @ [0] Pts

Troops: Traitors (6#, 68 Pts)
   6 Traitors @ 68 Pts
      Frag Grenades; Lasgun (x3); Heavy Bolter (2 crew); Heavy Stubber
      1 Infiltrate @ [0] Pts

Troops: Traitors (6#, 68 Pts)
   6 Traitors @ 68 Pts
      Frag Grenades; Lasgun (x3); Heavy Bolter (2 crew); Heavy Stubber
      1 Infiltrate @ [0] Pts

Troops: Traitors (6#, 73 Pts)
   6 Traitors @ 73 Pts
      Frag Grenades; Lasgun (x3); Heavy Stubber; Autocannon (2 crew)
      1 Infiltrate @ [0] Pts

Troops: Traitors (6#, 73 Pts)
   6 Traitors @ 73 Pts
      Frag Grenades; Lasgun (x3); Heavy Stubber; Autocannon (2 crew)
      1 Infiltrate @ [0] Pts

Fast Attack: Traitors (7#, 133 Pts)
   6 Traitors @ 133 Pts
      Frag Grenades; Lasgun (x3); Sniper Rifle; Missile Launcher (2 crew)
      1 Rhino @ [65] Pts
         1 Dirge Caster @ [15] Pts

Fast Attack: Traitors (7#, 133 Pts)
   6 Traitors @ 133 Pts
      Frag Grenades; Lasgun (x3); Sniper Rifle; Missile Launcher (2 crew)
      1 Rhino @ [65] Pts
         1 Dirge Caster @ [15] Pts

Heavy Support: Defiler (1#, 190 Pts)
   1 Defiler @ 190 Pts
      Battle Cannon; Heavy Flamer; Reaper autocannon
      1 Indirect Fire @ [25] Pts
      1 Dirge Caster @ [15] Pts

hopefully the terrain is what i hope for, 1 building which is occupied by the trators with the defiler in the back of the building lobbing shots but not being able to be shot at easily. dirge caster is there to keep em from running. 1 more building/forrest to have more traitors with the rhinos near by to keep em from running. mutants surprise people in close combat, and also serve as a icon. just hope for good summoning rolls, cause daemonettes/plaguebearers go down quickly to a squad of rapid firing units


traitors go down quickly and or run with out caster. i prefer that to a asp champ cause he will be at 4+ armor. kinda of a chicken poop army, but hey theyre traitors.
   
 
Forum Index » 40K Army Lists
Go to: