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![[Post New]](/s/i/i.gif) 2007/04/05 00:39:35
Subject: 1,000 Marines -- Tanktacular?
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Regular Dakkanaut
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Well, again I've been leafing through codices and realized I've never taken or worked on a tank heavy Marines force. Here's my idea for one that would be reasonably cheap to build and fun to paint...the question I have, of course, is how effective it would be, and what adjustments could be made. Specifically, see the Predator thread I opened in the Tactics forum. Fists Of Marble Chapter: Reclamation Force Alpha Traits: Suffer Not The Works of Heretics, Faithful Unto Death HQ (105) Lesser Chaplain with Jump Pack (105) TROOPS (471) 8 Marines w/Tankhunter, Plasma Gun, Missile Launcher, Vet. Sgt. w/Pfist (194) 8 Marines w/Tankhunter, Plasma Gun, Missile Launcher, Vet. Sgt. w/Pfist (194) 6 Scouts w/Heavy Bolter, Bolters (83) FAST ATTACK (167) 6 Assault Marines, Vet Sgt with PFist, Bpistol. 1 w/ Plasma Pistol. (167) HEAVY SUPPORT (260) Predator Annihilator w/Heavy Bolter Sponsons , (130) Predator Annihilator w/Heavy Bolter Sponsons, (130) Idea here is that the Tacmarines are flexible choice, with P-Guns they can be effective on the move if they have to, and Tank Hunters means they can handle hard targets with STR9 krak missiles and STR8 plasma, or soft targets with STR7 rapid firing plasma and Frag missiles. The Assault Marines hide or reserve, with the Chappy, and counter-assault or table grab when needed. The Predators are immobile shooty units, preferably behind cover, or they can move up with the tacsquads. The scouts are a harassment unit, and to restrict enemy deployment. Have at it! -Adso
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![[Post New]](/s/i/i.gif) 2007/04/05 00:53:48
Subject: RE: 1,000 Marines -- Tanktacular?
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Regular Dakkanaut
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You may need to double-check your math. I beleive your chappy should be less, and your tac squads and preds more.
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![[Post New]](/s/i/i.gif) 2007/04/05 05:07:27
Subject: RE: 1,000 Marines -- Tanktacular?
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Regular Dakkanaut
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Math fixed. See the now-edited original post...sorry, that's what I get from going by memory early in the morning.
-Adso
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![[Post New]](/s/i/i.gif) 2007/04/05 17:13:55
Subject: RE: 1,000 Marines -- Tanktacular?
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Regular Dakkanaut
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I would really try to find 2 points for frags and a bolt pistol for your chappy. Other than that, it looks good.
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![[Post New]](/s/i/i.gif) 2007/04/21 17:26:27
Subject: RE: 1,000 Marines -- Tanktacular?
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Been Around the Block
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ur army isnt tank heavy using the new dark angels codex in a 1000pts i could easily take 2 land raiders of either type a predetor and say a couple of min max squads of marines + an interigator chaplin and what evers left beef out the marine squads to be 10 man units if i went to 1500 add in 2 units of termis and stick chaplin in terminator armour and take 2 40pt rhinos with extra storm bolters or somthing like that
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![[Post New]](/s/i/i.gif) 2007/04/22 02:29:26
Subject: RE: 1,000 Marines -- Tanktacular?
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[DCM]
Tilter at Windmills
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First off, at 1003 pts, this is an illegal list. If you wanted to keep the list basically the same, drop the plasma pistol from the assault squad (5), then give the Chappy Frag and a Bolt Pistol. Presto- legal list. I agree that it's not really a tank-heavy army, but it is a pretty good one. I like it overall. That said, I think it could be better. I initially kind of liked the idea of Tank Hunter, but honestly, it's only worth it if you're going to get it working with both the heavy and the Plasmagun. And it's rarely going to come up with the Plasmagun since they don't have a transport. For 19pts less you can drop TH and upgrade the ML to a Lascannon, keeping the same antitank punch but upgrading the AP and saving a bunch of points. Even if you really wanted to keep TH, I think you'd still want to spend the 5 pts upgrading the ML to Las so that you could more reliably bust AV13 and AV14. But if it were me, I'd save the points and do the following: Drop Tank Hunter from both squads (48pts)- now 45pts under Upgrade both ML to Lascannon (10pts)- 35pts under Add two marines to one squad (30pts) -5pts under Add Frag and BP to chappy (2pts) -3pts under With the last 3 points, either add Searchlights to both Preds (if your area uses any missions with Nightfighting) or add Smoke to one Pred (if Nightfight missions are rare or nonexistent where you play). If you wanted even more antitank punch, you could also trade in one SM or two (15pts each) to upgrade one or both of the Preds to all-Lascannons. This may be particularly worthwhile if your area doesn't use much Escalation.
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![[Post New]](/s/i/i.gif) 2007/04/22 07:08:35
Subject: RE: 1,000 Marines -- Tanktacular?
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Regular Dakkanaut
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Hmmm. The point of the tankhunter trait was sort of to distinguish them from the usual las/plas Marines. Perhaps if I bring a little more armor to the battle?
I could also take a different tack entirely...this army was originally concieved in the hopes of buying two battleforces and the bitz to convert the Rhinos included therein to Predators, and one Chaplain, then try to maximize the effectiveness of the force at 1,000 pts. Few Marine forces bring two Preds at 1,000.
Thus, for the record, I would have to work with:
10 Assault Marines, 2 vetsarge bits. 10 Scouts, none sniper, none missile. 30 Marines, 2 missile, 2 flamer, 2 melta, 2 plasma, 2 vetsarge. 2 Rhinos
Plus a few bucks available for extra converting bits and an HQ model. Should I go back to the drawing board, or was I on the right track with my convert-and-maximize?
-Adso
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