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Made in us
Death-Dealing Devastator






Ok now go ahead and pick it apart. I'm also interested in how you would rate this for theme and comp.
Paul

10 Huntas with 2 rokkits 110
Big Squiggoth with lobba 65

10 huntas with 2 rokkits 110
Big Squiggoth with lobba 65

16 Mad boyz with pig dok, 3 styboyz,rokkit 146
Gargantuan Squiggoth 4 tl rokkits, 2 lobbas 5 bolt on big shootas, 340

Warboss claw, heavy armor,body 103
30 gretchin w ith slaver, squig,rokkit 114
20 slugga with 3 rokkits, nob,claw 231
20 slugga with 3 rokkits, nob,claw 231
20 kroot with 8 hounds with eviserator, fleet 294
Wartrak with tl rokkit 40

So here is the full plan. The two hunta squads ride on the Big Squiggoths, dropping lobbas and BS3 rokkits at vehicles. The madboyz will hopefully be S5 and man the bolt on big shottas also at BS3 until they get into a combat position. The squiggoth with primarily be picking on squads with its 4 tl rokkits and 2 lobbas. Although the squiggoth won't help the mad boyz get into combat any faster as it only moves 6 (barely) it will help them avoid their animosity. The basic setup of warboss, gretchin, and sluggas will protect the squiggoths from assualt as they move forward. Finally the Kroot will provide that fast element that any army needs being able to inflitrate and fleet of foot. The wartrak is really just there because I had 60 points left over and nothing to really spend it on so I bought a couple lobbas for the giant and and a wartrak. A little math reveals that if the entire army were to move forward and open up on marines there would be 15 dead marines each turn. In hand to hand if everyone struck with there minimum number of attacks there would be 37 dead marines. Clearly neither of these things are ever going to happen but the numbers are interesting. Anyways, here's my list, pick it apart.

One other question I have is what happens to the Huntas when the squiggoths are destroyed? Since they are models and not vehicles I'm not sure what would happen to them. It is probably in the 'nid IA books as I believe they have transport creatures as well.

If you think you are too small to have an impact, try sleeping with a mosquito. 
   
Made in us
Been Around the Block





First off you can't take sqiggoths in a snake bite list so takem out
other then that looks good.

-Grim Toof
   
Made in us
Been Around the Block





in a feral list the sqiggoths carry crew not troops.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I'm guessing he's using the Forgeworld Big Squiggoths, whcih can be used in any Ork army and can carry troops.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Been Around the Block





I thought the forge world Squggoths were gaigantic and larger verities...? Not big massive, small, large, witch are found in the chapter approved 2004.

   
Made in us
Been Around the Block





what are the stats on a " big" squiggoth?
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Forgeworld has a 'big' and a 'massive' squiggoth.

Both function roughly the same way, but the 'massive' variety has a bunch of extra rules.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
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