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Made in us
Fresh-Faced New User




This isn't an ideal list,by any means,but I'm trying to cobble together a decent list with the figs I've got right now.

HQ

Azreal-225 points

Interrogator-Chaplain(w/Terminator Armor)-145

Troops

2x10 man Tactical Squads(P.Wpn[sgt],Plasma gun,Lascannon)-215ea.(430 total)

Elites

Deathwing Terminator Squad(Assault Cannon,2xChainfists)-255

2xDeathwing Terminator Squads(Assault Cannon)-245ea.(490 total)

Heavy Support

5-man Devastator Squad(4xPlasma Cannon,Plasma Pistol[Sgt])-205

Land Raider Crusader-250

 

I'll probably be playtesting this list over the weekend against my buddy's Space Wolves.  Any ideas on how it'll play?

   
Made in us
Sneaky Kommando




add bodies to that devastator squad.
   
Made in us
Fresh-Faced New User




Ok.  I chucked the Interrogator-Chaplain to buy the extra 5 bodies for the Devy and spent the last 70 points on a Rhino w/ a dozer blade,H-K Missle,and Extra Armor.  Ideally,I'd shave 10 points off a Sgt or the Chainfists in one of the Termie squads and take a Razorback with lascannons instead,but I don't have one for this army yet.  I'm thinking I can split the Tac Squads into Combat squads and stuff the two units with the Sgt. and PG in the Rhino to push them towards the middle quickly,then leave the second squads in the back with the Lascannons to pick off vehicles.

So the revised list is

HQ

Azreal-225

Troops

2x10-man Tactical Squad(P.Wpn[Sgt.],P.Gun,Lascannon)-215 each,430 total

Rhino<for above="" the="" of="" one=""></for>(Extra Armor,HK missle,dozer)-70

Elites

Deathwing Terminator Squad(Assault Cannon,2xChainfist)-255

2xDeathwing Terminator Squad(Assault Cannon)-245 each,490 total

Heavy Support

Land Raider Crusader-250

10-man Devastator Squad(P.Pistol[Sgt.],4xP.Cannon)-280

 

 

 

 

   
Made in us
Tough Tyrant Guard




North Carolina

Keep your units with in reach of your termies. That will help out in keeping assault off your back from a hth god. Somewhat as most dont have to worry to much about Death via power first single hit. Best of luck

 


Biomass

 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I'm not psyched about the Crusader. I think you'd be better off spending those points on some Ravenwing bikes. Maybe something like 6 bikes, split into 3 bike squads, one with Vet sgt and Fist, the other with two Melta. Maybe also an attack bike with MM. The teleport homers combined with the Scout move are, I think, key to making the Deathwing assault more formidable and precise.

I also think you might be better off with meltas in the small moving combat squads. Shooting with the melta + pistols before assaulting may be the way to go, as opposed to rapidfiring with the bolters and absorbing the countercharge. With rhinos usually the latter is better, but the small size of the combat squads makes it even more critical, IMO, to try and get the charge.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Regular Dakkanaut




I agree with Mannaheim. The list is mean, no doubt about it, but it could be leaner.

I would suggest:
1) Drop the Crusader and Rhino unless you love the models. Two tanks is too few for target saturation, and your Termies are almost always going to be better off deep striking to where they need to be. If you want to keep the Rhinos, then get a Pred instead of the Raider -- cheaper, but still provides another target.

2) Invest in a squad or two of Ravenwing bikes to make up for the lost mobility. They're simply schweet, especially with three squads of deathwing waiting in the wings to make an entrance.

3) Why the plasmacannons? I'm not totally disagreeing, just curious.

4) Meltas in the smaller half of the tactical squads, for the reasons mannaheim stated above.

Good luck!

-Adso
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Addendum:

If you changed those dubious Plasmacannons to Missile Launchers, then dropped that tricked-out Rhino and the extra Chainfist in the first squad, you'd be able to afford a Destructor with HB sponsons. 95pts for that much dakka is a steal, and AV13 is much better than AV11.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fresh-Faced New User




I've done really well with Crusaders in the past,both in a Black Templars army and in my current Daemonhunters list.  My of my buddies thought I was nuts for using them,but now many of them are copying my tactic in various armies.  Turn 1,I send it 12" accross the board and assault Termies and an HQ into the guts of their army.   It creates a lot of havoc and throws them out of their gameplan.  The Crusader surprisingly usually survives.

In the next week or two,I'll probably have enough spare $ to pick up a Ravenwing Battle Force.  I'm interested in trying the bikes with the Teleport Homers to see how they work.  Unfortunately,I don't have any right now,but I definately want to see how they play.

The Rhino I'm not nuts about,but I needed something in there to fill up points.  I don't have a Predator for this army,yet,either.  I'm thinking about just ordering the Predator turret and sponsons sprues and a Razorback turret sprue and converting the two unassembled Rhinos I've got into a Predator and a Razorback.  I was never a big fan of Rhinos in the first place,and with the Combat Squad rules,it doesn't make a lot of sense to include them in DA.  Unfortuanately,I had to chuck the Int-Chaplain to get the extra guys for the Devy squad,and I had to stick something in there.

I was thinking about,in retrospect,using melta-guns in the Combat Squads instead of Plasma Guns.  I think I can bit a couple together.

I've always liked the versatility of Plasma Guns.  Also,most of the armies I play against have heavy armor on the troops(various Marine armies,Daemonhunters,Chaos,Necrons).  The blast template at AP 2 makes it a great anti-troop weapon.  It's strength also makes for anti light and medium vehicles and monstrous creatures.  Yeah,you have to worry about blowing your dude up,but in a marine army,you have to figure that he'll usually make his save.

 

 

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Hey, if your buddies can't stop the Crusader or spread out their guys to minimize the impact of the Plasmacannons, good for you. Use what works. In most places I've played, a single AV14 vehicle absorbs a lot of lascannon shots and pops in the first turn or two, and people know to space out their models, so MLs are far preferred, because they punch through 3+ saves cheaper, and offer a better threat against vehicles.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fresh-Faced New User




I use the Crusader for two main things.  Delivering a Termie squad into CC on turn 1 and drawing a lot of fire.  I don't really count on it killing it's points value.   It's basically a big,expensive,distraction.  I also use it to block LOS to other units I may be bringing up or from corner to corner.  No one fields a ton of 5-man Las/Plas like you'd see in a normal tourney setting.  If I was playing tourney,I'd most likely use the Ravenwing to deliver them,instead,because if your typical SM 5-man Las/Plas/Drop Pod army got first turn,they'd probably blow it sky-high before it could deliver it's cargo.. 

Bunching is a problem,because most of them field large units and like to at least start with them in cover.  They also play light 'mech,heavy Infantry,which further crowds the deploy zone a bit.  We don't typically play escalation,and about the only thing anybody sticks in reserve is stuff they want to Deep Strike with.  So,typically,the deploy zones get crowded and the squads bunched up.

   
Made in us
Regular Dakkanaut





12" movement+2" disembarkation+6" charge=20" charge from termies. So to get a first turn charge, your buddies need to walk 6" forwards or infiltrate within those 20" of death. Not too likely in my neck of the woods.
   
Made in us
Fresh-Faced New User




Posted By ether dude on 04/17/2007 12:11 AM
12" movement+2" disembarkation+6" charge=20" charge from termies. So to get a first turn charge, your buddies need to walk 6" forwards or infiltrate within those 20" of death. Not too likely in my neck of the woods.



Are you playing Scenario games,or "wipe-out" games?

The "Cleanse" mission is the one we play the most.  In that one,during deployment I can set the Crusader up either 18" from one of his units or 6" from the center of the table.  Also,in "Secure and Control" both players are going after the "loot counters,"so there's going to be movement and set up geared towards those.  Recon forces you to get your units into your opponent's deploy zone,so again they're moving toward you and/or setting up forward in their deploy zone.  Take & Hold is basically just a mad rush towards the middle,so again,there's forward set-up/movement forward.

   
Made in us
Regular Dakkanaut




Utah (Oh god)

I'd just say don't plan a strategy on being able to rush first turn, if you plan on rushing by the second turn you are in much better shape. Also rhinos are a major win column for the dark angels now. Considering they are 35 points and come with smoke launchers and a storm bolter, that is really amazing. They are a great way to bring your regular marines into the fight rather than just letting them sit back. Great for a turn one move into the middle of the field.

Of you could downgrade your rhinos a bit, putting them at only 35 points and try and find some other points to afford a simple 5 man scout squad.

Lasguns the new Assault Cannon. 
   
Made in us
Fresh-Faced New User




I'm thinking the Crusader will probably get chucked from the list when I get some Ravenwing bikes.  I don't have to choose whether or not to split the Bike squad into Combat Squads until I deploy them.  Since Fast Attacks deploy last in most scenarios,I'll be able to look at my opponent's set-up and decide if I want to split the bikes into CS's and send them to two different locations,or leave them together.  This will let me drop 2 Termie squads together with the entire bike squad,or drop them seperately with the 2 3-bike squads.  All in all,I think being able to Deep Strike 2 Termie squads exactly where I want them will be better than pushing one up with a transport and hoping the other doesn't scatter too badly.  Overall,right now,I'm looking for the best list I can do with what I've got,so what I've go isn't what I'd ideally like to field.

I think that when I pick up another box of Termies,I'll bit-together a Belial fig and go full-on Deathwing and chuck the Tac squads.  I'll probably be fielding Devy's for the bulk of the army.  My idea I'm going for is

2000 Points

HQ

Belial,Master of Deathwing-130

Troops

Deathwing Terminator Squad(Assault Cannon,DW Banner)-270

2xDeathwing Terminator Squad(AC)-245ea(490 total)

Fast Attack

Ravenwing Bike Squadron(6 bikes+1 Attack Bike)(Power Weapon[Sgt],2xMelta-gun,Mulit-Melta[Attack Bike])-305

Heavy Support

10-man Devastator Squad(4xPlasma Cannon)-265

10-man Devastator Squad(4xLascannon)-305

10-man Devastator Squad(2xMissle Launcher,2xHvy.Bolter)-235

 

   
 
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