Switch Theme:

[Tyranids 500] My first roster  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
Fresh-Faced New User




500 Pts - Tyranids Roster

Troops: 6 Genestealers @ 150 Pts
Extended Carapace; Flesh Hooks; Scything Talons

Troops: 15 Hormagaunts @ 210 Pts
Adrenal Glands (I); Flesh Hooks; Toxin Sacs

HQ: 3 Warriors @ 138 Pts
Enhanced Senses; Extended Carapacee; Leaping; Toxin Sacs; Twin-linked Devourer

Total Roster Cost: 498

 

Troops of Hormagants are moving and absorbig all the gunfire till the charge range of Genestealers. Warriors are synapse and fire support.

What you can suggest or cryticise?

   
Made in gb
Longtime Dakkanaut




United Kingdom

Not going to tell you to go for totally different stuff, but some comments on what you have got.

Leaping is for jumping into assault, your warriors are not in any dire need of that given they are shooty.  Drop the leaping.

Toxin sacs adds a lot of points to the warriors, as it increases the cost of the gun as well. Living ammo makes S3 devouers quite decent, I would drop the toxin as well.

The gaunts are a bit over costed, +I is ok, the toxin again is a bit expensive.

The stealers also look overly expensive, id drop the talons, they are good without them.

Dropping all those things would save you (I think, codex not with me to check) another 105 pts, you can get back some of the lost offense plus extra models/wounds.  One thing you might want to consider is the odd tank you'll come across which you'd currently rely entirely on the stealers to reach.  A zoey could help with that.

 

   
Made in ru
Fresh-Faced New User




Thank you for the response.

I added leaping to make Warriors move fast and keep gaunts in synapse. I afraid gaunts will run away from synapse range.

What do you think about flesh hooks - is it good investment?

Is it good idea to give Venom Cannon to one of the Warriors to fight against tanks?
   
Made in us
Longtime Dakkanaut




I also think your stealers are too expensive. I recommend dropping the ST, and maybe the FH.

I think the +S is worth it on the HGaunts. But I don't like your strategy of 'absorbing' hits with the HGaunts. You don't have that many units, don't plan on sacrificing any of them. Cover is your friend.

Leaping doesn't help the warriors keep up, since it only affects the 'speed' of assault. Assuming a straight run, it will take the HGaunts 3-5 turns to outrun synapse. Now that will take longer/shorter depending on fleet rolls, and on which unit uses cover more. Also, synapse is most important at the beginning of the turn (IB rolls) and after combat (running away) Once the Hgaunts are in combat, as long as they never lose combat, synapse is not as important.

warrior with dev will do 1.11 wounds on a MEQ ( before saves)
Add a second Dev will do 1.67 wounds (+5pts)
Instead, add TS, iwll do 1.5 wounds (+6pts)
Add both, do 2.25 wounds (+14pts)
Add another warrior, will do 2.22 wounds (+19pts) (will need to spend more for 2nd weapons, but also adds another 2 wounds to the brood)

But you will have some issues if they manage to get you into CC. Another option is to keep the TS, and trade the second Dev for Rending claws (12pts) Not sure if it is a better option, just offering it.

VC is an okay idea, so are raveners. If you go with the VC, I would probably keep the TS, to get the S7 shot.
   
Made in ru
Fresh-Faced New User




Thank you for the propositions. My second roster is:

500 Pts - Tyranids Roster

HQ:
3 Warriors @ 123 Pts
Enhanced Senses; Extended Carapace; Spinefists; Deathspitter
1 Warriors @ [36] Pts
Enhanced Senses; Extended Carapace; Spinefists; Venom Cannon

Troops:
7 Genestealers @ 161 Pts
Extended Carapace; Scuttlers

18 Hormagaunts @ 216 Pts
Adrenal Glands +1 In; Adrenal Glands +1 WS

Total Roster Cost: 500
   
Made in ca
Dakka Veteran




The Hammer

Out of curiosity, is this pre-buy or post-buy? How much stuff do you have painted? What sort of budget are you looking at for any additional troops? Eventually, you will probably want a pair of "gunfexes." (HS +1 W +1 BS VC BS)

I second coredump's suggestions. A thread last year on the subject of "+1 S for hormies?" pretty much concluded that it is worth it - hormies have turned back into an assault squad from the LOS blockers of 3rd. IMHO the only things you needed to change from your first list were to remove the leaping from the warriors and the scything talons from the Genestealers in favour of a fourth Warrior to get the squad size up to an even number, and if possible a 16th hormagaunt.

When soldiers think, it's called routing. 
   
Made in ru
Fresh-Faced New User




It is prebuy, on 500 I do not want to use havy support, but my further plans for 1500 are to add close combat tyrant with guards, second stealer troop with brood lord for infiltrate, warriors, swarms, shooting carnies for havy slots and raveners as fast attack.

I have some more question about my roster:
1. Why is it crucial to add 4th Warrior?
2. Why do you think that devourers are better then Venom + deathspiiters?
3. Is it +1 S to Warriors worth it?
   
Made in us
Longtime Dakkanaut




3. Yes, I think the +S is worth it. I don't have the numbers to back me up right now, but it is usually worth it.

2. It depends. Assuming you get affect 2 models with the Deathspitter, then the devourer is almost twice as good at T4, and about even at T6. If you can hit more under the template... or if you hit fewer....
But, I prefer the deathspitters because they are being paired with a VC. What will you be targeting with a 36" S7 VC; what will be a better 'partner' for this, a 24" S6 DS, or a 18" S4 Dev. If you are going to be targeting marines and such, get the devs, if you want to target vehicles, or dreads, or high T characters; or if you want to keep as much range as possible, then keep the spitters.

1.) Two reasons. He (I believe) is referencing the rules for victory points. If you have 3 warriors and lose 2, you are below half. If you have 4 warriors and lose 2, you are not below half.
Aside from that, warriors tend to be a bit fragile, most nid players I know prefer them to be more than 3 in a brood.
But from what I can tell, you have 4 already, 3 with deathspitters, and 1 with VC.

0) You will probably never be in a situation where you want to use the Spinefists. I would switch them for a CC weapon. If you have TS, the Scything talons cost the same anyway. I would recommend the Rending claws, cost a couple more points, but make them *much* better in hth if you get jumped. Or if you decide to jump someone else.

-1) I still dont' like scuttlers on the stealers.... but let us know how it works out for you.
   
Made in ru
Fresh-Faced New User




Thank you for the detailed answers.

I have not tested my buid yet - buying and painting, but is it enough models:
7 Genestealers with +1 Save
13 Hormies with +1 I, +1S, +1WS
4 Warrioirs with +1S, DS, VC

I am expecting Tornados, Rhinos and many many shooters.
   
 
Forum Index » 40K Army Lists
Go to: