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![[Post New]](/s/i/i.gif) 2007/04/19 21:25:09
Subject: Updated Alaitoc strike force
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Been Around the Block
Minnesota
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This is another revision of an Alaitoc Stike force. Its 1850pts. I'm hoping to have this completed by Adepitcon next year. HQ Farseer Runes of Warding, Guide, Doom, Singing spear, Spirit stones 138pts Or Autarch Swooping hawk wings, Mandiblasters, Power weapon, Fusion Gun 120pts. Elites 10 Striking Scorpions Exarch, Scorpions claw, Shadowstrike 207pts Troops 10 Dire Avengers Exarch, Power weapon and Shimmershield, Bladestorm 162pts or Defend(177) with Autarch Wave Serpent Twin Linked Scatter Laser, Shuriken Cannon and Spirit stones 135pts 10 Dire Avengers Exarch, Power weapon and Shimmershield, Bladestorm 162pts or Defend(177) with Autarch Wave Serpent Twin Linked Scatter Laser, Shuriken Cannon and Spirit stones 135pts 6 Rangers 114pts 6 Rangers 114pts 6 Pathfinders 144pts 6 Pathfinders 144pts Heavy Fire Prism Shuriken Cannon, Spirit stones, Holo Fields, Vectored engines 190pts Fire Prism Shuriken Cannon, Spirit stones, Holo Fields, Vectored engines 190pts Total with farseer 1835 Total with Autarch 1847 Not really sure if I should take the Autarch or the Farseer. It would be hard to free up the points to give the Farseer a Jetbike. Thanks in advance for all advice.
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I'll take a Whisky, some more Whisky and a Chaser of Whisky and a diet Coke. |
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![[Post New]](/s/i/i.gif) 2007/04/20 02:01:48
Subject: RE: Updated Alaitoc strike force
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Infiltrating Broodlord
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Vectored Engines make more sense with transports.
I would give the Dire Avenger Exarch the defend ability. After they bail out, they will bladestorm the hell out of the enemy. The Defend ability gives your unit a far greater survivability if they get assaulted next turn.
Greets Schepp himself
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40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2007/04/20 17:58:17
Subject: RE: Updated Alaitoc strike force
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Ladies Love the Vibro-Cannon Operator
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The winged Autarch will be on his own, all the time. Consider adding some Swooping Hawks. Therefore, I opt for the Farseer, dooming a unit that the DA take under fire. Give the Farseer a jetbike so that he can use his powers effectively. Instead of large Ranger squads take small Pathfinder squads, more kills.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/04/20 21:45:54
Subject: RE: Updated Alaitoc strike force
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Been Around the Block
Minnesota
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I have edited the list above.
OK I've added another squad of Pathfinders and dropped the rangers down to 6 man squads that still leaves me either 10 pts shy with Farseer still not enough to take a Jetbike. With the Autarch I can give both DA squads Defend and that puts me at 1847.
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I'll take a Whisky, some more Whisky and a Chaser of Whisky and a diet Coke. |
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![[Post New]](/s/i/i.gif) 2007/04/21 05:00:54
Subject: RE: Updated Alaitoc strike force
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Ladies Love the Vibro-Cannon Operator
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Well, 5 men Ranger/Pathfinder squads are sufficient. This frees enough point to give the Farseer a jetbike.
A Farseer is redundant in an army which is not relying on, say, Doom, e.g., units with high strength weapon (Fire Dragons, Shining Spears when charging, Spiders, Vypers, Falcons) or rending weapons. But if you play Avengers, Doom becomes vital.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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