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![[Post New]](/s/i/i.gif) 2007/04/23 22:19:10
Subject: Mech Eldar, 2000 pts, RTT
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Ladies Love the Vibro-Cannon Operator
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Autarch w/ laserlance, jetbike, mandiblaster, reaper launcher – 155 pts 4 Harlequins + 1 Death Jester 1 Shadowseer w/ kiss (x5) - 168 pts 5 Harlequins + 1 Shadowseer w/ kiss (x6) - 162 pts 6 Fire Dragons - 96 pts 5 Pathfinders – 120 pts 5 Pathfinders – 120 pts 3 Vypers w/ scatterlaser, shuricannon – 210 pts 3 Vypers w/ scatterlaser, shuricannon – 210 pts 2 Vypers w/ scatterlaser, shuricannon – 140 pts Falcon w/ scatterlaser, shuricannon, holofield, spirit stones, vector engines - 205 pts Falcon w/ scatterlaser, shuricannon, holofield, spirit stones, vector engines - 205 pts Falcon w/ scatterlaser, shuricannon, holofield, spirit stones, vector engines - 205 pts Total: 1996 pts. Large tourney, expecting lots of power gaming armies. Comments?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/04/24 11:39:43
Subject: RE: Mech Eldar, 2000 pts, RTT
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Been Around the Block
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i like the list but the only thing i would do is swap the vypers for war walkers there cheaper points because a war walker with the same weopons as your vypers is 50pts and ur vypers are 70 this would save you 160pts if you took them instead of vypers allow you to swap the falcons for wave serpents and you would be able to field a squad of warp spiders or swooping hawks
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![[Post New]](/s/i/i.gif) 2007/04/24 13:27:07
Subject: RE: Mech Eldar, 2000 pts, RTT
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Regular Dakkanaut
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so ummmmmm 6 fire dragons is all the "reliable" anti tank you have. yes rending can kill tanks but at base str 3 ,4 on the charge your not going to get too much armor over 12 with them. the scatterlasers you have all over the place work wonders as an all comers weapon, basicly at b3 the scatterlaser and the starcannon will kill the same number of marines every 3 turns. blah blah blah yes each falcon has a 2 shot str8 gun on it but once agian if its shooting at a tank your wasting all the anti infanty shots (8 of them ) to kill a tank. my suggestion is this drop 4 of the vypers and condense. take a 3 vyper team set up with the anti infanty scatter/cannon set up then take two other vypers with just a bright lance or missle launcher each, each one as its own force org slot i would also set up one of the falcons with brightlance or missle launcher too. i might also consider a fusion gun instead of the reaper launcher on the auto since it will duel roll much better, while it( the reaper launcher) might kill one more marine every two turns it can't really hurt a tank unless your on the back of it. I would also drop one squad of the harlies for a second 6 man team of fire dragons, 6 fire dragons kill a tank or 5 marines a turn the harlies actually have to get out of the bird and sit a turn before they get to rend up the marines. agianst non MeQ armies the dragons will still kill a tank or 5 guys or drop a fex, the harlies will do a little more normally but they will still get shot up. the death jester is a waste basicly too. personally i like 10 man fire dragons units in waveserpents with twinlinked brights, but i normally look at waveserpents as light tanks , much like chimeras. as for the troops, i love path finders, they rock hardcore, but your lacking some fire power with the current list set up and could erk some more points out here basicly 2 squads of gaurdians with missle launchers here would save you 40 points give you 4 fireing postions, and the missle launchers anti tank well, but can also frag orks with the small blast ( well we can pretend blast temps actually work). also you will get less dirty looks with two 10 man teams as troops then two 5 man teams , even though they are actually less points. or use one of each that way you keep the infiltrate and ap punch but will get better comp scores and more anti tank. so basicly this is what i would do with your list. while not the best set up im trying to use medels you have listed in close to the same numbers and i figure you will have gaurdians. HQ autarch bike, mandiblaster, laserlance, fusion gun - 140 ELITES 6 fire dragons - 96 6 fire dragons - 96 4 harlies with kisses, shadowseer with kiss, troupe master with power weapon - 178 TROOPS 10 guardians / missle launcher - 100 10 guardians / missle launcher - 100 6 pathfinders - 144 5 pathfinders - 120 FAST ATTACK 3 Vypers w/ scatterlaser, shuricannon – 210 1 vyper w/ bright lance - 75 1 vyper w/ bright lance - 75 HEAVY SUPPORT Falcon w/ scatterlaser, shuricannon, holofield, spirit stones, vector engines, star engines - 220 Falcon w/ scatterlaser, shuricannon, holofield, spirit stones, vector engines, star engines - 220 Falcon w/ brightlance , holofield, spirit stones, vector engines, star engines - 225 total 1999 points
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fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out. |
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![[Post New]](/s/i/i.gif) 2007/04/25 23:43:51
Subject: RE: Mech Eldar, 2000 pts, RTT
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Ladies Love the Vibro-Cannon Operator
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Franki: War Walker are a bit fragile in a competitive list. I expect several IW players with hard core lists.
Narlix: My whole army is anti-tank, when those S6 shots target the side armour. Nevertheless, I'm toying with 6 more FD's. This gives me room for another Vyper.
Maybe I'm crazy, but the more dice you roll the more wounds you can inflict. Imagine 1st round shooting: 8 * 7 shots from the Vypers and 3 * 9 shots from the Falcons, plus 10 shots from the Pathfinders.
You're right about the weapons of the Vypers, I might consider starcannons. I like your list but tend to stay with mine. Thanx.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/04/25 23:52:55
Subject: RE: Mech Eldar, 2000 pts, RTT
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Regular Dakkanaut
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I have to agree with Narlix at least a little bit. While STR6 is great when you can get at that side and rear armor, if your opponent has cleverly placed vehicles with terrain or one another, or if they have some of the vehicles with tough all-round armor (LR-D, Land Raider, Vindicator, Monolith), then all that STR6 will lose a good deal of effectiveness. While static Guardians would mess up your philosophy of play, I would reccomend you find some points for extra dedicated anti-tank and extra dedicated high-STR, high-AP or power weapon firepower. Overall, though, a nice list -- hard to go too far wrong with three indestructible falcons, and while Vypers are soap bubbles...well, that's an awful lot of soap bubbles.
Maybe consider something with some durability, in case you have to hold an objective? Warpsiders, Avengers, and Scorps come to mind.
Best of luck!
-Adso
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![[Post New]](/s/i/i.gif) 2007/04/25 23:56:42
Subject: RE: Mech Eldar, 2000 pts, RTT
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Fresh-Faced New User
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You might want to consider the implications of putting a bright lance on a Falcon......
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![[Post New]](/s/i/i.gif) 2007/04/26 00:11:10
Subject: RE: Mech Eldar, 2000 pts, RTT
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Plastictrees
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You might want to consider the implications of putting a bright lance on a Falcon......
Those implications being that you lose most of your effectiveness since you can't move over 6" and fire both the brightlance and the pulse laser?
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2007/04/26 00:30:55
Subject: RE: Mech Eldar, 2000 pts, RTT
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Regular Dakkanaut
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Posted By Flavius Infernus on 04/26/2007 5:11 AM You might want to consider the implications of putting a bright lance on a Falcon...... Those implications being that you lose most of your effectiveness since you can't move over 6" and fire both the brightlance and the pulse laser? thats actually a really good point i overlooked. , but first turn all three are gonna move 36" after that are any of them really going to move more than 6 inch , I mean you will move 6 inches to make them glance only but with the range of the weapons you won't need to move more than 6 inches normally, least with a brightlance/pulse laser combo. the other one can still move 12 and unload. the problem with str6 weapons is they still need to roll a 6 to glance 12 armor. and eldar weapons are normally on a bs3 platform. .
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fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out. |
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![[Post New]](/s/i/i.gif) 2007/04/26 03:39:18
Subject: RE: Mech Eldar, 2000 pts, RTT
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Ladies Love the Vibro-Cannon Operator
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Yeah, but I have awefully many S6 shots. This tourney is really strange, all the good players in Germany show up, absolutely a power gaming paradise. Almost no terrain, up to a big piece of terrain (hill) in the center. And they count the number of models you lost. No VP's. If there will be a cleanse mission, you get some points for the quarters.
I plan to overwhelm the enemy with S6 weapon shots. The one who rolls the maximum number of dice will win. Probably (not).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/04/26 08:34:00
Subject: RE: Mech Eldar, 2000 pts, RTT
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Regular Dakkanaut
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is it total models lost or a % of the models in your army. like say an army only has 30 models in it, would max the oppent could get be 30 or is his score worked off the number of models kill compared to the starting total like 23 out of 30. while i agree those vyper squadrons put out a huge number of str6 shots 24 per squadron. 12 will hit 2 will glance ( on av 12) but you need at least 6 glances to destroy a peice of armor, well give or take most of the time a weapon destroyed will be just as good) so call it 4 glance to handle a tank/trukk/buggy/chimera/ ect. I will say this anything av 10 or 11 won't stay on the table after one round of fire. the only real issue is the fact the vypers fall out of the sky if you sneeze at it. add in the squadron rule to this and one well placed set of auto cannons or even some massed bolter fire and all 3 in the squad are takeing a dirt nap. The problem with number over quality of shots comes into play on 13+ armor . now agianst infanty(MeQ), at bs3 , one squadron will shoot 24 shoots, 12 will hit , 10 will wound, 3 dead marines. 3 on the next turn now useing 3 eml vypers at bs3. its 3 mle and 6 str 4 hits ( twin linked cats), 5 str 4 hits and 1.5 (round to 2) mle hits, this will give 3 dead marines, two on the next turn. this is one less dead marine over two turns but you have 3 shots at a tank that can do more than glance and can still kill 14 armor. now starcannon vypers will get 6 str 7 shots and 12 str 6shots, so 3 str 7 hits and 6 str 6 hits = 5 dead marines and can glance 13+ armor and pin 12 and lower, so looking at it this way this might be the way to go since its a little better for tanks but much better at killing MeQ and not much worse agianst soft armies.
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fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out. |
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![[Post New]](/s/i/i.gif) 2007/04/26 08:41:32
Subject: RE: Mech Eldar, 2000 pts, RTT
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Rampaging Carnifex
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Much as I predicted upon seeing the new Eldar dex rumors early on:
Any list that starts with 3 falcons will be competitive, if not very solid.
This list is OK. Vypers suck though. For the points you're spending you could get some shining spears and have a credible assault contingent, or some swooping hawks and have solid VP denial, or some more pathfinders or cheap jetbikes or anything really.
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![[Post New]](/s/i/i.gif) 2007/04/26 12:41:13
Subject: RE: Mech Eldar, 2000 pts, RTT
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Dakka Veteran
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I have been experimenting with Prisms over Falcons and frankly they work wonders, but then again I was gettig bored of the scoot, drop, shoot style of play and frankly I hate fire Dragons, and harlies so the falcons aren't really that good for me.
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