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In preparation for "Combat Squads" becoming the norm for Marines, I'm tempted to use the Dark Angels rules (minus stuff for Deathwing/Ravenwing) as the rules for my Ultramarines. Half because I expect to need to adapt to a codex redux, and because I'm looking to challenge myself somewhat and use DA rules. Per my normal list building guidelines I wanted the list to be tough, but not something stupid broken, so here's what I came up with: Master of Sanctity Chaplain, Jump Pack - 120 10 Marines, Plasma Cannon/Plasma Gun, Power Fist - 220 10 Marines, Plasma Gun, Power Fist - 205 Rhino Transport, Extra Armor - 50 10 Assault Marines, Power Fist - 260 Predator Destructor (Autocannon/Heavy Bolter Sponsons) - 95 10 Devastators, 4 Lascannons (Breaks into 2 Five man Squads) - 305 10 Devastators, 4 Missile Launchers (Breaks into 2 Five man Squads) - 245 The list is decidedly shooty (like most non CC chapter marines are) but it's got some potent assault elements in the way of 3 hidden power fists and a chaplain. I'd like to think that this list could actually do well in a tournament, with the chance of standing up to nasties like "the big bugs" and other similar nasty lists (Mech Eldar/Tau/etc).
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