Few early thoughts on 10th.
Blightlords are the cheapest terminators in the game. Not sure if that is good, but if the 2+ save, T6 and cover actually make the unit durable, that could be something.
I really like the Terminator Sorcerer to join them as well. Gives them more 24" range shooting and more durability in the fight phase as well as being the cheapest terminator character.
The foul blight spawn looks to be an MVP once again. A strong flamer that can combine well with the overwatch strat to deny a chunk of the table, and fight first to make his unit hard to charge well. Maybe hangs with Plague marines with 4x torrent weapons to go hard into overwatch. Depends on if plague marines are any good, or if they can just be blasted off the table with impunity, especially outside of 12"
Poxwalkers seem dead in the water. They deal no damage, and we lost the strats to either deal damage in combat or revive them for movement shenanigans. Cultists are faster and cheaper. I am not sure that the durability of poxwalkers is enough to survive anything that shoots them. Better to be faster and just hide or be able to get to where you need to be to screen.
Not sure what the spawn did to go up in points so much. They were super useful as cheap, throw away bodies with decent movement. Now they seem too pricey to just chuck them away. They have better stats, and might be worth the points, but I am not sure that they serve a purpose in the army.
Fly lost a ton of power. While Mortarian can hide behind ruins, he will be super awkward to move over ruins of any reasonable height with his massive base. Same is true for the Bloat Drones, but they have it a bit better by having a smaller base. (if you are not sure what I mean by this, check the designer commentary on fly units, Mortarian now takes 12" of movement to clear a 4" tall ruin) Just means that some tables with high ruins will be difficult to maneuver around even for our fast flying units.
|