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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





How do you guys run competitively blightlord terminators. I've found their movement to be a real lack luster in 9th ed missions. I'll try warp time next time to negate this.

The following list is in mind..

Spoiler:


++ Patrol Detachment -2CP (Chaos - Chaos Space Marines) [9 PL, -2CP, 168pts] ++

+ Configuration +

Detachment CP [-2CP]

Legion: Alpha Legion

+ HQ +

Sorcerer in Terminator Armour [6 PL, 108pts]: Combi-bolter, Death Hex, Force stave, Mark of Nurgle, Warptime

+ Troops +

Chaos Cultists [3 PL, 60pts]: Mark of Nurgle
. 9x Chaos Cultist w/ Autogun: 9x Autogun
. Cultist Champion: Autogun

++ Battalion Detachment 0CP (Chaos - Death Guard) [97 PL, 9CP, 1,832pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Plague Company: The Poxmongers

+ Stratagems +

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [10 PL, 195pts]: 1. Miasma of Pestilence, 6. Arch-Contaminator, Daemonic axe, Ironclot Furnace, Warlord, Wings

Daemon Prince of Nurgle [10 PL, -1CP, 200pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Malefic talon, Plaguechosen, The Suppurating Plate, Wings

+ Troops +

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 166pts]
. Plague Champion: Boltgun, Plaguesword, Power fist
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption

+ Elites +

Blightlord Terminators [22 PL, 308pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption

Foul Blightspawn [5 PL, 85pts]

+ Fast Attack +

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

+ Heavy Support +

Plagueburst Crawler [8 PL, 175pts]: 2x Plaguespitter, Rothail volley gun

+ Dedicated Transport +

Chaos Rhino [4 PL, -1CP, 81pts]: Combi-bolter, Combi-bolter, Contaminated Monstrosity

++ Total: [106 PL, 7CP, 2,000pts] ++

   
Made in gb
Nurgle Predator Driver with an Infestation






@eldenfirefly: You seem to have a plan for both your flanks... what's going up the centre?


Automatically Appended Next Post:
Xirax wrote:
How do you guys run competitively blightlord terminators. I've found their movement to be a real lack luster in 9th ed missions. I'll try warp time next time to negate this.

The following list is in mind..

Spoiler:


++ Patrol Detachment -2CP (Chaos - Chaos Space Marines) [9 PL, -2CP, 168pts] ++

+ Configuration +

Detachment CP [-2CP]

Legion: Alpha Legion

+ HQ +

Sorcerer in Terminator Armour [6 PL, 108pts]: Combi-bolter, Death Hex, Force stave, Mark of Nurgle, Warptime

+ Troops +

Chaos Cultists [3 PL, 60pts]: Mark of Nurgle
. 9x Chaos Cultist w/ Autogun: 9x Autogun
. Cultist Champion: Autogun

++ Battalion Detachment 0CP (Chaos - Death Guard) [97 PL, 9CP, 1,832pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Plague Company: The Poxmongers

+ Stratagems +

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [10 PL, 195pts]: 1. Miasma of Pestilence, 6. Arch-Contaminator, Daemonic axe, Ironclot Furnace, Warlord, Wings

Daemon Prince of Nurgle [10 PL, -1CP, 200pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Malefic talon, Plaguechosen, The Suppurating Plate, Wings

+ Troops +

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 166pts]
. Plague Champion: Boltgun, Plaguesword, Power fist
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption

+ Elites +

Blightlord Terminators [22 PL, 308pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption

Foul Blightspawn [5 PL, 85pts]

+ Fast Attack +

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

+ Heavy Support +

Plagueburst Crawler [8 PL, 175pts]: 2x Plaguespitter, Rothail volley gun

+ Dedicated Transport +

Chaos Rhino [4 PL, -1CP, 81pts]: Combi-bolter, Combi-bolter, Contaminated Monstrosity

++ Total: [106 PL, 7CP, 2,000pts] ++



They don't massively need movement. They control the area they come down in and their firepower can still influence outside their movement range. You need to be careful and think about where they come down, be it for threatening an objective in the enemy territory, controlling mid field, or whatever else you had in mind. They will attract attention wherever they land.

This message was edited 2 times. Last update was at 2020/08/17 08:34:31


Chaos | Tau | Space Wolves
Death | SCE | Nurgle
 
   
Made in hk
Longtime Dakkanaut





 lare2 wrote:
@eldenfirefly: You seem to have a plan for both your flanks... what's going up the centre?


Nothing much really. If you look at most 2000 point strike missions, all the mid board objectives are on the two flanks. There are actually very few missions where there is a center objective. lol

My deathguard list does have a squad of contaminated monstrosity 5 man chaos spawn. That will likely go up the center. They are fine on their own, and nimble enough to swing around to either side to lend support. And if opponent wants to shoot at chaos spawn, I am perfectly fine with that too. They are pretty cheap.
   
Made in it
Contagious Dreadnought of Nurgle





Xirax wrote:
How do you guys run competitively blightlord terminators. I've found their movement to be a real lack luster in 9th ed missions. I'll try warp time next time to negate this.

The following list is in mind..

Spoiler:


++ Patrol Detachment -2CP (Chaos - Chaos Space Marines) [9 PL, -2CP, 168pts] ++

+ Configuration +

Detachment CP [-2CP]

Legion: Alpha Legion

+ HQ +

Sorcerer in Terminator Armour [6 PL, 108pts]: Combi-bolter, Death Hex, Force stave, Mark of Nurgle, Warptime

+ Troops +

Chaos Cultists [3 PL, 60pts]: Mark of Nurgle
. 9x Chaos Cultist w/ Autogun: 9x Autogun
. Cultist Champion: Autogun

++ Battalion Detachment 0CP (Chaos - Death Guard) [97 PL, 9CP, 1,832pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Plague Company: The Poxmongers

+ Stratagems +

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [10 PL, 195pts]: 1. Miasma of Pestilence, 6. Arch-Contaminator, Daemonic axe, Ironclot Furnace, Warlord, Wings

Daemon Prince of Nurgle [10 PL, -1CP, 200pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Malefic talon, Plaguechosen, The Suppurating Plate, Wings

+ Troops +

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 166pts]
. Plague Champion: Boltgun, Plaguesword, Power fist
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption

+ Elites +

Blightlord Terminators [22 PL, 308pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption

Foul Blightspawn [5 PL, 85pts]

+ Fast Attack +

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

+ Heavy Support +

Plagueburst Crawler [8 PL, 175pts]: 2x Plaguespitter, Rothail volley gun

+ Dedicated Transport +

Chaos Rhino [4 PL, -1CP, 81pts]: Combi-bolter, Combi-bolter, Contaminated Monstrosity

++ Total: [106 PL, 7CP, 2,000pts] ++


ppls need to shake away how we played in 8th, now BLT usually have a different use, control center of table covered by PBC and cloud of flies, they DONT need to be DS always, with a spawn they are nearly impossible to charge e deny large portion of table, since start of battle. I never DS my BLT, in a normal table made for 9th ed, BLT can be easily hide start of battle then moved where needed, and yes waptime is useful, but i used most on PBC/chaos spawn than BLT. If i was you i will take out the 2nd prince for a plaguecaster and get the 2nd rhino, i prefer PBC over FBD but is on anyway, the list can work
Should take into consideration a bell guy with 5++ relic, and contaminated monstrosity on rhinos.

This message was edited 3 times. Last update was at 2020/08/17 17:58:44


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Made in hk
Longtime Dakkanaut





BTW, I love a challenge and quirky builds. So, assuming we give contaminated monstrosity to a Rhino, or even a LR. Then rush that onto a midboard objective turn 1.

What would be the best thing to put in such a transport? Plague Marines and a biologus? The plague marines then charge out of the transport and use blight bombardment to throw a whole load of mortal wounds straight into the opponent's army?

Or, go for close combat melee? Blightlords or deathshroud charging into close combat on round 2 from the transport?

Got curious about this because of the LR thread. If even Deathguard can't make a LR with DR work, I am not sure which other faction can do it. lol Of course, if we are using Plague Marines, then ultimately, a Rhino is a far cheaper option. But still, having a squad of deathshroud or blightlords charge into combat on turn 2 sounds pretty appealing. And even for the PM option, a LR is a far more resilient transport than a Rhino.

This message was edited 1 time. Last update was at 2020/08/18 03:42:28


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You can make the LR 5++/5+++ as DG, but that doesn't change the fact that you are paying almost 300 points for four lascannons and two heavy bolters. It's a joke compared to any other shooting platform.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in de
Fresh-Faced New User





 Jidmah wrote:
You can make the LR 5++/5+++ as DG, but that doesn't change the fact that you are paying almost 300 points for four lascannons and two heavy bolters. It's a joke compared to any other shooting platform.


While I absolutely agree with this, maybe it's more useful as a transport now that it may shoot when tagged in melee? I suspect it's not because being forced to shoot its lascas at whatever chaff it was tagged by still is inefficient. But I would like to hear if anyone has tried that out in 9th yet.

Edit: maybe they update the machine spirit ability to ignore the demand to shoot the unit that tagged you in melee?

This message was edited 2 times. Last update was at 2020/08/18 07:24:55


   
Made in hk
Longtime Dakkanaut





I haven't tried yet, but I got a painted LR that hasn't seen action in years. So if Deathguard can make a LR work, I would be keen to try it for sure.

Its not so much the shooting. thats a bonus. Its also that its probably the most resilient transport we can have. So, if it suceeds in transporting a very effective payload of infantry to where we want it to while protecting them, plus it got to shoot as well, then it would have fufilled its dual roles of shooting plus transport.

Just to add to this. Theoratically, a deathshroud or blightlord termi or plague marine squad can use this LR twice.

Round 1: move up the board in LR, LR shoots.

Round 2: Unload, shoot+charge something, clear a midboard obj.

Round 3: get back into LR, LR moves into enemy deployment zone.

Round 4: Unload, shoot+charge something, clear an enemy backfield objective.

I mean, deathguard terminators only move 4 inches. Short of using a LR, there is almost no way it can do something like what I described above. Not unless they get lucky on long bomb charges.

This message was edited 2 times. Last update was at 2020/08/18 08:07:40


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I have a list with one queued up for one of the next games, trying to drop a unit deathshrouds into the heart of the enemy army. I'll let you know how that went.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in hk
Longtime Dakkanaut





 Jidmah wrote:
I have a list with one queued up for one of the next games, trying to drop a unit deathshrouds into the heart of the enemy army. I'll let you know how that went.


You mean your list will be running a LR with deathshrouds in them? Oh yes! Do let me know how that went. Very keen to know. I do assume you are putting contaminated monstrosity on the LR right? How many models of deathshroud are you running? 3? 4? 5?

Or are you just deep striking them in?

This message was edited 2 times. Last update was at 2020/08/18 08:13:22


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Eldenfirefly wrote:
 Jidmah wrote:
I have a list with one queued up for one of the next games, trying to drop a unit deathshrouds into the heart of the enemy army. I'll let you know how that went.


You mean your list will be running a LR with deathshrouds in them? Oh yes! Do let me know how that went. Very keen to know. I do assume you are putting contaminated monstrosity on the LR right? How many models of deathshroud are you running? 3? 4? 5?

Or are you just deep striking them in?


It's a contaminated monstrosity and at least for T1 I'll keep the daemon's toll near it with 5 deathshrouds inside. Originally I planned to run 4 with a malignant plague caster and surgeon or a LoC upgraded to plague chosen, but at that point just running Mortarion is more point efficient.
Getting putrefying blades from a forward daemon prince and creeping blight should be enough handle any target they manage to charge.

I'm not a fan of deep striking deathshrouds unless you are trying to protect Mortarion with them. They are just too likely to fail the 9" charge.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in it
Contagious Dreadnought of Nurgle





lately i played 2 contaminated rhinos+demon toll i would try it first time i have chance in a tournament, they eat lot of punishment before get down.

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Made in hk
Longtime Dakkanaut





 Jidmah wrote:
Eldenfirefly wrote:
 Jidmah wrote:
I have a list with one queued up for one of the next games, trying to drop a unit deathshrouds into the heart of the enemy army. I'll let you know how that went.


You mean your list will be running a LR with deathshrouds in them? Oh yes! Do let me know how that went. Very keen to know. I do assume you are putting contaminated monstrosity on the LR right? How many models of deathshroud are you running? 3? 4? 5?

Or are you just deep striking them in?


It's a contaminated monstrosity and at least for T1 I'll keep the daemon's toll near it with 5 deathshrouds inside. Originally I planned to run 4 with a malignant plague caster and surgeon or a LoC upgraded to plague chosen, but at that point just running Mortarion is more point efficient.
Getting putrefying blades from a forward daemon prince and creeping blight should be enough handle any target they manage to charge.

I'm not a fan of deep striking deathshrouds unless you are trying to protect Mortarion with them. They are just too likely to fail the 9" charge.


wow cool! Do let me know how the game went! Honestly, if deathguard can/t make a LR work, I don't know if any faction can do it.
   
Made in gb
Nurgle Predator Driver with an Infestation






 blackmage wrote:
Xirax wrote:
How do you guys run competitively blightlord terminators. I've found their movement to be a real lack luster in 9th ed missions. I'll try warp time next time to negate this.

The following list is in mind..

Spoiler:


++ Patrol Detachment -2CP (Chaos - Chaos Space Marines) [9 PL, -2CP, 168pts] ++

+ Configuration +

Detachment CP [-2CP]

Legion: Alpha Legion

+ HQ +

Sorcerer in Terminator Armour [6 PL, 108pts]: Combi-bolter, Death Hex, Force stave, Mark of Nurgle, Warptime

+ Troops +

Chaos Cultists [3 PL, 60pts]: Mark of Nurgle
. 9x Chaos Cultist w/ Autogun: 9x Autogun
. Cultist Champion: Autogun

++ Battalion Detachment 0CP (Chaos - Death Guard) [97 PL, 9CP, 1,832pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Plague Company: The Poxmongers

+ Stratagems +

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [10 PL, 195pts]: 1. Miasma of Pestilence, 6. Arch-Contaminator, Daemonic axe, Ironclot Furnace, Warlord, Wings

Daemon Prince of Nurgle [10 PL, -1CP, 200pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Malefic talon, Plaguechosen, The Suppurating Plate, Wings

+ Troops +

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 156pts]
. Plague Champion: Plague knife, Plasma gun
. 4x Plague Marine w/ boltgun: 4x Blight Grenades, 4x Boltgun, 4x Krak Grenades, 4x Plague knife
. Plague Marine w/ special weapon: Blight launcher
. Plague Marine w/ special weapon: Plasma gun

Plague Marines [8 PL, 166pts]
. Plague Champion: Boltgun, Plaguesword, Power fist
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption

+ Elites +

Blightlord Terminators [22 PL, 308pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption

Foul Blightspawn [5 PL, 85pts]

+ Fast Attack +

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

Foetid Bloat-drone [7 PL, 155pts]: 2x Plaguespitter

+ Heavy Support +

Plagueburst Crawler [8 PL, 175pts]: 2x Plaguespitter, Rothail volley gun

+ Dedicated Transport +

Chaos Rhino [4 PL, -1CP, 81pts]: Combi-bolter, Combi-bolter, Contaminated Monstrosity

++ Total: [106 PL, 7CP, 2,000pts] ++


ppls need to shake away how we played in 8th, now BLT usually have a different use, control center of table covered by PBC and cloud of flies, they DONT need to be DS always, with a spawn they are nearly impossible to charge e deny large portion of table, since start of battle. I never DS my BLT, in a normal table made for 9th ed, BLT can be easily hide start of battle then moved where needed, and yes waptime is useful, but i used most on PBC/chaos spawn than BLT. If i was you i will take out the 2nd prince for a plaguecaster and get the 2nd rhino, i prefer PBC over FBD but is on anyway, the list can work
Should take into consideration a bell guy with 5++ relic, and contaminated monstrosity on rhinos.


Out of curiosity, are you playing on the new recommended minimum sized tables? Where i game, we're still on the larger size... does it make much of a difference for us with table size? Not that it'll make much difference to me. There's no way my local area will go to the new minimum size.

Chaos | Tau | Space Wolves
Death | SCE | Nurgle
 
   
Made in it
Contagious Dreadnought of Nurgle





yes they changed table size and things change bit, but most important is how the terrain is build, at least 1/4 have to be covered or is the same turkey shoot we seen in 8th edition.

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Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The Land Raider doesn’t need the 5+ invul, it has a +2 armor save and would need some melta + to even activate the invulnerable. Against lascannons, plasma and anything else except melta, it will be 5+ or better on the armor.


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Soooooo eradicators

This message was edited 1 time. Last update was at 2020/08/18 18:42:14


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





LR cost bit too much for me.. better use 2 rhinos with FNP, same cps spent and anyway 22 wounds

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Made in us
Regular Dakkanaut




 blackmage wrote:
LR cost bit too much for me.. better use 2 rhinos with FNP, same cps spent and anyway 22 wounds


I have been toying with the idea of a LR with a NB with Daemons Tolle but also think 2 Rhinos would be better. Give them both DR and a 5++, will help them survive going second. Also against a less shooty opponent you can always have the NB get inside a rhino with some PMs and race for an objective. Heck if the rhino gets wrecked then you footslog it to objective with 5++.

How about hellbrutes? I don’t know how much more useful they be than Daemon Engines but you could give some Hellbrutes DR and put them in the 5++ bubble. Fairly solid and profile doesn’t degrade.

This message was edited 1 time. Last update was at 2020/08/18 21:19:15


 
   
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The blight haulers seem to be a better deal than Hellbrutes. They already have DR so you don't need to spend CP to give them DR. And they are pretty close to a hellbrute except they are damon engines, which has its benefits. Because Ironclot furnance benefits daemon engines.
   
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A single twin lascannon/ML helbrute sitting on a backfield objective and sniping vehicles with the new stratagem for re-rolls could and maybe fire frenzy could be something to consider.

On a budget, you could also try plasmacannon (you can DR overheats) and fist with storm bolter (needs two ranged weapons for stratagem) to clear marines off an objective. But unless you are limited by your collection, a fleshmower will do this better.

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In my limited plytest actually pbc are a must include, then there is competition between haulers and drones, if I should choose now I would go for drones with fleshmower

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Has anyone tested multiple defilers instead of plagueburst crawlers?
   
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lately i played 2 contaminated rhinos+demon toll i would try it first time i have chance in a tournament, they eat lot of punishment before get down.


Look who suddenly likes Plague Marines! Glad you came around. I have really liked the Demon's Toll in my games of 9th, and I think between that and the Chosen Sons Plague Surgeon abilities, they're going to be really strong in 9th (provided they are Warptimed, or have Rhinos), but I have a question-

I haven't caught any of the official GW news channels lately - was it actually confirmed that "all marines" included chaos (for getting 2w)? Because they've said "All Marines" in the past with things and it did not include Chaos. I'm also a little worried that the corresponding points hike for getting that second wound could render PMs too expensive again (ditto my Rubric marines) - have we heard anything "official" on that?

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

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That's all we have to go on. Points increase for loyal troops is stated at about 20% increase. We can probably expect the same.
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Tycho wrote:
lately i played 2 contaminated rhinos+demon toll i would try it first time i have chance in a tournament, they eat lot of punishment before get down.


Look who suddenly likes Plague Marines! Glad you came around. I have really liked the Demon's Toll in my games of 9th, and I think between that and the Chosen Sons Plague Surgeon abilities, they're going to be really strong in 9th (provided they are Warptimed, or have Rhinos), but I have a question-

I haven't caught any of the official GW news channels lately - was it actually confirmed that "all marines" included chaos (for getting 2w)? Because they've said "All Marines" in the past with things and it did not include Chaos. I'm also a little worried that the corresponding points hike for getting that second wound could render PMs too expensive again (ditto my Rubric marines) - have we heard anything "official" on that?

I m testing, is not like or not, still blightlords have an edge, they need less support, just Pm play better the mission.

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That's all we have to go on. Points increase for loyal troops is stated at about 20% increase. We can probably expect the same.


Thanks! That's more of a confirmation than I thought we had. What does everyone think? If we do get the 20% increase but 2w - worth it? Or have they priced themselves out of contention again?

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
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Ca. 20pts per marine? Think I'd happily pay that for what we'd be getting. Most lists I'd probably be running about 10 so it'd only be about 20-30pts more. I'd happily trim some fat for that.


Automatically Appended Next Post:
Not that I'd have much choice for tourney games - my only painted troops are PM and pox and the latter still don't cut the mustard.

This message was edited 1 time. Last update was at 2020/08/19 19:37:05


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 Brymm wrote:
The Land Raider doesn’t need the 5+ invul, it has a +2 armor save and would need some melta + to even activate the invulnerable. Against lascannons, plasma and anything else except melta, it will be 5+ or better on the armor.


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Soooooo eradicators


It's not like there are ways to give -3 guns like lascannons more AP at first turn ranges. *coughs in Devastator Doctrine*

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 lare2 wrote:
Ca. 20pts per marine? Think I'd happily pay that for what we'd be getting. Most lists I'd probably be running about 10 so it'd only be about 20-30pts more. I'd happily trim some fat for that.


Automatically Appended Next Post:
Not that I'd have much choice for tourney games - my only painted troops are PM and pox and the latter still don't cut the mustard.


It amounts to around 22pts per PM. Personally I feel that 2ish extra points over an Intercessor for T5 and DR is fantastic - DR gets exponentially more efficient the more wounds you have. PMs and Blightlords will be very, very good provided the points don't stray too far.
   
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 Dedwoods42 wrote:
 lare2 wrote:
Ca. 20pts per marine? Think I'd happily pay that for what we'd be getting. Most lists I'd probably be running about 10 so it'd only be about 20-30pts more. I'd happily trim some fat for that.


Automatically Appended Next Post:
Not that I'd have much choice for tourney games - my only painted troops are PM and pox and the latter still don't cut the mustard.


It amounts to around 22pts per PM. Personally I feel that 2ish extra points over an Intercessor for T5 and DR is fantastic - DR gets exponentially more efficient the more wounds you have. PMs and Blightlords will be very, very good provided the points don't stray too far.


Which is why I'm personally expecting 25-27 point plague marines, honestly.
   
 
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