Master, BP, PW, frag grenades
5-man retinue, bolters, infiltrate
2 6-man Veteran SQDs, Las/plas, infiltrate
3 8-man SQD’s, HB/plas
1 6-man SQD, HB/plas
2 6-man SQD’s Las/plas
2 3-man Bike SQD’s, MG
1 8-man Assualt SQD, Vet with PF, NO JUMP PACKS
2 8-man Devastator SQD’s, Vet with PF
The Master supports the vets when they infiltrate. The PF squads move every turn to close in on mid-table objectives (wierd way to use DEV's I know). The Vets take side shots at bassies and other nasties. The bikes take on bassies and long distance objectives. Tactical squads form the fire base, the 8-man sqds move out to support the PF sqds as needed.
I went with bike sqds over speeders because I wanted something that could move 24’’ and have a decent chance of surviving bolter fire.
14 scoring units, 90 models, 8 HW’s, 3 PF’s, 1 PW, 8 plasma guns, 5 units capable of movement outside the deployment zone (3 infiltrating units, 2 bike units - not to mention 3 PF units that will move every turn till they run into something or hit an OBJ). I hope there’s enough mobility and firepower in there. I could swap the master out for a Codicer with FotA.