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![[Post New]](/s/i/i.gif) 2007/05/17 12:20:58
Subject: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Nurgle Chosen Marine on a Palanquin
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I just went to a tournament and I ran into a few issues with some opponents, but overall it was a great experience. It seems like each time I play someone new they have their own interpreation of the rules (usually based on what happened in 3rd ed) and I spend time getting them up to speed and then maybe run into a situation where we run out of time or come close to. I was thinking of putting together a double sided one page reference sheet that would go through some of the trickier tactics that happen in the game. With some help I can make one thats pretty complete and of course share the final result with anyone who's interested. For now I'll just list two things that get to me. 1. In close combat models may only attack other models that they are in base contact with, supporting models not in base with the enemy but otherwise engaged may lend their attacks to those who are in base contact. 2. target priority, models must shoot at the nearest target (regardless of whether they can hurt that target or not), a unit may elect to fire at the nearest large target, however to shoot at any other unit requires a target priority test.
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![[Post New]](/s/i/i.gif) 2007/05/17 16:29:00
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Longtime Dakkanaut
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for plain rules like that, I'd suggest just adding some post-it notes to your rule book, ready for instant reference as required.
what I find more important is agreeing with your opponent the gray areas, for example terrain - "that forest there is difficult terrain, that ruin there is area terrain' etc, where players could quite honestly interpret things differently
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![[Post New]](/s/i/i.gif) 2007/05/17 22:21:37
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Dakka Veteran
the spire of angels
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1. In close combat models may only attack other models that they are in base contact with, supporting models not in base with the enemy but otherwise engaged may lend their attacks to those who are in base contact. 2. target priority, models must shoot at the nearest target (regardless of whether they can hurt that target or not), a unit may elect to fire at the nearest large target, however to shoot at any other unit requires a target priority test. we have this nifty thing caled a rulle book AKA the BBB i always have mine with me. if there is a question look it up. if you can't agree on interpretation ask a judge for a ruling (thats what they are there for). p.s. you forgot the add the fact that in #1 the supporting models must be within 2" of the models in BTB contact or they may not attack. on #2 also remember that there are some codex specific rules that overide the BBB general rules as well. when it comes to target priority
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2007/05/18 02:47:57
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Dakka Veteran
Los Angeles, CA
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Here is a list of the common complaints I have and have heard about oponents. just things to keep in mind
Measuring This is the biggest by far. Measuring movement gets a lot of abuses from a) measuring it out, taking away the tape measure, and estimating the correct distence. b) measuring the first couple correctly and moving the rest in behind resulting in a 10 in move for the last guy c) back to fronting a guy giving you an extra inch of movement d) over moving fallback distances (if you fall back 8in and I consolidate 3in you are within 6in no matter what your tape measure says)
assuming range. This just annoys me. I am still guilty of it on many ocations though. Assuming your 36in gun has range to a target way out there.
twisting the scatter Trying to figure out which direction something scattered when the scatter dice is 3 ft away is hard. Just roll the scatter die near the target, makes things easy and prevents arguements.
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![[Post New]](/s/i/i.gif) 2007/05/18 03:29:29
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Rough Rider with Boomstick
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I am going to have to give a big nod to Cypher on the on the movement measuring. It happens all the time where a person adds an extra inch or two to movement. If you setup in your deployment zone, and I setup one inch back in mine that means there is 25 inches between us. That means that it will take three turns before your walking warriors are in rapid fire range. I dont care if your ruler says 11 inches away at the end of your second turn. Or Cypher's b example, I see it all the time. Makes a big difference a lot of times with assault armies. You would have only gotten two guys attacking as opposed to the whole squad if you last fellows did not move 10 inches.
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![[Post New]](/s/i/i.gif) 2007/05/18 03:38:05
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Been Around the Block
Skolarii Sector
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I find that a lot of players are still not aware that in order to run down a unit breaking from combat a model has to be in base contact. It's the number one reason I have to refer to the rulebook during the game.
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Always outnumbered but never outgunned. |
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![[Post New]](/s/i/i.gif) 2007/05/18 04:03:01
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Policing Securitate
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Posted By foil7102 on 05/18/2007 8:29 AM I am going to have to give a big nod to Cypher on the on the movement measuring... That means that it will take three turns before your walking warriors are in rapid fire range. I dont care if your ruler says 11 inches away at the end of your second turn. this is my number one complaint when playing people. The insistanceon taking extra movement. now, I don't mind guys with 140 models not measuring every one, move the first ones, but end in the same formation, not a tighter one. but, what I have begun doing is when its my opponents turn, before his movement phase, and we all know what he's planning on doing. (that unit of gaunts maybe 15" from my IG lines) I make him measure from his start point, to see how far it is, so we know if its 12", or what he would need for a fleet roll, etc.... sad that I ask that of people, but some people just require this kinda attention...
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![[Post New]](/s/i/i.gif) 2007/05/18 04:12:22
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Executing Exarch
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The one I get all the time is that size levels only matter when dealing with area terrain. In all other cases you just use a model's eye view to deterimine line of sight.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2007/05/18 04:21:30
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Regular Dakkanaut
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Our current worst one is the instance of moving, THEN casting physic powers, eg Guide/Fortune.. big naughties!!! or measuring all around a model before deciding on a direction... which people can easily use to see for charge range... etc etc...
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![[Post New]](/s/i/i.gif) 2007/05/18 18:08:21
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Nimble Dark Rider
T.O.
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you use models eye view for things that arent area terrain, like hills and whatnot. Thats the only time its still used.
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Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
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![[Post New]](/s/i/i.gif) 2007/05/18 18:38:32
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Mine is the removing casualties in unit coherency rules that were removed in 3rd edition.
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![[Post New]](/s/i/i.gif) 2007/05/18 22:00:14
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Dakka Veteran
the spire of angels
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measuring all around a model before deciding on a direction which is absolutely legal to do, not to check ranges, but to decide where you want to move. the only restriction in the BBB related to this is that you cannot go back and move a model after you have placed it and gone onto the next one. you may personally have an issue with it, especially if they are trying to "pre-mesure" as it were, but as long as that is't what they are doing i both see nothing wrong with it or any rules violations. The one I get all the time is that size levels only matter when dealing with area terrain. In all other cases you just use a model's eye view to deterimine line of sight. are you refering to the rule that says as long as you can draw line of sight over or past something(like a tank) you can still take the shot, if it isn't area terrain?
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2007/05/19 00:18:02
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Longtime Dakkanaut
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So many places have 'house-ruled' the size levels vs area terrain because of the 'crouching wraithlord'...So pointing out in the book doesn't always help.
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![[Post New]](/s/i/i.gif) 2007/05/19 00:52:34
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Regular Dakkanaut
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ahhh, kk... so i can do that... hmmm, i dunno... it iritates me bc the measuring stick is 18", or rapid fire and 6" move....lol... easily abused... may take a blade to one of our sticks to make it 12"...lmao!!!
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![[Post New]](/s/i/i.gif) 2007/05/19 06:44:43
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Longtime Dakkanaut
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Don't use the red measuring sticks...They're not accurate.
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![[Post New]](/s/i/i.gif) 2007/05/20 23:40:26
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Plummeting Black Templar Thunderhawk Pilot
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My biggest pet hate is an opponent who doesn't know the stats of his own army.
Many occasions I have had to point out that his big monster type thingy has a 3+ save and NOT a 2+ etc or point out that there unit has failed and NOT passed a LD check or something.
Its even funny when I make them check there own codex to confirm I'm right.
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![[Post New]](/s/i/i.gif) 2007/05/21 09:58:24
Subject: RE: 40k Reference Sheet - 5 things that your have to correct your oppoenent on.
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Executing Exarch
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Posted By mughi3 on 05/19/2007 3:00 AM The one I get all the time is that size levels only matter when dealing with area terrain. In all other cases you just use a model's eye view to deterimine line of sight. are you refering to the rule that says as long as you can draw line of sight over or past something(like a tank) you can still take the shot, if it isn't area terrain? Yes, or pieces of terrain that were not declaired to be area terrain at the begining of the game. For some strange reason everyone who plays in the places I've been gameing in recently think that area terrain is the only kind of terrain, even after we have the pre-game discussion of what counts as what.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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