Switch Theme:

1850 IG Infantry only  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob






Gardner, MA

1850 IG Infantry Only

 

Iron Discipline, Close Order Drill, Veterans, Special Weapons Teams, Drop Troops

 

HSO, Standard Bearer, Iron Discipline

 

3x 5-man Veteran Sqds with 3 Plasma guns each, Drop Troops

2x 6-man Special Weapons Teams with Demo Charge and 2x Flamers each, Drop Troops

 

1st Platoon

Officer with Honorifica Imperialis, Iron Discipline

4x SQD’s with Lascannon, Plasma Rifle, Close Order Drill

1x 5-man Remnant SQD with Flamer, Drop Troop

 

2nd Platoon

PLT HQ with 3x Melta guns, Drop Troop, Iron Discipline

4x SQD’s with Lascannon, Plasma Rifle, Close Order Drill

1x 5-man Remnant SQD with Flamer, Drop Troop

 

3rd Platoon

PLT HQ with 3x Melta guns, Drop Troop, Iron Discipline

4x SQD’s with Autocannon, Plasma Rifle, Close Order Drill

1x 5-man Remnant SQD with Flamer, Drop Troop

 

Tasks to Subordinate Units:

 

(Main effort) All line-unit infantry squads (12 units) deploy to maximize line of site, re-deploy based on enemy situation into close-order drill (i.e. fix bayonets) to repel close-combat attack.  On order advance to claim mission objectives.

 

(Shaping Effort 1) All drop troop elements with point weapons (plasma, melta),  (5 units) either deploy or drop-in in order to destroy enemy command and control elements and indirect fire-support assets. On order move to secure mission objectives.

 

(Shaping Effort 2) All drop troop elements with area weapons (demo charges, flamers),  (5 units) either deploy or drop-in in order to delay and disrupt enemy close combat units. On order move to secure mission objectives.

 

Command and control units deploy to maximize redundant leadership overlap of line units (the main effort).


A man's character is his fate.
 
   
Made in us
Fresh-Faced New User




Instead of a HSO you'd be better off with a JO with honorifica imperialis. Same effect but cheaper cost. Of course this does require you to pull the Honorifica off the platoon HQ, but you'd rather have one good HQ vs two less effective ones.

Lots and lots of drop troops. Very effective in most cases, but if you get a mission where dropping isnt an option, you're kind of screwed. That's a lot of parts of your army that become much less effective. Granted, you still get to use them as distraction, counter charge, and meatshields, but they're clearly not going to be as effective. Just something to note whenever you go with such a heavy drop element.

I'd personally try to get some tanks in there. If you want an all infantry list it's still pretty fluffy to have them backed up by a bassy or two. I think that two bassilisks, possibly with improved comms, would really help out. In missions where you cant drop they help to accomplish some of the goals that your drop sections were supposed to. Namely, JSJ Tau, indirect defilers, eldar jetbikes, basically all the things that give your really static list troubles. In missions where you do get to use your drop troops as drop troops the improved comms reserve rolls will really help you get all you guys involved faster. The faster your drop troops come in the faster you deal with threats to your static infantry and all that makes your line squads much happier.

Not sure what to do to clear up the points for them. Probably drop the three remnant squads as they are the least potent of the dropping troops with only a single flamer. I suppose after that you can drop lascannon or autocannon line squads to taste. I dont think that losing some line squads would hurt you that badly. If the deployment zones are funky or if the enemy has lots of indirect templates flying at you you've got a pretty clutter deployment zone as is. Deploying 120+ men is just difficult sometimes and maybe it'd give you a more solid deployment if you only had say 100+ men to place. Maybe it's just my experience, but whenever I go with that much infantry I always have a squad or two that's not in that great of a position.

I think you'd be better served with two bassilisks to get your drop troops involved faster and deal with different threats than simply increasing the amount of lascannon squads you have. I understand if you dont like the idea of any tanks, but what infantry regiment doesnt got into battle with some artillery support? Besides maybe the 10th mountain division.

Not much else to comment on. You've got tons of men, good cheap squads, lots of spec and heavy weapons, and no bloat. I'd change the HSO to a JO w/ HI for sure, but besides that the rest is more a matter of preference than potency.
   
Made in us
Regular Dakkanaut






Posted By Sandal_Bandit on 05/25/2007 8:38 AM
Instead of a HSO you'd be better off with a JO with honorifica imperialis. Same effect but cheaper cost. Of course this does require you to pull the Honorifica off the platoon HQ, but you'd rather have one good HQ vs two less effective ones.

Not much else to comment on. You've got tons of men, good cheap squads, lots of spec and heavy weapons, and no bloat. I'd change the HSO to a JO w/ HI for sure, but besides that the rest is more a matter of preference than potency.
How exactly is his Heroic Senior Officer + Junior Officer with Honorifica Imperialis worse than a Junior Officer with Honorifica Imperialis?

"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in al
Nasty Nob






Gardner, MA

I agree that the Bassie adds something to this list otherwise missing but mainly with Omega Missions. If Im rolling for reserves with the Improved comms, then Im getting the most out of those drop troops anyways - deepstrike is allowed. Its those missions where I dont get to take advantage of Drop troops that the Bassie helps out most. If I purely wanted the improved comms platform, Id go with 2 cheap sentinels and drop all remnant sqds.

To get 2 Bassies, one with Improved comms, I drop all remnant sqds and one each Autocannon and Lascannon sqds. This brings the body count from 182 to 147 plus two bassies. Im not sure I like giving my opponent's AT guns something easy to destroy, but having the ability to target indirect fires and jump suits may out-weigh this.

With the addition of the Bassies - I would be tempted to also drop the special weapons teams and include an Inquisitor Witch Hunter Lord with Hood and Liber Heresius.  This would help counter FotD and also ensure primo real estate for the bassies.


A man's character is his fate.
 
   
Made in us
Fresh-Faced New User




JO w/ HI is cheaper than a HSO. As most of his squads, or a lot anyways, are dropping he doesnt have enough squads to really merit two leadership bubbles in my opinions. If you want two leadership bubbles, then by all means take the HSO and the JO w/ HI. Otherwise the JO w/ HI is cheaper.

Bassies wont give your opponents easy AT targets, you buy them indirect fire then hide them the best you can. But I agree buy something like a single russ would be really silly. Either saturate with tanks or dont tank any. Bassies and other indirect are really an exception as they should be out of LOS so most anti tank will still have to shoot 6 point guardsmen.

I guess I get your point on the improved comms. I was only saying that improved comms get your men in there faster, well more men faster, which is useful to deal with threats quicker. I do agree that bassies are more of an asset when you look at missions where you cant deep strike.

If you have the HSO and the JO w/ HI to add two leadership bubbles, which you probably do now that I'm thinking about it, you might not need two leadership bubbles after you pull an autocannon and a lascannon squad. Moving the Honorifica to your HQ and downgrading him to a HSO saves some points, possibly enough to keep one remnant squad.

My only arguement against the witch hunter lord is that he has to be a lord. Because hoods really require LD10 to be any good you end up buying an expensive inq lord who now needs some henchmen and w/e. Just seems like an expensive platform for just a hood and liber heresius. Maybe give him a gun or something? Seems like you might as well do something with him and his buddies if you're already taking them.

Thinking it over I still think I'd keep the special weapons teams. Even without dropping in demo charges can be really sweet and they are a great counter charge unit. For 63 points they are just so cheap and I think I'd rather have two of them than a questionably useful inq lord. Maybe if you forgoe the hood and just get an elite version for liber heresius? I suppose that's still expensive just to pick up a piece of wargear. Guess I'm not too sold on allies.
   
Made in us
Nasty Nob






Gardner, MA

Another option would be to drop the redundant leadership bubble (I am reluctant to do this as this new list still has 10 squads to cover); drop one veteran squad, and one lascannon and one autocannon squad.  This would allow for the following:

Command HQ - JSO with HI, standard bearer, (Iron Discipline as well, I just consider standard kit)

2 Special weapons teams with demo and 2x flamers each

2x 5 man veteran squads with 3x plasma guns each

1 platoon HQ with Iron discipline

2 platoon HQs with Iron discipline, drop troops and 3x meltas each

7 las/plas squads

3 autocannon squads

and 3 remnant squads with flamer and drop troop

2 BASSIES, one with improved comms

I lose 3 scoring units (25 bodies; one vet squad, 2 line squads, 1 lascannon, 1 autocannon, 3 BS4 plasmaguns, 2 BS3 plasmaguns and 1 LD9 leadership bubble)

and replace these with 2 Bassies

Having the 2 bassies does add to the lists capability - especially during OMEGA missions where drop troops isnt allowed.  Its a case of throwing more of the same just doesnt handle the problem (mainly being able to target opponents indirect assets and dedicated assault troops).

I do feel that I do lose alot though to include the 2 Bassies.  Are the bassies THAT GOOD compared to what Im losing to get them? 

On any given Sunday - what are my chances of playing a game that doesnt allow for drop troops?


A man's character is his fate.
 
   
Made in us
Fresh-Faced New User




I think either list will work but the second is much, much less dependant upon getting a mission that lets you drop. The first is more reliant upon getting a mission that allows you to drop your infantry for it to really be effective. Like you said, in some missions you just wont be able to deal with JSJ tau or eldar.

The second list still has a ton of drop troops, even though you're down a squad of vets. If you want your BS4 plasma/ meltaguns back you could drop your 3 remnant squads. The points will let you buy back that squad of vets and add 3 meltas or plasma to your naked platoon HQ. It also gives you a couple points left over to go towards iron discipline on your command platoon, which I assume was an oversight.

Granted this takes you from 3 scoring units to 2, well 1 if you dont count the platoon HQ that you're already taking. It does however exchange 3 flamers for 6 plasma guns, 3 at  BS3 and 3 at BS4. You could make the change if you wanted fewer squads with more guns, but I dont think it really matters that much. I personally love vets and would drop the remnants to get more, but it's up to you. It does however, limit the number of meatshield squads that you'd have in a mission where you cant drop. 3 cheapo remnant squads will be much better at holding units for a turn than a single vet squad, so just something else to consider.

You might also consider switching the meltaguns from the platoon HQs and putting them on the vets. If you put the plasma on your platoon HQs the increased number of shots, hopefully you'll be within double tapping range, will still let you do some decent damage. Meltaguns as single shot weapons might benefit more from the vets BS4. If you feel like you can comfortably pop tanks with 1.5 meltagun hits then leave the vets with the plasma. I usually roll very poorly and can barely penetrate tanks with the 2 metla hits I get from 3 meltaguns on my vets.

I'm not sure what types of tournaments you play in, RTs, GTs, or whatever. My local store runs tournaments where there are always a couple missions that dont allow deep striking. I havent been to a GT in a couple years so I cant speak to those missions. In a tournament setting it really only takes one mission without deep strike against the wrong opponent, tau or eldar, to mess up your day so I'd say the bassies are a very good addition to the list, even though you do lose vets and 2 line squads.
   
 
Forum Index » 40K Army Lists
Go to: