Switch Theme:

How fast is a Monolith moving when deepstriking?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Denison, Iowa

  There are three armies that can deepstrike skimmers: Marines, Necron, and Dark Eldar. Both FAQ's for the Dark Eldar and Marines state that skimmers that deepstrike are moving more than 6 inches a turn, thus can only be glanced. There is nothing mentioned about a Monolith.

  I would presume that the same would apply to the Monolith, but a couple friends disagree. They say that it can NEVER move more than 6 inches a turn, so it can still be penetrated.

  What do you all think?

   
Made in us
Regular Dakkanaut




Well, the dark eldar and marine skimmers that can deepstrike are fast vehicles, and therefore actually capabale of moving over 6" under normal game terms, which the monolith is not.

Of course, that proves nothing.

But, unlike armor 10 open-top skimmers, the monolith has pretty solid protection from penetrating hits as it is, so I don't think it needs any help.
   
Made in us
Dakka Veteran




the spire of angels

i think they need an FAQ for it

 

1st flying high was only 12"

so things that dropped from say thunderhawks like speeders and such only counted for moving 12"

 

2nd they have recently changed this rule now saying that skimmers that DS move over 12" thus preventing them from shooting when they arrive

 

3rd you have a rules conflict a monolith can only ever move 6", but a skimmer DSing now counts as moving over 12"

so GW need to clarify it as it is yet another poorly written rule with little thought given to already printed rules.

 

as always you can dice off for it like GW says to do in these situations


"victory needs no explanation, defeat allows none" 
   
Made in us
Lieutenant General





Florence, KY

Both FAQ's for the Dark Eldar and Marines state that skimmers that deepstrike are moving more than 6 inches a turn...

First of all, the Dark Eldar ruling is in the codex, not in the FAQ.

Secondly, FAQs only apply to the codex they're written for unless the wording indicates otherwise. Therefore the Space Marine FAQ only applies to Land Speeders and no other skimmers.

Since neither of these apply to skimmers in general, why would they apply to a Monolith? They don't. There is no rule that would increase the Monolith's speed just because it Deep Strikes.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

true it just deepstrikes really slowly,

R.I.P Amy Winehouse


 
   
Made in us
Regular Dakkanaut




Being Necron, are you sure it dosn't just appear from nothingingness out of a greenish heatshimmer, accompanied by a muffled "WhuWhuWhuWhuuummmfff" noise?
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By Balzac on 06/03/2007 4:46 PM
Being Necron, are you sure it dosn't just appear from nothingingness out of a greenish heatshimmer, accompanied by a muffled "WhuWhuWhuWhuuummmfff" noise?

Sounds pretty slow to me. Clearly it didnt move at all when deepstriking.

Thats what it says in my necron codex " The monolith counts as stationary when deepstriking".

I wrote it in 6 different colors of crayon. Its a rainbow medley of awesome.

I love crayons.

   
Made in us
Regular Dakkanaut




Posted By Hellfury on 06/03/2007 9:50 PM

I love crayons.

Absolutely.  They taste great with paste!
   
Made in us
Nimble Dark Rider




T.O.

So... basically it appears out of thin air like a TARDIS... cool. You can punch it the turn it shows up.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in us
Dakka Veteran




Oh, that would be a fun army theme! The TARDIS for the monolith, and Daleks for the Necrons! With a big Dalek for the Necron Lord.

Exterminate!

Manfred on Dwarfs: "it's like fighting a mountain, except the mountain stabs back."

For Hearth and Home! 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By Antonin on 06/04/2007 6:38 AM
Oh, that would be a fun army theme! The TARDIS for the monolith, and Daleks for the Necrons! With a big Dalek for the Necron Lord.

Exterminate!

I dont see why not. Citadel made Daleks and Metal men in a box set many moons ago. Kinda ugly, but very tournament legal.

   
Made in us
Regular Dakkanaut



Mi.

ALL vehicles entering play via deepstrike are considered as having moved over 12".

The only easy day was yesterday.  
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Plastic Daleks and Cybermen! 1989 ownzors your plastic boxed units!

http://solegends.com/citcat89/c890002plastics.htm

I will have to leave work and actually look in my rulebook before I can contribute to the actual topic.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut





Posted By 5thelement on 06/04/2007 12:48 PM
ALL vehicles entering play via deepstrike are considered as having moved over 12".

Is that a rules quote?  If so, do you have a page reference?
   
Made in us
Sslimey Sslyth




I think he's referring to the C:SM FAQ questiong regarding landspeeders and extrapolating that to the rest of the game.....?

Sal.

   
Made in us
Regular Dakkanaut




Posted By skyth on 06/04/2007 4:37 PM
Posted By 5thelement on 06/04/2007 12:48 PM
ALL vehicles entering play via deepstrike are considered as having moved over 12".

Is that a rules quote?  If so, do you have a page reference?



Given that they had to FAQ both the SM and the DE codexes to get that, I doubt that there is a rules quote.

One school of thought is that because 2 of the other 3 armies that have deep striking skimmers, who count as moving more than 12" on the turn that they deepstrike, therefore all skimmers that deep strike count as moving more than 12" on the turn they arrive.

You could just as easily assume that deep striking skimmers count as moving their full movement.  (In which case, the monolith still gets to act normally.)

   
Made in us
Lieutenant General





Florence, KY

One school of thought is that because 2 of the other 3 armies that have deep striking skimmers, who count as moving more than 12" on the turn that they deepstrike, therefore all skimmers that deep strike count as moving more than 12" on the turn they arrive.

And the two that move more than 12" on the turn that they arrive are Fast vehicles that can move over 12" already.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By Balzac on 06/04/2007 12:10 AM
Posted By Hellfury on 06/03/2007 9:50 PM

I love crayons.

Absolutely.  They taste great with paste!

Exalt!

Here, eat a crayon with me...

You get the green one, 'cause it tastes like boogers.

()  )) CRAYOLA ))  )>

   
Made in us
Sslimey Sslyth




Posted By Tiderian on 06/04/2007 6:04 PM
Posted By skyth on 06/04/2007 4:37 PM
Posted By 5thelement on 06/04/2007 12:48 PM
ALL vehicles entering play via deepstrike are considered as having moved over 12".

Is that a rules quote?  If so, do you have a page reference?



Given that they had to FAQ both the SM and the DE codexes to get that, I doubt that there is a rules quote.

One school of thought is that because 2 of the other 3 armies that have deep striking skimmers, who count as moving more than 12" on the turn that they deepstrike, therefore all skimmers that deep strike count as moving more than 12" on the turn they arrive.

You could just as easily assume that deep striking skimmers count as moving their full movement.  (In which case, the monolith still gets to act normally.)



Actually, only the SM codex was FAQ'd, and only the SM Landspeeder is considered to have moved over 12" when it deep strikes.  The rules for the Screaming Jets upgrade for DE vehicles is in the codex, and it includes the line that the vehicle is considered to have moved more than 6" on the turn it deepstrikes.

So really, there is only one precedent for thinking that a deepstriking vehicle is moving over 12", and one for it having moved over 6".

Unfortunately, these are both specific to a single vehicle, and their wording doesn't even imply that it should apply to any other vehicles.

Sal.

   
Made in us
Regular Dakkanaut




()  )) CRA\
Damn, I'm out of paste......
   
Made in au
Drone without a Controller




Perth, Australia

The Monolith is described as "ponderous". This is in its profile.
This suggests it always moves this way?

As an ex-necron player myself, I would not expect any imp guard player to downgrade his lascannon penetrating hit , just because a SM codex describing landspeeder deepstrike has a reference to moving fast.

Applying a rule from a fast attack vehicle to a ponderous, tank is a bit of a stretch. Dont you think?

"Tau - the close combat army"
 
   
Made in us
Dakka Veteran





I've always applied the "counts as moving maximum" as a rule of thumb when there is a question about movement when deepstriking.

Ba-zziiing!



 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Posted By Hellfury on 06/04/2007 10:19 AM
Posted By Antonin on 06/04/2007 6:38 AM
Oh, that would be a fun army theme! The TARDIS for the monolith, and Daleks for the Necrons! With a big Dalek for the Necron Lord.

Exterminate!

I dont see why not. Citadel made Daleks and Metal men in a box set many moons ago. Kinda ugly, but very tournament legal.
No joke, a guy turned up to the last major tournament I went to with daleks for his necrons. His nightbringer was a big dalek, about the size of a crisis suit.

109/20/22 w/d/l
Tournament: 25/5/5 
   
 
Forum Index » 40K You Make Da Call
Go to: