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![[Post New]](/s/i/i.gif) 2007/06/07 05:18:06
Subject: Need help determining best molding material for resin casts
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Regular Dakkanaut
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Heyyo folks, I'm looking for the best overall molding material for casting resins. I've got some OOP Armorcast terrain as well as some home-made bunkers & craters I'd like to reproduce (for personal use only--I'm making a massive trench & bunker system built into a table and it seems this would be the best way to do it) using either a silicone or polyurethane molding material. I'm looking at OOMOO 25 as one candidate. Any advice would be most helpful!
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![[Post New]](/s/i/i.gif) 2007/06/07 05:56:44
Subject: RE: Need help determining best molding material for resin casts
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40kenthus
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For reproducing my own works, I like to use Mold Max 20 RTV from smooth on. It's a 10-1 product, with good flexibility and durability. My most cast mold has about 40+ resin pulls & it's just now starting to dry out. The Max20 is very rubbery and works well in large, thick open faced molds. If your planning on a thin, flat mold (like you might on a two part mold), the stiffer Max 30 might be the way to go. Below are links to my blog where I talk about making molds and resin casting. http://chicagoterrainfactory.wordpress.com/resin-casting/ http://chicagoterrainfactory.wordpress.com/2007/03/21/bases-making-an-rtv-mold/
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![[Post New]](/s/i/i.gif) 2007/06/07 09:18:12
Subject: RE: Need help determining best molding material for resin casts
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[MOD]
Making Stuff
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Posted By Geddonight on 06/07/2007 10:18 AM I've got some OOP Armorcast terrain as well as some home-made bunkers & craters I'd like to reproduce (for personal use only-- For what it's worth, 'out of production' doesn't mean 'out of copyright'. And 'personal use only' doesn't actually make it ok... it simply means 'pretty remote chance of getting in trouble for it...'
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![[Post New]](/s/i/i.gif) 2007/06/07 13:25:22
Subject: RE: Need help determining best molding material for resin casts
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Stabbin' Skarboy
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smooth on all the way man. I have a friend who started out doing his own bases in mass because he could not stand to flock his fantasy stuff one base at a time. He spun up 10 different ones for varity and cast a ton of them, they came out great. He moved up to different things are I was amazed at the ease of how the stuff worked abd the end results were great. Smooth on is great stuff.
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Cry Havoc and let slip the dogs of war!
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![[Post New]](/s/i/i.gif) 2007/06/07 19:55:46
Subject: RE: Need help determining best molding material for resin casts
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Anti-Armour Swiss Guard
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Go with a silicon rtv. I've used 10:1 and 100:1 and they both give good results. I've cast stuff in acrylic resin, polyester resin and polyurethane resin, as well as white metal and bronze with this stuff and it comes out fine.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2007/06/11 11:45:30
Subject: RE: Need help determining best molding material for resin casts
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Regular Dakkanaut
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how is the 10:1 and 100:1 silicones as far as mixing and curing reliably? I've been having a lot of trouble lately with the reoflex 20 RTV, which are a 1:1, and not curing properly. I'm mixing the hell out of the stuff, being as careful as I possibly can with the measurements and consistancy, using fresh material, and even a week later sometimes it's still got uncured spots. It's driving me nuts.
-Hans
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I hate making signatures:
Mainly because my sense of humor is as bad as my skill at this game. |
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![[Post New]](/s/i/i.gif) 2007/06/12 02:57:52
Subject: RE: Need help determining best molding material for resin casts
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40kenthus
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Hans - that's pretty wierd. I've used 1:1 from Micromart & 10:1 from smooth on & both have been very forgiving in the mix ratio.
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![[Post New]](/s/i/i.gif) 2007/06/13 15:06:05
Subject: RE: Need help determining best molding material for resin casts
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Tunneling Trygon
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I don't mean to hijack the thread, but I have to ask: Is it really illegal to make copies of a model for personal use? I.e. not for resale? I can't see how it would be.
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![[Post New]](/s/i/i.gif) 2007/06/13 16:22:59
Subject: RE: Need help determining best molding material for resin casts
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[MOD]
Making Stuff
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Unless you're in a country that has particularly lenient (or non-existant) copyright laws, then yes, it's illegal. Making copies of a miniature, even if it's just for personal use, denies the copyright owner of sales. It's their product, so they're entitled to ensure that you've paid for it like everyone else. As mentioned before, the chances of actually getting in trouble for it are slim... That requires the company to take you to court and prove that your actions have actually cost them money, which simply isn't worth the effort unless you're casting and selling them. So yes, it's illegal. Whether or not it's also wrong comes down to your own opinion as to whether or not the chances of getting in trouble for it have anything to do with whether or not it's acceptable to break the law.
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![[Post New]](/s/i/i.gif) 2007/06/13 16:33:05
Subject: RE: Need help determining best molding material for resin casts
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Wicked Warp Spider
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Can we have at least ONE discussion on any casting topic without Insaniak spouting off about his vast knowledge of copyright law?
Seriously, Insaniak, you're not a lawyer, give it a rest. Perhaps you work for the RIAA? You're certainly versed in their misinformation on copyright infringement.
@Phryxxis & Geddonight: Yes, you CAN make copies of OOP parts for personal use. This IS covered by fair use clause.
http://en.wikipedia.org/wiki/Fair_use
Besides, it's not as if some omnipotent gaming copyright watchdog group is going to swoop into your house and take you to prison, a la Gilliam's "Brazil". Even if a company came after a personal use recaster, they'd have a hard time making a case. To seriously infringe on copyright you have to be making money by selling said parts (something you're not doing as it's for personal use) or making it so the rightsholder is losing money (something that is not relevant if the parts are OOP and/or the company is out of business - both of which apply here).
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![[Post New]](/s/i/i.gif) 2007/06/13 17:14:35
Subject: RE: Need help determining best molding material for resin casts
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Fresh-Faced New User
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*whistles* -- Ignoring the rants on copyright -- I'm going to drop another vote for Smooth-On. I use these products all the time and they're amazing. The best mold making and casting materials I've ever used. For your molds I recommend Mold Max 30. I'd link to the product page but it's just a tech spec sheet in PDF. Look for it under Products / Liquid Rubber For the Casting I'd use Smooth Cast 300 Products / Liquid Plastics It cures really fast. It kicks within 5 min and you can demold in 10 to 15 min. If the parts are really big or you need more time to pour 305 might be better. You have about 7 to 10 min before it kicks and demolds in 20 to 30 min. Ure-Fil can be used in either SC-300 or 305 (or any liquid plastic). Ure-Fil is an inexpensive silica filler. I use it to reduce costs but it also makes it easy file and reshape the object after casting. Speaking of reshaping your casting. The dust from both the liquid plastics and the Ure-Fil is nasty, nasty crap. If you can help it don't grind or sand your castings. If you have to, do it in a well ventilated room and use a dust mask or ventilation mask. More safety: Always use rubber gloves when mixing liquid rubber and liquid plastic. I also wear goggles all the time. The stuff tends to splash a bit when mixing. It's bad enough getting it on your skin, it would totally suck getting it in your eye. The stuff I've recommended is nearly odorless but don't let that fool you, it's still toxic. Part A for the plastic and Part B (catalyst) for the rubber are more toxic. I treat it all likes it's toxic and clean up right away if I get any on me.
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![[Post New]](/s/i/i.gif) 2007/06/13 17:25:14
Subject: RE: Need help determining best molding material for resin casts
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[MOD]
Making Stuff
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Posted By ancientsociety on 06/13/2007 9:33 PM Can we have at least ONE discussion on any casting topic without Insaniak spouting off about his vast knowledge of copyright law?
Ah, my mistake. Here I was thinking this was a discussion forum, and that this made it acceptable to answer a question. I'll be sure to seek your permission before posting in future. Posted By ancientsociety on 06/13/2007 9:33 PM @Phryxxis & Geddonight: Yes, you CAN make copies of OOP parts for personal use. This IS covered by fair use clause.
Fair Use, as explained in the link you just posted, allows you the right to copy for certain uses. It does not allow you free reign to copy whatever you want just to get out of having to buy more. Posted By ancientsociety on 06/13/2007 9:33 PM Besides, it's not as if some omnipotent gaming copyright watchdog group is going to swoop into your house and take you to prison, a la Gilliam's "Brazil". Even if a company came after a personal use recaster, they'd have a hard time making a case. To seriously infringe on copyright you have to be making money by selling said parts (something you're not doing as it's for personal use) or making it so the rightsholder is losing money (something that is not relevant if the parts are OOP and/or the company is out of business - both of which apply here).
Which is pretty much what I just said. Well done. And no, I'm not a lawyer. What I am is someone whose livelihood relies on understanding how copyright works... so I've spent quite a bit of time looking into it, to reduce the chance of getting sued somewhere down the line.
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![[Post New]](/s/i/i.gif) 2007/06/13 18:15:11
Subject: RE: Need help determining best molding material for resin casts
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Regular Dakkanaut
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Thanks all for the help and suggestions. Smooth-On definitely seems to be the best site to get product. I like the ones that don't require weight-ratios (saves me from buying a postal scale... though I'm not opposed). Insaniak, I appreciate the enthusiasm in attempting to protect me and others from potentially illegal actions, though I think you caught on to the OOP reproductions a little more than the stuff I've made myself and would like to copy. I'm aware of the potential legal/ethical implications of reproducing OOP work for myself. Since the work is OOP, I don't personally see any ethical dilemmas (whereas I would when it comes to something like forgeworld models, since they're currently in full production). As stated, legally, the risk of a tort from a dissolved company is probably small enough for me to risk. Your opinions have been duly noted. Back to the original topic: So it looks like Mold Max 20 or 30 would be beneficial. Since I'm thinking most of the stuff i'm molding will only need one side (not two-part molds) then the Max 20 should work better, right? Is talcum powder a sufficient mold release agent or is the stuff offered by Smooth On worth it? I'm not sure if I'll really need to make a lot of copies for my terrain board, but I'd like the option if I ever decide to do a second, or create another terrain feature, etc. Thanks folks!
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![[Post New]](/s/i/i.gif) 2007/06/14 01:10:22
Subject: RE: Need help determining best molding material for resin casts
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40kenthus
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FYI: Armor cast is not OOP. It took a bit but the company was finally sold & is back in production. http://www.armorcast.com/ As for mold release - talc is mandatory. I use the Smooth On release on about every other casting & can't tell the difference between the two. In theory, the spray release should be protecting the mosture in the mold & prolonging it's life span. It's really hard to tell if it's working or not. If your going for a short run (less than 10), I think it would be safe to skip the mold release.
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![[Post New]](/s/i/i.gif) 2007/06/14 02:52:33
Subject: RE: Need help determining best molding material for resin casts
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Regular Dakkanaut
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See, now that is helpful (especially the link that showed everything they're bringing back into production). It also changes the amount of mold-making i'll need to do  .
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