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Made in us
Tunneling Trygon





Chaplain, Bolt Pistol, Meltabombs, Jump Pack : 125 points

6 Death Company, Jump Packs: 30 points

3x5 Assault Marines, Power Fist: 165 points each

5 Veteran Assault Marines, Power Fist, Lightning Claws, 2 Flamers,  Meltabomb:  220 points

2x6 Veteran Assault Marines, Power Fist, Thunder Hammer, Meltagun, Meltabomb: 245 points each

Baal Predator, Heavy Bolter Sponsons, Extra Armor:  150 points

1500 points




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Made in us
Dakka Veteran




NJ

We might have different copies of the BA list ATM. This note is based off the list I downloaded before the thread got deleted...

Baals can't take extra armor
   
Made in us
Tunneling Trygon





I'm basing this list off of the one in WD. Baals do have extra armor in there.

I think I'd probably replace the 5 man Vet Assault Squad with Honor Guards, since they've got the same statline, and if I put Dante with them, they can take a banner and be that much more ridiculous.

I've looked the list over a bunch now, and BAs were pretty severely nerfed.



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Made in us
Regular Dakkanaut





I see too few bodies. I mean, even when they're in HtH they don't have enough attacks to kill off whatever they're swinging at. Death company and chaplains are scary, as is the baal, but the horde o' jump marines only works when you have a horde.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


How are you getting 150 points for the Baal?

I calculate 100 for the tank, 25 for the Sponsons and 15 for the armor (140). Or did you give it a Storm Bolter too?


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in gb
Fresh-Faced New User




You have 2 meltaguns and an assault cannon for anti-tank and no real ranged shooting. Speaking as an Eldar player, worse case scenario for you I could run rings round this list before assaulting what's not been shot up. Tau, Destroyer Necrons, DE and Speeder heavy marines could also do the same, pods can drop and Boo/shoot the crap out of your small squads, nids can swamp your small squads. Obviously that just theoryhammer, but I think they're real concerns.

You need more anti-tank, actual shooting and/or more bodies IMO.

   
Made in us
Tunneling Trygon





How are you getting 150 points for the Baal?


By the power of the typo. It's 140 on my list I just transcribed it wrong.

I see too few bodies.


I agree. They've really nerfed the hell out of the BA list. At first I was so impressed with the price and stats on the Veteran Assault Squad that I didn't notice that everything else is way more expensive and less flexible than it used to be.

My old BA list fielded many, many more models than this, generally had 10+ DC, and was almost unstoppable.

I suppose a nerf was in order, but they've gone nuts. No more Furious Charge, you now pay 35 points per DC Marine, Combat Squad nerf, etc. etc. etc. BA have gone from being one of the absolute top lists to low middle of the pack. That's a serious, serious nerf.

Anyway... It's 39 models with Jump Packs, and quite a few of them have 2A. There's also a lot of Power Fists. I think it'd be a decent list, mostly due to the shock value of it, but I'm hesitant to paint the models I need for it given my current loathing of Jervis Johnson and GW.

You have 2 meltaguns and an assault cannon for anti-tank and no real ranged shooting.


For sure that's true. My old list had only 2 Las/Plas squads, but they did enough, combined with Power Fists. I actually had pretty good luck taking out vehicles with Fists. I'm hoping this list can do it with Fists, Meltabombs, Meltaguns and Thunder Hammers.

How would one even get shooting into a BA list at this point? Can't take Terms with dual AssCans... Can't take little Las/Plas squads... Can't take Devs cause they're as blatantly overpriced as always. There's just no useful way.

This Codex for sure gives a picture of what Space Marines Redux will be.

I mainly put this list up to see if anybody could tell me how to make it work. It looks like my BAs, which are probably my best painted army, are retiring.

As it so happens, my other big army that I play a lot is Dark Angels... Which I now play as Vanilla Marines, since the DA Codex blows. And when they ruin the normal Marine list, there's one more list for me to retire.

Good call Jervis. I guess Marines were really ripping up the tourny scene, huh?

I've never seen a company work so hard to not earn my business.



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Made in us
Awesome Autarch






Las Vegas, NV

I think you can do ok with this army. You have so many small units that will be hitting the enemy turn two that you should pack a whallop when you get there even if you take casualties on the way in.

7 units that each hide a fist should be sufficient to get the job done against most opponants.

The Baal pred can hold your quarter, etc, and provide some anti tank/hordes. Your biggest problem will be mechanized armies. Especially mech Tau and Eldar, they will be as fast or faster than you and they will be hard to damage even if you do close the distance with them.

   
 
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