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Made in au
Been Around the Block



Sydney, Australia

Greetings all
 
Something I've been thinking about recently is how the (Craftworld) Eldar organise at the company level and beyond (battalion equivalent, etc).  We know how Tau organise (hunter cadre, etc).  We know how Marines organise (in great details).  We are familiar with the Guard structure.....and Orks don't count :-)
 
I am very familiar with the Eldar fluff (Aspect Warriors train at the shrines, Farseers decide which battles/wars to fight, Guardians mobilised as needed to support, etc).  However, there seems to be an utter paucity regarding how the Eldar structure themselves on prolonged engagements/campaigns.  Right now, the Codex and the fluff is terribly squad-centric.  We know a reasonable amount (for instance) about how a Howling Banshee trains, their special skills, their relationship to the shrine and the Eldar path and indeed their connection to their squad leader, the Exarch.
 
However, how are these squads organised at higher levels of abstraction? Does each shrine simply have a pool of warriors that are available for deployment? Do squads train and fight in fixed squads (ie members are the same) until a warrior dies or leaves that path? Do they always fight with the same Exarch?
 
Taking it up a level, what is the command structure for Eldar forces in the field? Farseers are far and few between; what is the Eldar equivalent a Guard platoon command section? (Farseers and Autarchs command whole armies; who takes care of each little segment that a 40K battle represents?)
 
What I'm trying to work out is if there is any (stated) rhyme or reason to how the Eldar organise their forces.  Right now, it seems that they are just a collection of squads.  How is that collection of squads organised into a cohesive fighting force?
 
If there is no fluff, what are people's ideas? How should it be organised? How would the Eldar approach this issue?

"If Rhinos are fragile, protect them. Deploy accordingly, accept sacrifices (one or two mightn't make it there), use tougher vehicles to shield them, and... *deep breath* use tactics." - HBMC 
   
Made in us
Executing Exarch





Los Angeles

I see the eldar as not relying much on large scale organization the way the IG or Marines do. Since each craft world only has so many forces to pull from and since their leaders can see the future (to a degree), I would assume that their forces are mostly pulled up ad-hoc. A farseer thinks he'll need 200 guardians, 50 banshees, 20 scorpions, 20 wave serpents and 10 falcons, so he gets them. I don't see it as a matter of calling up the crystal battalion and calling in the 2nd and 3rd guardian companies with a detachment from the hawk air cav and special commando units from the aspect shrines or anything like that.

I do envision there being military instillations dedicated to guardian training and vehicle care. They may be off shoots of the aspect shrines (or part of the same complexes). This is of course assuming that guardians are not simply reserves of eldar that were once on the path of the warrior and have since left. In which case, further training probably isn't necessary.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Dakka Veteran






I seem to remember Eldar armies being referred to as Warhosts.  For the craftworld I created, Warhost refers to the army that can be mustered as a whole.  In my craftworld's fluff, it translates into Crimson Rain, much as a Biel Tan warhost is known as the Sword Wind. 

I've extended the fluff so that the subdivisions of the warhost (i.e. my tabletop 40k army) is called a Tempest, as opposed to company, cadre, etc.  Like Phoenix describes above, there is no set organization.  The Tempest is the force a commander, be it Autarch or Farseer, takes into action.  

Eldar leave a lot of room for creative organization.

- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress

If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain

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DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 

The best resource for this sort of organization would be epic. The older version of the game had a much more rigid explanation of how Eldar armies were organized in the fluff.

However, the new version of the game can still provide some insight. This link:

www.specialist-games.com/assets/swordwindgaming.pdf

gets you to the Biel-Tan army list for a tiny bit of information on that craftworld's army structure.

The experimental rules page:

www.specialist-games.com/epic/Vault.asp

also has army lsits for Ulthwe Saim-Hann and Alaitoc for download.

 

 

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Been Around the Block



Sydney, Australia

Thanks everyone; more or less confirmed my thinking about their organisational paradigm (ie doesn't seem to be a huge amount :-)
 
Yakface, I've had a look at the more recent Epic materials (ie downloadable stuff), but which older version/books are you referring to exactly? Is it an Ebay job if I want to get my hands on it? (would appreciate some guidance as to what I would be looking for....)

"If Rhinos are fragile, protect them. Deploy accordingly, accept sacrifices (one or two mightn't make it there), use tougher vehicles to shield them, and... *deep breath* use tactics." - HBMC 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


I would suggest buying on Ebay the 2nd Edition epic (when the game was called "Space Marine") supplement 'Renegades'. It contained information and rules for Chaos and Eldar.

The set contains little detachment cards that determine how you selected Eldar armies. You'd choose stuff like a 'windhost' (IIRC) and you'd get a bunch of Swooping Hawks along with Jetbikes.

Obviously these rules don't contain some of the newer Eldar units, but for the most part the Eldar have remained relatively the same since this set was put out. It really would give you a good idea of the way the Eldar are organized on a larger scale (at least according to the odler fluff).

The sets appear to be going pretty darn cheap on Ebay too (less than 10 pounds).




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Been Around the Block



Sydney, Australia

Thanks Yakface; I'll have a look.

"If Rhinos are fragile, protect them. Deploy accordingly, accept sacrifices (one or two mightn't make it there), use tougher vehicles to shield them, and... *deep breath* use tactics." - HBMC 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I tried looking for Renegades yesterday and couldn't find it anywhere.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA



This auction is going on right now on Ebay for 'Renegades' and ends on the 24th.





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Been Around the Block



Sydney, Australia

Thanks Yakface :-)

"If Rhinos are fragile, protect them. Deploy accordingly, accept sacrifices (one or two mightn't make it there), use tougher vehicles to shield them, and... *deep breath* use tactics." - HBMC 
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

The Saim Hain army is composed somewhat like a feudal army, with each windrider host being the armed wing of a "house" and members of the same clan (3rd Ed Craftworld Codex). The Autarch or Farseer would put out a call to arms, and whatever houses chose too would come with their personal troops.

Biel Tan has a standing council of Exarchs that would bridge the gap from the Farseer/Autarch to the troop level. The old epic rule book gave the chain of command as Farseer>Warlock>Exarch>Aspect Warriors>Guardians. This was prior to Autarchs. It also stated that Guardian forces are trained and led by Guardians that were former aspect warriors. Also in the 2nd or 3rd ED eldar codex there is a story about some Warp Spiders attacking guardsmen. In that story the eldar forces are all in mental contact with one another, so the Spider Exarch could "Feel" the position of the Shining Spears.

Uthwithe has a standing army of guardians controled by the Farseers, called the Black Guardians.
   
 
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