This one went 3-0 with 2 wins being massacres at Saturdays' tournament. Its also my "perfect" comp list, which doesn't matter except for a few places that refuse to join the year 2007, and still use recycled 3rd edition missions. But I digress
Farseer w/ singing spear & fortune & runes of "I laugh 55% at librarians"
9 Harlequins with kisses and shadowseer
5 Fire Dragons
10 Dire Avengers w/ Exarch w/ double catapults & defend
Wave Serpent w/ scatter laser, shuriken cannon, spirit stones, vectored thrust engines
9 Dire Avengers w/ Exarch w/ double catapults & defend
Wave Serpent w/ scatter laser, shuriken cannon, spirit stones, vectored thrust engines
3 Jetbikes w/ 1 shuriken cannon, + warlock with destructor and singing spear
3 Jetbikes w/ 1 shuriken cannon, + warlock with destructor and singing spear
Falcon with scatter laser, shuriken cannon, pulse laser, holo fields, vectored thrust engines, spirit stones (2 slices of pepperoni, and 1 combination slice too)
I kept running out of points due to all the toys that I thought were required, runes of warding for example, so I ended up taking out a model here and there. I really hated running odd numbered units, but I really felt like I had no choice. I am becomming a fan of scatter lasers again. I really like rolling a million dice and instead of denying my opponent an armor save, now they get to take as many as they want. The boards/terrain that this tournament runs have an unbeleive amount of 4+ armor save features so I didn't feel bad from departing from my standard starcannon/brightlance double wraithlord/eldrad/prism list.
Game One:1 monolith, 1 necron lord veil & orb, 40 warrior necron warriors, 6 immortals, 1 tomb spider. The monolith deep striked into the heart of army and caused me grief starting turn 2. It was close I won by 300pts. This was one of the couple armies I figured that would be particulary hard, I had no AP, and limited anti-horde firing (bladestorm every other round, or fire normal, but... I won't be able to face the return fire, so I had to bladestorm) it was a grueling game, if played faster I might have been able to force a phase out, we got just 5 turns. At the same time I was terrified of the monolith, it was always blasting multiple units each turn, I was just getting lucky that he kept rolling 1's.
Game 2: A genestealer horde army, led by a tyrant, 2 gun fexes a biovore, and a lictor. Since I've never played my eldar against nids I wasn't sure what to expect. I played conservative and forced my scatter serpents up a flank along with a jetbike squad and the harlequins, the rest of my stuff was on the far side, which helped scatter his forces during our deployment phase. I crushed the flank, and ran the harlequins hard into his center. It all worked out, I killed everything. Amazing how nasty dire avengers are against 2+ t6 models.
Game 3 was another horde nids army. I counted around nearly 100 termoguants, 1 gunfex, a broodlord and retinue. He had 20 warriors, half flying rending, half shooting rending. His firepower was ineffective against my serpents, and I snaked my way through buildings to get to his HQ (mission objective) it looked like it was going to be a low scoring vp game, but the speed of nids is surprising. Turn 1 was rather quiet, but turn 2 was a blood bath, by turn 5 I had lost a unit of jetbikes and a few of my squads were missing a couple members, but no one below half strength. On the board was 23 termogants, everything else was dead, my opponent conceeded without having resolved turn 5 combat that I think would have wiped him out. For sure on turn 6 I'd have wiped him out. 19 dire avengers still on the table, 2 jetbikes, 4 fire dragons, all three skimmers and the farseer. And all of them in combat or right beside the combat waiting for their chance to put the hurt on.