MVBrandt wrote: Manna - I hope it's clear by now, I really don't object to Comp on face value ... I just object to some of the more grandiose or unprovable things stated as its benefits. You didn't go crazy there, so please don't take my objection as one that is emotive or crazypants in return.
I think you're a good dude, and I'll do my best to respond to your arguments on their own merits. I don't think you've entirely done me the same favor, but I'll keep my response friendly.
MVBrandt wrote:I think the opinion that comp causes tournaments to require more player skill and less list skill ... not really all that true. In fact, it's an assertion at best.
"...at best"? I think you may be slightly confused in your word choice, if you are ranking "opinion" and "assertion" as if they are points on a scale. Unless you think the opinion is insincere or false? Is this intended to imply that someone’s being dishonest?
For the record, no one (that I can think of) has asserted firmly in this thread that Comp causes tournaments to require "more player skill and less list skill". I explained that the idea that it can shift the focus of a tournament to be slightly more on skill of wielding at the table and slightly less on building the list is part of the
theory behind why some people support Comp. And yet folks overreact as if there is some Comp Inquisition in here making strident claims and taking away people's Leafblowers.

Even if there are jackasses out there misapplying the concept, and insulting people's armies, that's not representative of the discussion here, and I will be grateful if you would respond to the discussion here.
MVBrandt wrote: Most well-run events are won or lost by strong players ... adding entirely brand new list building mechanics via comp MAY change up what lists you see (though I don't think you can prove it increases variety in the simple definition of the word)...
Agreed on the first part. I'll even go further- most events of any kind are won by strong players, and it's almost impossible for a non-strong player to win a well-run event, unless that event ranks other scoring categories much more highly than is usual. Mechanicon, for example, could be won by a mediocre player, if they were an outstanding painter and good sport. But at most good events the scoring system makes the chance of a non-strong player winning very remote.
As for variety... if army lists, or even just Codex listings, were still readily available for the top 10 or 20
GT finishers for the
UK and US
GTs as of the period when GWUS was running
GTs with Comp, I could prove it. It was an easily observable trend when you contrasted the two, and it went on for years. The
UK GT, without Comp, degenerated into usually two, maybe three top Codexes or Army Books which were overwhelmingly seen in the top spots, with a couple of outliers spiking in. A top ten
GT Final listing for
40k in 4th edition might be something like 4 Eldar, 4
CSM, 1
SM, 1 Tyranid, or something like that. Warhammer for a bit would look like 5 Daemons, 3 Vampire Counts, 2 Dark Elves. It was pretty sad,
IMO, though
YMMV.
The fact that the situation is different and has improved now with 5th edition and with greater codex balance is the main reason I no longer fight hard for Comp, and willingly attend non-Comped events. I wrote off 'Ard Boyz, for example, as a waste of time until 5th edition came out.
MVBrandt wrote: ...but they also create a new mini-metagame to solve ... and that by nature will on AVERAGE put more pressure back on list building over skill.
Good argument. It's the best counterargument to the theory I described before.

Which is part of why I don't endorse a checklist system, and prefer straight handicapping for power by a council of experienced players. Which basically negates that issue.
MVBrandt wrote: If we want tournaments to be won by skill, outside of requiring everyone play with the same list, we should let the game continue to develop and let successive codices continue to normalize and balance. The more familiar and established the better lists from each codex are, the more it becomes player skill and not "oh crap I wasn't ready for or expecting that list!"
I think you're showing some personal preferences and assumptions here which I disagree with a bit. If you think "crap I wasn't ready for or expecting that list!" is NOT reflective of player skill, your opinion of what constitutes player skill is very different from mine. And for my money (though this is personal taste) if the better lists from each codex become too standardized, the game loses some of its interest and savor. Ideally there should always be some variation and some personal stamp.
Eidolon wrote:I dont like comp primarily because it forces me to rearrange my army list. Theres not really any other reason than that. I spent my money on the models, why cant I play them in your event? Oh, cause you think 3 long fang squads is cheesy and takes no skill, ok, thats fine, I dont want to play in your gakky event anyways then.
This is a strawman argument. Events which actually prevent you from bringing a given unit or combination of units are very rare, and not representative of Composition scoring.
MVBrandt wrote:There was a lengthy period of time where comp was widely believed to be REQUIRED to balance the game. The game, however, started to balance itself out better BEFORE comp went into disfavor as being a heavy-handed resolution to a perceived but no longer super relevant problem.
I don’t think that sequence of events is quite accurate. Comp’s been going through a process of being reduced in impact and minimized for most of the last decade. It was very strong and important in 2000-2003 or 2004, say, but each
GW scoring system they released (
GT or
RT) since 2001 tended to reduce its impact a bit further. Mostly because, AFAICT, they didn’t want to be perceived as limiting folks’ choices. Despite those systems allowing a player to take whatever they want, you'll always get guys (thanks Eidolon for providing a handy example) who get angry over a lower score, claim the
TO is trying to forbid them from using the units they want, and call his event gakky. Despite the way they communicate their displeasure,
GW still wants to serve those guys, and kept adjusting the tournament scoring to try to accomodate them too.
While there is no statistical survey, and you may have seen different locally or at
GTs you attended, from the data available on international forums like Dakka and warhammer.org.
uk, codex variety at top tables continued to be a significant issue at least until the release of 5th edition. I have been actively engaged in the topic pretty much for the last decade, and have watched the tournament rules, the game rules, and the tides of opinion shift.
MVBrandt wrote:So, people who started the game later or figured out comp wasn't required anymore were excoriated by the entrenched "old crowd" that still saw it as necessary. That transition period developed the "animosity" between those who fell in love with comp when it was a requirement, and those who are in love with the more balanced nature of the game at present. It still carries on today. *shrug*
You so sure all the “excoriation” was one way, Mike?

Don’t go too far out of your way to admit error or fault on the non-Comp side.

You may not have heard of him, but there's this guy called Stelek whose blog you might want to check out, since you've evidently never read it, or his posts here on Dakka before he started it.
I also have to take (friendly) exception to your drawing a line between “people who fell in love with comp when it was a requirement and those who are in love with the more balanced nature of the game at present.” I would seem to fall into both of those categories. And I don’t think I’m unique.
Again, on a historical note, the animosity between the Comp/Non-Comp crowds dates back a good bit longer than you've described, and is a bit more complicated. Dakka was an early haven for critics of Comp, as we focused a lot on supporting tournaments and competitive play. The tension between guys who wanted to kick ass at tournaments and those who preferred “fluffy” lists goes back before I even started playing in ‘98/’99. The Comp/No-Comp debate is closely connected to that, and goes way back.