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Why doesn't GW license out their "rules-making" so they can focus on making and selling models?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut




 Easy E wrote:

I would prefer a system that encourages players to work with each other instead of against each other when dealing with the odd situations.


which is hardly anathema to the notion of a "balanced wargame". ergo, you dont need a loosely worded vague and inconsistent rules set to be able to work "with" your opponent to resolve the issues.
   
Made in au
Esteemed Veteran Space Marine





Australia

 Gentleman_Jellyfish wrote:
 ProtoClone wrote:
 Gentleman_Jellyfish wrote:
 ProtoClone wrote:
Matney X wrote:
FF's rpgs use a different system... I don't know why they didn't just expand on 40k's system., except maybe for... Wait for it... Licensing issues.


Well, I need only point to PPs Iron KIngdoms Full Metal Fantasy as to why we shouldn't have a 40k RPG based on the TT rules.

I like WarmaHordes, but I just do not like IKRPG. I would have liked to have seen a game that was more about being an RPG and not another miniswargame like Inquisitor.


How does a combat system reflecting the TT version take away from its validity as an RPG?


For me it loses validity when it feels like another miniswargame. I liked some aspects of the game, specifically the character creation, but after that it felt like one flimsy excuse after another to move on to the next combat scenerio.


That could be your particular GM. I played a session of DnD 4th edition that lasted for 8 hours, it was just moving between encounters, no RP. That's not the fault of the game, just the GM.


That actually IS partly the fault of D&D 4th. It is very combat focused.

And 40k TT wouldn't work as an rpg combat system for many reasons that i can list if you want.

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